Retrospective of Big Rigs: Over the Road Racing

“At least I know where bottom of the ocean is.” 

Sergey Titov, on Big Rigs: Over the Road Racing.

By Patrick S. Baker

“Bottom of the ocean” is correct. This 2003 racing game has an aggregate 8 out of 100 score on Metacritic and reportedly a 1 out of 10 on the now-defunct Gamerrankings.com website. Both of these scores are the lowest in history. One reviewer stated that “Big Rigs is so devoid of design, game play, structure, aesthetic or functioning technology that it can’t be called a game at all.”

Let’s get Nuts

by Mitch Reed

We recently got a draft of the NUTS! 4th Edition which is currently wrapping up its Kickstarter Campaign. NUTS! Has been around since 2006 and this new edition represents the latest work of its developers to get a good WW2 miniatures skirmish game into the hands of our community.

Having played many WW2 skirmish games over the years, I can admit that many games share some of the same feel as others in the market and the experience often gets stale. NUTS! does not fall into that paradigm. While it shares many mechanics with other games (hard to avoid), it does have a lot of different rules that piqued my interest.

Painting World War Two Italian Camouflage

photo by Kreighton Long

By Kreighton Long

A sample of M1929 telo mimetico provided by fellow geek and co-conspirator of the author, Mr. Jeffrey Whitlock.

The Italian Army, or Regio Esercito, was the first military in the world to mass-produce camouflage equipment for their soldiers. The M1929 telo mimetico was utilized by Italian soldiers and paratroopers as well as by Italy’s German ally during the course of World War Two.

For my Italian paratrooper army project I knew I needed to commit hard to the camouflage pattern and after a few trial runs incorporating feedback I reached a scheme that was close to accurate while still being doable.

Pike & Shotte English Civil War Covenanters vs Montrose Irish

by Dennis ‘Matt Varnish’ Campbell

Scott and the author sporting our nifty new shirts from across the pond.

Here we go, another game of Pike & Shotte by Warlord Games. This time we ‘run what we brung’. In other words, everything we have painted hit the table in a pitched battle. Scott has even managed to base all his units (since we saw in the first game). He is just awaiting flags to finish the units.

Scott is freshly back from the UK, where he was deployed for about a year. He was a member of the Abingdon Wargaming Club while posted to the UK and brought us back some shirts!

And we’re back, finally!

HackerBy Troy Hill

Well, 2022 was an experience for No Dice No Glory. We were not visited not by the jolly old fat man in the red suit, but by Google Chrome’s red screen of death, citing malware.

In a nutshell, that was caused when we shuffled the site across the same set of interweb servers to a new account as one of our Toms on the steering committee stepped down, and another Tom took over the site hosting responsibilities. And that’s when the Russian Hackers infiltrated and stabbed us with the malware fork of doom.

Even if you see the red screen of death via Google’s Chrome browser, Google says we’re cured. But…

Waterloo Battlefield

By Robert Kelly

Part 3 of our Grand Tour of Europe brought us to Brussels. Every other week we would check for cheap Ryanair fares from our Forward Operating Base in Aarhus, Denmark.  Once we found a destination that looked interesting, we would also check for reasonably priced hotels.  Late May brought us to Brussels, a city I hadn’t visited since I was little. We happened to be there during Ascension Day (Kristihimmelfartsdag in Danish – my favourite sounding Danish holiday), which is a holiday in most European countries. With most places being closed, a trip to the Waterloo battlefield was the perfect outing. 

Retrospective of E.T. the Extra-Terrestrial the Game

“Couldn’t you just do something like Pac-Man?” ~ Steven Spielberg

By Patrick S. Baker

On the multitude of lists of worst video games of all time Superman 64 and E.T., The Extra-Terrestrial are in a constant struggle to claim the top (or is it the bottom?) spot.

In retrospect, E.T. the game looked like a sure world-class video game. The game was based on one of the most critically acclaimed and highest-grossing movies of all time. It was developed by Howard Scott Warshaw, the developer of the highly praised and best-selling Yars’ Revenge and The Raiders of the Lost Ark games. Also, it was going to be released in time for the 1982 Christmas season, when video game and video system sales generally spiked.

E.T. the Extra-Terrestrial the Movie was released in June 1982 and within a month was so hugely successful that Steve Ross, CEO of Warner Communications, Atari’s parent company, started talks with Universal Studios, the film’s distributor, and Steven Spielberg, the film’s co-producer and director, to obtain the rights to create a video game based on the movie. By the end of July, the main parties had signed a deal that cost Warner Communications between $20 to $25 million dollars ($60 to $70 million adjusted for inflation). This was a ridiculously high amount for video game licensing at the time.

If It Flies It Dies – WARSAW PACT AIR DEFENSE OPTIONS IN TEAM YANKEE

By Jim Naughton

Introduction

A frequently asked question on Team Yankee (TY) forums is what ADA systems are best.  This article tries to answer that question for the Warsaw Pact.

The release of World War III: Warsaw PACT https://www.flamesofwar.com/hobby.aspx?art_id=7455 added the M53/59 Praga anti-aircraft vehicle to the Czech army and corrected the omission of SA-8 Gecko from Volksarmee.

Retrospective of Superman: The New Superman Adventures (AKA Superman 64)

“This tedious, boring, bland game is joyless and barren of any entertainment value.” ― Unknown

By Patrick S. Baker

No one starts out to fail.  Everyone that has ever begun a project, be it to fix a squeaky door, build a building, or develop a world-class video game, has done so with the expectation that they will succeed.

They expect that the door won’t make noise, the building will not collapse, and the video game will not be Superman: The New Superman Adventures better known as Superman 64.

In 1996, Warner Brothers Animation Studio was developing Superman: The Animated Series for the WB TV network. Eric Caen, co-founder of French game development company, Titus Interactive, heard about the forth coming TV series while visiting Titus’s Los Angeles office and went hard for the game development license.