By Jim Naughton
PART I gave an introduction to the subject and cataloged the seven weapon systems available to Soviet/PACT Team Yankee players. Today we’ll take a close look at the math that allows comparing weapons. Battlefront’s source books World War III Team Yankee Soviet and World War III Team Yankee Warsaw Pact are invaluable references.
Always remember, a Scientific Wild Ass Guess (SWAG) is a Wild Ass Guess (WAG) done with slide rules, calculators, and spreadsheets. Now for our SWAG:
Team Yankee uses D6 for combat resolution. In an artillery bombardment, you roll to range-in up to three times, and the number of range-in attempts adjusts the to-hit number for stands under the template. Then comes a save for each stand hit, and finally the artillery rolls a firepower test (if required) to kill the target. That’s a lot of die rolls, each with six possible outcomes. Up to three range-in attempts, then up to four more for each team under the template (to-hit, save, reroll save if brutal, firepower). 216 possible outcomes for the range-in procedure and 1,296 possible outcomes for each team.