Kampfgruppes in FOW – Part 1: Assembling your KG

Today we are going over part one of a three-part series of Kampfgruppes (KG) in Flames of War.

The first thing you may be thinking to yourself if you played Flames of War in Version 3, is that the Kampfegruppe rule was taken out in Version 4.

I am actually referring to a little known, but very well written article that Battlefront put out when Desperate Measures was released. In that article, is a Random Kampfgruppe Generator.

The Kampfgruppe Generator is used to simulate what a German Commander might have faced when an operation got underway. He really didn’ know what he had till it was time to go into action.

For example, several of the tanks could have broken down on the way to battle. His company of Panzergrenadiers actually may be only Platoon size, or worse, squad size. Inits that existed in paper only. The Battalion of Panzers that were promised to him from reserve ends up being just too worn down Panthers.

Painting Canadian M113, the proper way

By Robert Kelly

follow up to this article:  

The Canadian M113s had a unique and distinctive camouflage pattern. I might not be the best painter out there, but I always have the correct paint colours, cam patterns, and markings. I will now share my recipe so that you can make your Canadian M113s as accurate as possible using my simple air-brushing method (whether you have a quality airbrush or not and I don’t).
If you don’t have an airbrush, you can do the hand painted version using Vallejo paints (887 Brown Violet – also for uniforms, 830 Field Grey, and Matt Black with a bit of grey mixed in). These colours are a close match and we only started to airbrush our vehicles in the mid-80s anyway.

 

NAM: Up the River

By NDNG_Dane

Lieutenant Dan here,

This past weekend, I was able to get in my second ‘Nam game.  This game had a completely different feel than our first game.  Again I faced off against Comrade Paul, Fearless leader of the Local Force Battalion.  We played the Up River mission at 65 points each.

Fate of a Nation: SYRIA

Syria has been in the news quite a bit in the last few years, an area known for conflict and unrest continues to cover the front pages of newspapers. This isn’t about all the modern issues plaguing that area, today we look at Syrian forces from almost 50 years ago. In 1967, three Syrian divisions moved into an area known as the Purple Line. This line on a map served as the ceasefire line after the nations of Syria, Egypt and Jordan were defeated in 1967. Israel captured the entire region of the Golan Heights, a place where my dad actually deployed to on two separate occasions in the 1990’s. This ‘border’ is the official divisional line between Syria and Israel and is still monitored by the UN to ensure stability in the region.

You would have seen many wrecks like this one after this coordinated attack in 1973

Egyptian Forces in Fate of a Nation

by Tom Burgess

Usually, when I sign up to write a force review article I write about a force that I am playing. For Fate of a Nation, however, I’ve only played Israelis.

I usually am “that guy” who will build and play the “bad guys” when nobody else will.

When it came to building a force for Fate of a Nation I had to draw the line as I had no time to build and paint another horde army. I was also not very interested in the Arab armies because of how they played in the original (V3) release. But the in new Version 4-style (V4) Fate of a Nation, the Arab forces are much more interesting and I’m now excited to build an Egyptian force to oppose my current Israeli collection. Here’s why.

Nam: Riders on the Storm

By NDNG_Dane

Lieutenant Dan here,
This past weekend, I was able to get in my first ‘ game against one of the Local Force Leaders – Comrade Paul. We played the “HOT LZ” mission at 45 points each.

Fielding the 173rd Airborne in Viet Nam

Airmobile Rifle Company HQ
Airmobile Rifle Platoon (x2)(short)
UH-1 Huey Aviation Platoon
Airmobile MG Platoon
Airmobile 81mm Mortar Platoon
Support:
Gunship Aeroweapons Platoon
OH-6 Aeroscout Platoon (2)
A4 Skyhawk Flight (2)

FOAN: The Jordanians

The Jordanians possessed one of the most professional Arab armies in the post-WW II period.  With a long British tradition and friendly relations with the Americans, they had plenty of British and American second-hand equipment for their small army.  However, the Jordanians were not eager for this fight.  King Hussein tried to act as the honest-broker to prevent the war, but when that failed, felt compelled to join the Arab side.  This is reflected in a better than average Remount/ Rally/ Counterattack score, but a morale of 5+ across the board.

NDNG Podcast 12: Free Nations and Fate of a Nation

 

A big podcast since we have been so busy gaming!

Your NDNG crew today is Meta Mitch, Chairborne Tom, Glenn G and from humid Canada Matt Varnish.

Act 1 We talk about what we have been doing since we last recorded

Act 2 We go over the new book for Team Yankee; Free Nations

Act 3: It is all Fate of a Nation

Sorry for the Glenn’s static and that Matt is a low talker.

Fate of a Nation – The Israelis

We have regular visits from Israeli students at the high school where I teach.  It started as part of a peace corps style program to allow America students to interact with their counterparts overseas.

As part of their enlistment, these 18-year-old volunteers act as ambassadors for Israel and answer questions about life there. For them, it serves as a gap year and after it is done, they complete their enlistment.

The school where I teach tends to graduate a mix of those interested in military careers as well as college or trades, and the question inevitably comes up regarding Israel’s mandatory enlistment requirements.

“Why do you require everyone to enlist in the military?”

And the best answer I heard one of the Israeli students give was this,

“The first war we lose is the last war we’ll ever fight.”

2018 Team Yankee North American Nationals

Battlefront and NoDiceNoGlory will host the 2018 Team Yankee Nationals at Historicon, Lancaster PA
July 13 2018; 10am – 8pm

Arrive at 9:30 am to register. Four 2-hour rounds.

64 Points.

All official lists from Team Yankee (incl Afghansty), Leopard (incl Panzertruppen), Iron Maiden, Volks-Armee, Red Thunder, Stripes and Free Nations will be allowed.

All forces will be fully painted. No proxies allowed.

We have spots for 48 players and we will make a stand-by list if the tournament sills up. Each participant will get the EM-50 objective for free for playing in the tournament.

Players will register by sending their force lists to ndngtournaments@gmail.com by 30 June. Information and questions should be posted on a on NoDiceNoGlory.com or at NDNG_Mitch_R@nodicenoglory.com.

Prizes will also be handed out for the best-painted army and each faction will get “Best Player” Award.