Team Yankee: Syrian Painting Guide

By Matt Varnish

Hey everyone, as I mentioned in the podcast and on my Syrians article, Battlefront neglected to show off the cool Syrian paint schemes and left newer players high and dry in terms of cool pictures.   I am here to fix that.   We will look at building a killer HQ tank with ERA armour blocks, then general painting of vehicles and the 3 main schemes, then infantry at the end.   All paints are Vallejo unless otherwise noted.   Yalla, let’s go!

Starting with the standard plastic T-55, I added side skirts, the modern HMG and some old Mine plows I had left over from the T-72s. Used the flat front hull, not the up-armoured one.

No Dice No Glory Episode 38 Interview with Battlefront

If you play any games from Battlefront you will want to hear this episode. We have Pete Simunovich with us and he tell us about all the great new stuff coming from Battlefront. Loads of spoilers you cannot miss!
If you are interested in;
Flames of War Late War Release Schedule and what we can expect in them, Team Yankee in the 1960-70 Time-frame, Swedes and S-Tanks, T-80, M1A1, Apache, Bradley’s, Challengers, Chieftains, BMP-3s, Warriors, and some wild stuff from the 9th ID that was tested and never saw the field.
A lot of great stuff you just cannot miss!

The IDF Force You Shouldn’t Passover

By Mitch Reed

When we got the preview copy of the Oil War book from I was very interested in the possibility of playing a small IDF force so I can get the Pereh anti-tank platoon on the table, This unit has the ability to shoot anything on the table without needing line of site and uses a new special rule called NLOS.

Besides trying to get this unit on the table I also wondered what this model would look like, since it is a missile shooting platform that was disguised as a tank. The Pereh was in use secretly for over 25 years and was finally declassified in 2015 before being pulled from service in 2017.

My first attempt to make a small IDF force from Oil War used a small formation of Magach 6 tanks backed up by the Pereh platoon, so when I was sent these boxes to review I was excited to get the chance to try this force out on a table as bring you my review of these two new releases.

FoW Firestorm Stalingrad Campaign day at D6 Games

On April 13th the Screaming Eagle put on a very special Firestorm Stalingrad day at D6 Games in Rochester Mn. Using the Stalingrad kit from Battlefront, players battled for the area around and in Stalingrad. In all, we had seven tables. Three of which were city tables, and four country tables.

Players were pledged to a side (Russian or German) and could bring a 109 point list for battles in the country and/or a 60 point list for battles in the city. I did make one allowance for Italians to be included, though, the Lancia was removed and replaced with another 88-platoon.

FOW LW Battle Rep: It Paras vs US TD

By Benny Christiansen

As FOW V4 was released, I still remember that surprise I felt when I found out just how mobile the game became. Mobile is a word that contains value based on your own point of view. In this case, I am thinking of the infantry and the amount of movement they made. In my V3 games infantry tend to stay stationary and in competitive situations, I would have a certain way I would deploy my infantry platoons to optimize my defensive position. After deployment, they would rarely – if ever – move.

Under V4 rules, my infantry will, in most of my games, be forced to move a lot. Under the V4 system, I see only benefits in moving them (in general). Standing still is an invitation for destruction. But such claims are easy to make and hard to prove. So I will try to make an example via a game I played recently.

FOW Tactical suggestion: Red Banner Gunline

By Benny Christiansen

Having played a few games with less than 50% win rate, I have decided to try and find a stronger list. One of the things that I have thought about earlier is the “Gun line”. Many of the lists in FOW MW are mobile and flexible. I find MW to be a game of mobility, but I have decided to test that requirement by making this Gun Line list.

Having a Great Time Playing the Great War

Part of what we do here at NDNG is to bring excitement into our hobby and reach out to the community to get them to enjoy all the great games we play. Part of this is holding demo games whenever possible and I recently had the opportunity to hold a demo of the new Great War book at in Ashburn Va.

Holding a demo at this store seems fitting, my first taste of was playing FOW-1918 at a convention hosted by the owner of Huzzah Chris Huhn almost ten years ago. I asked Chris, who is a huge Great War fan if I can hold a demo at his store and he quickly found me some space at his store.

The Best Defense is a Good Offense BATREP FOW

By Ian Birdwell

After having all of my time the past few weeks eaten up by “real life” and “responsibilities”, I was finally able to take some time to head over to the club to play a game.

Challis, one of club members, has also been waylaid by the same things I have been and hadn’t had an opportunity to play his soviets since August of last year (Check out the battle report here ) we were fixing for a friendly throw down.

Given our mutual love for all things Eastern Front, we opted to throw down with 109 point forces from Red Banner and Desperate Defense (check out the release article here ).

Tanks The Modern Age

Right now, you can play a lot of rulesets: every history age, from chariot warfare to modern skirmish, sci-fi, and fantasy, any scale from 6 mm to 1/48. However, if you are an “aged” wargamer in his thirties or forties, you’ll probably have been looking for a ruleset to play with younger players. They could be those teenager guys at the club still playing Warhammer 40K and lingering on something deeper or different, or your own kids who’ve seen you playing obscure rulesets like so difficult to understand when you don’t know exactly what is happening on the table, but still wanting to “play with daddy”.

Tanks: The Modern Age (TMA) is a really good solution. It’s a fast, inexpensive set of rules (24 Dollars or 23 Euros) for tactical skirmishes. You can play almost everywhere since it needs a relatively small surface, and you can reuse your Team Yankee vehicles (or FOW ones, if you prefer the original Tanks, set in WW2 – the rules are pretty the same). Most importantly, you can teach the rules in 15 minutes even to your grandmother in law.