Choosing a Team Yankee List for your IDF force and paint it Part 2: Infantry and air vehicles

By Paolo Paglianti

Time to complete our IDF force.  we saw the tanks and the armored vehicles, so now we will move to the Infantry, helos, and airplanes.

Having assembled and painted our Merkava 2s, the Perehs, the M113s, and some artillery/AA, we are still missing the infantry. IDF infantry is really good in defending an objective, and they can unleash a powerful volley of shots on any enemy moving to assault them. In our list, we chose to do a single infantry platoon, relying on a double Merkava 2 platoon to assault enemy positions.

Blood and Plunder: Retake the Captive

From the creature comforts of the game-cave, it was time for a little , featuring 150pts of French Caribbean Militia vs a Pirate force.

Set near the local governor’s house, we marshaled our forces and rolled up a scenario from the No Peace Beyond the Line book. The dice picked our fate an escort mission and with the Pirate force no less doing the escorting. Obviously they’ve taken someone of import captive that the French must try and rescue from a grizzly fate.

Our Game Group’s First Foray into Team Yankee

By Chris Masucci

Looking to jump into a new game and a new time period is a tempting prospect for many gamers. With my local gaming group mostly focused on Bolt Action/Konflikt 47, a few of us recently made the decision to expand our gaming horizons and add a new game to our collection.

Team Yankee seemed like enough of change from our weird war 2 platoon scale endeavors. Jumping into a different time period and with a more zoomed out scope with company scale engagements brings with it the focus on armored warfare and large scale troop movements in a more epic feeling 15mm. With a new project at our heels, our game group quickly divided up what product we could get and all began to choose factions. Not wanting to go for any obvious choices, I decided to build a 1970’s era Egyptian tank company with a bit of support from a motor rifle platoon or two.

A word with the author: interview with Simon Hall about his new WW2 ruleset Division of Steel

In the “old days” of the DBM, I met Simon Hall various times when I went to competition around UK and – boy – he is a really good player. It was around the end of the 90s. Two years ago, I began to play WW2 games, so imagine my surprise when I discovered Simon was developing a new ruleset for that period in collaboration with Mark Bevis and Plastic Soldier Company. Actually, two sets of rules, with similar structure and philosophy: Division of Steel, for 6mm-15mm Company level battles, and Man of Steel, for 20-28mm 1:1 skirmish battles.

Simon is a veteran in writing wargaming rules. He is the mind behind and he also covered the Renaissance and the Napoleonic ages. He invented the (CCC), already tested in his previous set of rules, and now he is using it in Division of Steel and Man of Steel. So, who better to ask, than Simon, about his new WW2 rules?

Taking on the 21st Panzer – A Flames of War Late War AAR

By Tom Burgess

My good friend Ed and I were very excited to acquire last month’s release of the 21st Panzer Division expansion books/cards for the D-Day Germans in Flames of War Version 4. We both have a lot of 21st Panzer Division kit in our collections, but only Ed had any of it done.  So I rolled out my new US Sheman Company so we could get in a game with the new hotness.

Choosing a Team Yankee list for your IDF force and paint it – part one: the tanks

By Paolo Paglianti

After having completed my British BAOR force and an antagonist URSS army, I wanted to move to a different theatre of Cold War. For a while, I was lingering on Fate of Nations setting, but the Oil War book gave me exactly what I was looking for: a new scenery for a brand fresh force, literally thousands of miles away from the ubiquitous NATO green.

As usual, I am going to create a core force of around 100 points for the two sides: at our club in Milan we like to have two opposing forces for every ruleset, so we can demo players wanting to get into the games we like. For Oil Wars, the first force I selected was IDF, and later this year I plan to complete the theatre with an Iranian/Syrian force. 

 

Flames of War: A Beginners Story

By Preston Jacob

We all get into wargaming for one reason or another. Maybe you have a certain interest in a historical era, you enjoy the ruleset of the game, or maybe you just like how the models can be painted. For me, I got into wargaming on a lost bet.

GC Minis: Running out for 4th Meal

By Dennis Jensen

My first painted piece of the new year is the Taco Bell by .  This is an MDF and resin 28mm kit. Before gluing on the roof and the window frames I sprayed the building and the frames with a textured spray paint.  I experimented to see if the textures spray paint would hide the joins.

Oak & Iron: Pulling Into Port

By Tyler Stone
This weekend, my Kickstarter copy of newest game, pulled into dock at my front door. It was a long voyage, as Firelock Captain Mike attested on our podcast.

Issues with the initial castings, then shipping, and finally with customs, meant that the project didn’t quite make its projected ‘Christmas 2019’ delivery.

A lesser blogger might ask the leading question, “Was it worth the wait.” But this is no average blog, so I’m going to tell you up front: it absolutely was. With that out of the way, I’m going to answer your question instead – what’s in the box?

Star Wars Legion 800 pt Battle Report

By Chris Masucci

It has taken me quite some time to get around to playing Fantasy Flight’s licensed star wars ground combat offering, Star Wars Legion. Being pitched as a small scale skirmish game centering around a few fire teams, a commander and a vehicle or two, Legion sells itself as a light miniatures game that uses the Star Wars license to create your own small scale battles. Originally starting with units and vehicles from the original Star Wars set of films, the game has expanded more recently with the inclusion of two new armies from the Clone Wars era. All of these armies are fully compatible and can be fielded against each other.