“Couldn’t you just do something like Pac-Man?” ~ Steven Spielberg
By Patrick S. Baker
On the multitude of lists of worst video games of all time Superman 64 and E.T., The Extra-Terrestrial are in a constant struggle to claim the top (or is it the bottom?) spot.
In retrospect, E.T. the game looked like a sure world-class video game. The game was based on one of the most critically acclaimed and highest-grossing movies of all time. It was developed by Howard Scott Warshaw, the developer of the highly praised and best-selling Yars’ Revenge and The Raiders of the Lost Ark games. Also, it was going to be released in time for the 1982 Christmas season, when video game and video system sales generally spiked.
E.T. the Extra-Terrestrial the Movie was released in June 1982 and within a month was so hugely successful that Steve Ross, CEO of Warner Communications, Atari’s parent company, started talks with Universal Studios, the film’s distributor, and Steven Spielberg, the film’s co-producer and director, to obtain the rights to create a video game based on the movie. By the end of July, the main parties had signed a deal that cost Warner Communications between $20 to $25 million dollars ($60 to $70 million adjusted for inflation). This was a ridiculously high amount for video game licensing at the time.