Nineveh We Are Coming & The Beauty of Great Game Design
By Mitch Reed
One of the benefits of my day job is that I get to play games at work for research and recently some co-workers and I tried out Nineveh: We are coming from Nuts! Publishing (a company I really like).
Since I knew two members of the design team, Rex Brynen and Brian Train, I felt that the game would be something special and after we played it one afternoon, I saw how great designers can abstract a difficult concept and bring a solid game to the market.

Today we have Ian Brown, the designer of the game Maneuver Warfare that will be released in 2024 from the
By Mitch Reed
In 2020 a group of veteran game designers kicked off the initial Zenobia contest. This is a competition that mentors historical game designers who are underrepresented within the gaming community. Contestants will have a chance to state why they feel that their community needs a voice within the design space.
By Mitche Reed
Today we have game designer Maurice Suckling on the show. We talk about his amazing game designs and his upcoming game
By Mitch Reed
“Squad Leader is a watershed moment in war gaming, offering an unparalleled level of tactical depth and realism.” – Strategy & Tactics magazine.