Tanks The Modern Age

Right now, you can play a lot of rulesets: every history age, from chariot warfare to modern skirmish, sci-fi, and fantasy, any scale from 6 mm to 1/48. However, if you are an “aged” wargamer in his thirties or forties, you’ll probably have been looking for a ruleset to play with younger players. They could be those teenager guys at the club still playing Warhammer 40K and lingering on something deeper or different, or your own kids who’ve seen you playing obscure rulesets like so difficult to understand when you don’t know exactly what is happening on the table, but still wanting to “play with daddy”.

Tanks: The Modern Age (TMA) is a really good solution. It’s a fast, inexpensive set of rules (24 Dollars or 23 Euros) for tactical skirmishes. You can play almost everywhere since it needs a relatively small surface, and you can reuse your Team Yankee vehicles (or FOW ones, if you prefer the original Tanks, set in WW2 – the rules are pretty the same). Most importantly, you can teach the rules in 15 minutes even to your grandmother in law.

City Fight thoughts and experiences

By Benny Christiansen

Table setup before the fight. We did not have a lot of city terrain available, so we had to do with this.

One of the things I enjoy doing is to experiment. City Fight rules, found in the back of Enemy Of The Gates and Iron Cross books, were very interesting for me. I was preparing for a tournament at the time and thus did not have the time to pay much attention to them.

Going through the rules, I noted a few things before my first games.

First, smoke barrage seemed very effective. Filling a room with smoke seemed a good way to protect your assaulting units. Assaulting teams benefit from concealment and bulletproof cover when assaulting rooms, and with smoke, it could be potentially very, very difficult to stop an assault.

I really wanted to find out more about this, so I decided there and then, to make sure I would test a list that could fire smoke.

 

Rubble and Tree lines are suggested terrain features, and I have realized that in V4, I really love the infantry, and so I could see a chance to throw loads of infantry on the table and have fun.

Painting a FOW Army: how to field totally unique tanks and vehicles

D-Day is coming! In June (could be any another month?) Battlefront will publish army lists for the Normandy landings, effectively starting the Late WW2 period. After years fighting with “hit on 3+” and “test morale on 5+”, US troops will finally get much better, with tanks able to worry the German counterparts. For this reason, I began to assemble my new US army, with a mix of Mechanized infantry, Shermans, M3 halftracks, 105mm artillery, and M10s to punch enemy armour. But I also wanted a “personal” army, something really unique. Each tank with a different layout, each infantry base with a personal touch.

In this first half of the US Late Army painting guide, we will see how to customize your tanks (they can be German or Russian, obviously) with some tricks and advice to have flags, sandbags, and nets where you want.

Merkava – The Israeli Defense Force in Oil War

by Tom Burgess

The Israeli Defense Force (IDF) makes its third appearance in the Team Yankee/Flames of War universe in Oil War. Having been an IDF player in the Fate of a Nation (1st and 2nd Ed), I volunteered to review them in Oil War. I was particularly keen to see how much of my previous Fate of a Nation collection would carry forward to the circa 1985 period.

Iran in Oil Wars

The history of the Iranian government since the 1979 revolution has been….complicated. And in the case of this part of the oil wars book, the fluff provided gives an appropriately involved and messy political history worthy of the 3rd World War environment of the book.  The Iranians make a devil’s bargain with

their Soviet overlords, and find themselves in a slugging match with many other nations across the desert.  Because of the nature of the varied assistance, they have received from 1st world and 2nd world allies over the past several decades, Iran is a hodgepodge of different tanks, equipment packaging, and weapons systems.

Iraqis and Syrians in Team Yankee: Oil War

By Dennis Campbell AKA Matt Varnish

Hello everyone,

Let’s talk about Iraq and Syria in Team Yankee. While we will not discuss politics at all in this article, when you think of Villains of the late 20th century, the regimes of Iraq and Syria certainly are at the top of the list.

So why play them?  For me, I tend to run ‘the bad guys’ stemming from my little brother always wanting ‘the good guys’ as toys (he wanted GI Joes, so I played Cobra, he wanted Rebels, so my figurines were Imperial for Star Wars, etc) and since then, my tendency to play bad guys translated to other games such as Warhammer and 40k, and now to Team Yankee. I am currently re-painting my old Soviet force into Syrians, and as you can see, I even have the terrain ready to go:

Oil Wars Reviewed and Spoiled

By Chris Jackson

It’s almost here. The long-awaited Oil Wars hits the shelves in a few short days. I have been lucky enough to get a sneak peak at it and more importantly, I have permission to share what I have seen.

Oil Wars covers the armies of the Middle East at the time of the fictional WWIII portrayed by Team Yankee. Iran and Iraq have been at war for four years and both find their armies rejuvenated by an influx of equipment, advisors, and direct support from their respective superpower benefactors.

Team Yankee User Content: The Turkish Army

With the release of Oil Wars,  the new book for just about to be spoiled in about a week we here at NDNG want to give you another force to use with this new release. Manning the southern and eastern most flank of NATO sits the Turkish army, ready to fight against the USSR. However alongside this threat the Turkish nations sits near other hot-spots of the mid 1980’s. Turkey also borders the nations of Iraq and Iran, two nations that are represented in the new Oil Wars book.

Great War: The French, Americans, and Belgians

The staff here at NDNG is so excited that is updating the Great War book for all of those like me who love all things Great War. As you have seen in our previous articles the new book is bigger and better than the previous version; all the rules are updated to the V4 standard and you have a lot of new forces to play with.

I had the honor of helping the crew at Battlefront put together this book and I want to share some of the amazing forces you can now play on your table. In this article, I will go over the changes to the French and American forces as well as introduce the Belgians to the fight.