Inside Eagle Leader
By Philip S. Bolger-Cortez
Last year, I talked with Kevin Verssen at Dan Verssen Games about making a game about the late Cold War, and when he accepted, the foundations were laid for Eagle Leader.
From the beginning, it was designed as a NATO companion to Fulcrum Leader, a game already under design by Benjamin Chee and Doug Glover. Benjamin Chee likes to start every game with the same question: “What is the story you are trying to tell?” For Eagle Leader, it’s simple enough: the struggle of USAF and allied NATO Air Forces fighting the Warsaw Pact in the skies and ground of Europe, the aerial companion to the many “What if” campaigns about the Fulda Gap. Initial plans were ambitious– a core game featuring USAF, and a series of expansions to allow players who wanted to play NATO aircraft to allow for a wide variety. I knew I had to recruit a reliable team of developers, so I gathered Mitch Reed, Chris DiNote, and Phil “Doc” Wohlrab to help me, along with James L Young as a team historian.