Tactical Suggestion Fortress Europe Brit and D-Day US

By Benny Christiansen

As soon as I have made a new list, I simply HAVE to try it out. It is how I am. I find it very hard to play the exact same list over and over, even if I envy the players who do that, and by doing that, gets to know their list very well.

This is, however, the reason why I like making Tactical Suggestions. I don’t pretend to have all the answers, nor do I assume I’m always right, but I like to share my thoughts and experiences, in the hope that other players can be inspired.

Warcry – Skirmish for Age of Sigmar

By Tom Gall

Games Workshop is releasing a new skirmish game called which is set in the Age of Sigmar universe. It is somewhat akin to which is skirmish for the Warhammer 40K universe however the game is vastly different so don’t assume it’s just another Kill Team, it’s not. As demo units are starting to hit your friendly local game store, let’s walk through what the game has to offer.

Here Comes the Cavalry – US Cavalry in The D-Day America Book

By Chad Underdonk,

Last winter when Battlefront announced the return to late-war in V4 my heart began to pound a little faster as I’ve always been a big fan of the M8 Greyhounds and Jeeps of the US Cavalry. I immediately examined the announced title page of the US D-Day book and was a little upset to learn that there was no Reconnaissance formation listed for the United States. And worse, upon examination, I realized that the Germans, British, and Russians all had a reconnaissance formation on their title pages. So with much trepidation, I’ve been awaiting word of what is going on with my beloved US Cavalry.

The King of Jordan Royal Tank Museum – Part 1

By Scott Roach

Photos by the Author

The Royal Tank Museum of Jordan

For most of us as gamers in the world of miniatures, I think for the majority of us we love sitting at a desk painting up our latest acquisition, be it a Leopard 2 for our Team Yankee West Germans, or a Cromwell for that added punch to a British Bolt Action Platoon.  Either way, we always take the time to look at pictures on Google, drag a book of the shelf or reach out to the forums for advice.

For me, I have been fortunate enough to travel.  This has provided excellent opportunities to get to those out of the way Museums around the world and actually reach out and touch some of this living history.  The aim of this article is to allow me to share one of those opportunities with you.

Steady as a Rock: Gunfighters Ball

Nothing in American culture is more iconic that the western, where we see all sorts of heroes and villains engaging in gunfights at high-noon on a dirt street in the middle of a town. Most people have some level of familiarity with the old west and now we have a game that can bring the exciting gunfights to our gaming table. Gunfighters Ball from is the game where you get to re-create these iconic gunfights and much more.

KOREA – Forces of the British Commonwealth

With the way many remember the Korean War today or have learned about it in school or through hearing about it from others, America was nearly single-handedly holding the line against the Communist North. In truth, Great Britain and it’s Commonwealth had a massive presence, with three full brigades exhibiting tactical brilliance and heroism that is still studied today. This article will examine the British and Commonwealth forces present in the Bolt Action – Korea book, and examine what has evolved in their units, rules, and Selectors since the end of World War II.

For anyone who has played British or Commonwealth forces in Bolt Action, the special rules available will be familiar. The same, in fact; you have the two core special rules of Bombardment (rolling two dice per unit for preliminary bombardment and picking the best result) and Artillery Support (free Artillery Forward Observer). You also have the option between five National Characteristics, choosing one. This is the point where you should start constructing the framework for your army, as these can define the way your force fights, and even the way your units are filled out.

United States and United Nations Forces in Bolt Action Korea

by Tom Burgess

Warlord Games has released and within it, forces from the United States and United Nations figure prominently.  Warlord has managed to pack a tremendous variety of platoon options all using the United States generic reinforced platoon list as the baseline.

This is appropriate as so many of the United Nations countries that committed troops to the Korean effort were from armies that had largely been rebuilt and reequipped following World War II by the United States. Accordingly, many of these nations’ armies looked a lot like the US Army’s formations.

In addition to the generic reinforce platoon list, the United States and United Nations player can utilize period selectors that more accurately represent these forces at various stages of the war.  This is important because these forces elevated heavily from the initial unprepared, poorly equipped, and undermanned type units that the US rushed to Korean Peninsula to try to stem the initial North Korean push south.

Brother versus Brother – North and South Korean Forces in Bolt Action – Korea

By Matt Sakrekoff

“At 0830 a staff officer of the 7th Division radioed the ROK Minister of Defense in Seoul: “We are under general attack and heavy artillery fire near the parallel. The enemy has already seized his initial objectives. We require immediate reinforcements. Our reserve is engaged.”

In one of the many dramatic passages from the seminal book on the Korean War, This Kind of War by T.R. Fehrenbach sets the tone of the shocking attack by North Korea across the 38th parallel and the desperate defense by Republic of Korea (ROK) forces. Warlord Games has done a credible job in re-creating the historical organization and tactics for both the Korean Peoples Army (KPA) and the ROK military. Both sides used equipment, organization, and tactics from their respective major supporting international power, e.g. the Soviet Union and the United States.