Trains are great. I’m sure I’m not alone in saying that I’ve loved trains for as long as I can remember. It’s no surprise, therefore, that when Flames of War allows you to stick a giant anti-aircraft gun onto the back of a railway wagon, I’m going to jump at the opportunity.
To this end, I recently purchased four 10.5cm FlaK39 Railway Cars to add to my Late-War German collection. Unfortunately, there are no assembly instructions either included with the kit or on the web, so I’ve written up the assembly process I used in the hope that it will help others.
“Does anyone have any Wespes that I can borrow?” The request was posted by a friend on one of our local group chats ahead of a Late-War Flames of War tournament last year. Once the accusations of “meta chasing” died down, it led to a conversation about the role and effectiveness of artillery in the game.
As someone who primarily plays British forces, my contribution to the discussion was that while the Late-War British lists have a lot of artillery options, only mortars and AVREs offer good value. The British towed artillery piece, the 25pdr, is only Firepower 4+ and is expensive due to being Fearless Veteran. Where the Germans and Americans have cost-effective three-gun units of self-propelled artillery, the British Priest and Sexton troops are units of four, again being Fearless Veteran.
To cap it off, it’s not easy to make use of that Veteran skill because most British Formation Commanders are only rated as Trained. Almost everything that the 25pdr should be able to do in the game can be done more effectively by Crocodiles.
The 25pdr field gun played an immense role in British and Commonwealth actions throughout the war, and it’s a shame that they don’t see the table more often. To do my bit to help correct this, I challenged myself to build a British list that goes all-in on artillery.
“Enjoy the war, for the peace will be savage,” was a dark joke in the German Army during the last days of World War II. Now the walls are closing in and the Soviets are nearing Berlin. Germany is throwing every last man, woman, and child at them in a vain effort to stem the tide. With the Berlin German book, Battlefront has given us the last remnants of the German war machine that once held dominion over Europe.
One of the most enjoyable parts of the current Flames of War release cycle has been the new plastic kits that Battlefront has developed. A number of new kits have been released for Bulge: British, including a box that covers the Sexton self-propelled gun, the Ram tank, and the Ram Kangaroo armored personnel carrier. I have a bit of a soft spot for the Kangaroo, so I recently picked up the box in order to add some to my Late-War British.
The box can build four vehicles, and contains two sprues per vehicle. The first sprue has all of the components needed to build a Sexton, specifically the Sexton Mk II.
The Late-War era of Flames of War V4 is rapidly drawing to a close with the upcoming release of Berlin: Soviet. This book picks up where the Bagration series left off and represents the Red Army in its campaigns in Europe in 1945 leading to the final destruction of Nazi Germany.
The pattern that V4 has followed has been to support each book with the release of new plastic kits. Berlin is no exception, with the main new plastic kit being the lend-lease M4A2 Sherman.
Bulge: British is the final book covering Late-War British forces for Flames of War 4th Edition. Combined with D-Day: British, these books are Flames of War’s representation of the British, Canadian, and Polish forces in Northwest Europe from D-Day through until VE Day.
Supporting each book is a deck of Command Cards. These cards add additional formations, units, and upgraded weapons, that are not included in the core books. Amongst the cards for the British books there are a number of options for different reconnaissance units. This article looks at the historical units, and how they have been represented in the lists.
Bulge: British is the latest release for the Late-War era of Flames of War. This book covers the British, Canadian, and Polish forces in Western Europe from August 1944 through to the end of the war in Europe.
It’s a book that many of us have been looking forward to for a long time. The arrival of the Comet is a large part of that anticipation, but there are several infantry formations in the book that also deserve a close look.
Kangaroo Rifle Company
Bulge: British takes the standard Rifle Company from the previous books and upgrades it. The overall structure of the formation is identical to those earlier iterations, but the Company HQ and Rifle Platoons now have the option of including Ram Kangaroo transports.
My first Flames of War army, which I swore would only be the only one I would ever use, was my late war British (painted as Canadians). While I did collect other nations, I always built and created British or Commonwealth lists as my collection grew. As the game went into V4, I had a lot of later war kit that did not have a new list, now with the British Bulge book, I can now get my Challengers and Comets back on the table.
This past Labor Day afforded the opportunity for a number of us Flames of War players to get together at D6 Games in Rochester Mn for a casual day of gaming. As sometimes happens when you have a group gather the desire strikes to do something larger with Flames of War. Our hearty band decided to set up three 4’x6′ tables together to make an extra large Flames of War game.
ETC is probably the biggest and most important Flames of War tournament in the World – I already reported about it here. It was an amazing experience, and I hope to come back in following years. After the above article about the tournament, time to talk about my games with a full report of my six battles with the Iceland Team.
Playing ETC is deeply different than playing a normal, single-player FOW tournament. You are part of a team of six players, and the Captains of the two opposing teams try to find the best pairing for their players. For example, if the opposing team has a US Tank destroyer army, the opposing Captain will try to counter it with Recce Company full of nimble scouts relying on being hidden and to hit the weak side armor of the M10s. The Captains also need to choose which of their players will attack, maneuver, and defend, as they have two “cards” for each stance – ie, you can’t attack with all six players. A lot of strategy even before the game starts!