Building Homemade Rivers

By Kreighton Long

My summer of terrain projects continues with a set of homemade rivers.  I set out to echo the method by which I created a set of ponds several years ago.  The materials I used were chipboard for the base, plastic table covers for the river, Vallejo’s Silver Grey paint, Apple Barrel’s Black and Melted Chocolate paint, Delta Creative’s Trail Tan paint, Craft Smart’s Olive Green and Espresso paints, PVA glue, sand, and various basing flock and tufts.

For the plastic table covers I used LovePads 1.5mm thick clear desk pads.  I prepped the table covers by cutting them to size, ironing them under a t-shirt to smooth out the material, and cleaning them with glass cleaner.

Historicon 2024 & Flames of War US Nationals report

By Paolo Paglianti

Based in Lancaster, near Philadelphia, Historicon is one of the most important events for enthusiasts of modeling, painting, wargaming, miniatures, and, as the show’s name suggests, military history. It might be a bit smaller than Adepticon, since it involves visitors, players, and professionals focused on historical games rather than fantasy or sci-fi, but it is a concentration of everything our hobby represents.

At Historicon, you can try dozens of games, from chariot racing scenarios to a 10-meter table recreating the D-Day landings in 28mm, or simply participate in one of the demos – this year we tried the excellent “Achtung Panzer” by Warlords presented in person by the author Roger Gerrish, but there was also “Wings of Glory,” demos of “Triumph” (Ancient in 15mm a-la DBA), and a splendid scenario of a clash in Indochina between French colonial and Chinese troops recreated with FOW V3.

I also managed to spend some time with my friend Mitch Reed, for the second time in 2024 and in a true American Sport Bar with baseball games on TV and huge hamburgers!

D-Day Upon Us – D-Day+10 Battle Report Part II: The Revenge of Zombie Whitman

By Michael Rafferty

D-Day Upon Us – D-Day +10 Battle Report Part 2: The Revenge of Zombie Whitman

It was Saturday morning and time to start the battle. I divvied up the sides as people arrived, those getting here early were able to pick the forces and the last arriving got assigned the remainders. We had 11 people for the event, making it one of the largest for our local group this decade! Ok, this decade is only four years old, and we haven’t run many events, but I was happy with the turnout.

The Allies had the first turn, since they were the ones on the offensive. Against Caen, the 101st’s first company came on and started moving on the Fallschirmjager. In retrospect, I probably gave everyone too much artillery, but I definitely gave the Fallschirmjager too much. They were also entrenched in the city and surrounding area, so they were hard to kill. This brings us to a house rule we used for this event and will use going forward.

In order to speed up play and allow things to die quicker, we changed bulletproof cover. Instead of forcing a firepower roll, creating a separate roll for every failed save, we had it give the team a +1 to their save. This made play smoother, which letting weapons like machine guns do more damage. There were a lot of Fallschirmjager and not many died to the initial Allied shooting in Carentan, but more died than would normally happen. By the end of the game, the paras were pushing the Germans out of Carentan but had taken heavy loses.

The Italian Flames of War Nationals in Milan!

Players in Conaredo Italy, inside an athletic facility, play wargames on a basketball court.
More than 50 players under the same “roof” in Cornaredo, my hometown, where I organize various tournaments each year

By Paolo Paglianti

Although I have been organizing tournaments in Milan for various Wargames for over twenty years, this year’s Flames of War tournament was very special. First of all, I organized it again with the support of Battlefront and the Austrian store S-Games.at, both of them generously provided us with prizes. Moreover, it is the first time I have organized the Italian Nationals, a true honor for me. And finally, we had some foreign guests – and what guests!

A Retrospective of the Civilization Board Games (Part One)

By Patrick S. Barker

Civilization: The Board Game (1980)

– The Game of the Heroic Age

The first Civilization board game was created by Francis Tresham, a former British Royal Air Force radio instructor. Tresham first thought of the idea for the game while browsing a historical atlas at his base library. The idea was further sparked by Tresham’s experience playing strategy games like Risk and Diplomacy. Tresham found playing Diplomacy to be rather averse and thought to design a game that stressed winning through cultural and technological progress rather than military force.

Tresham’s game begins with the appearance of early farmers circa 8,000 BCE (approximately 4000 years before the start of recorded history) and ended with the rise of Rome in 250 BCE. Players controlled various real civilizations from around the Eastern Mediterranean Sea.  As the turns and time passed, the players’ starting settlements grew and expanded into neighboring areas and generated additional resources. Designed for between two to seven players, the game could take up to eight hours to complete.

Dynamic Points Come to Team Yankee

Opinion Piece By Jim Naughton

DYNAMIC POINTS: IF ENOUGH CUSTOMERS WHINE, THEY’RE RIGHT

A recent FACEBOOK post called attention to a BF plan to introduce DYNAMIC POINTS into Team Yankee.  It referred the reader to the Team Yankee website.  Since then, there has been a lot discussion in the various TY Groups on social medium.  

Couple years back, dynamic points were invented for Flames of War. The ostensible ‘reason’ for this was FOW tournament players had reacted to the Army Point (AP) values of the bread-and-butter tanks of MIDWAR by choosing Lend-Lease Tanks for the Soviets and spamming armored cars. Armored cars worked because they had enough armor and lots of machine guns to tank-assault many infantry units. Lend-Lease tanks like the M3 medium had an extra shot compared to T34s.

Connections Wargaming Conference 2024

By Mitch Reed

Another Connections Wargaming Conference is in the books and this last event was yet another benchmark performance. Held in Carlisle PA, the host Army War College Conflict Studies Laboratory exceeded what they did when they last hosted the event in 2019. We have covered this event over the last few years, and it is the premier event where wargamers from defense, industry, academia and the hobby community gather to talk about how to make wargaming better and what the next generation of wargaming looks like.

Retrospective of Civilization III

“Dominate the world through diplomatic finesse, cultural domination, and military prowess.” -Giant Bomb

By Patrick S. Baker

Introduction

After, shall we say, the mixed critical and commercial reception of 1999’s Civilization II: Test of Time, which has an aggregate of only 66% on Metacritic, famed game developer Sid Meier and his company, Firaxis, immediately set to work on another Civilization game. Originally, the development of the game that would become Civilization III (Civ III) was given to Brian Renyolds, the man behind the highly successful base Civilization II game. However, Renyolds left Firaxis before development really got rolling to start his own company, so the assignment was handed to game designer Jeff Briggs and game programmer Soren Johnson.

Briggs was an experienced game designer, and one of the three founders of Firaxis, along with Reynolds and Meier. Briggs had previously helped design such games as Colonization and Civilization II. He also held a PhD of Music Theory and had written the original music for many of Microprose games.

Johnson had gone to work at Firaxis after an internship at Electronic Arts (EA). He was assigned as the primary game programmer for Civ III under Briggs direction. Johnson joined the development team with just 16 months left to finish the game. Still, he rewrote much of the game’s code, with his main focus was on the its Artificial Intelligence (AI).

D-Day Upon Us – D-Day+10 Battle Report Part I

By Michael Rafferty

This year marks the 80th anniversary of Operation Overlord and the Battle for Normandy. To commemorate this my local group, the Nerds of War, wanted to run a D-Day themed mega battle. It’s been a few years since we’ve run a mega battle at our FLGS The Game Room and not at AdeptiCon, so we wanted to start things off with something big and flashy.

We have a logo and a banner, we’re official!

I really enjoy running large games for people and I’ve always enjoyed playing in something larger and more cinematic. It’s a good feeling to be maneuvering whole tank companies about the battlefield instead of a platoon. That’s what got me started running big games a decade or so ago.

If other people weren’t going to run the kind of games I like, I would do it myself. These games also motivate me to complete modeling projects. Setting a date means I need to have things ready by then and I work better with firm, external deadlines. Big games both keep me recharged in the hobby and progressing along my projects, a win-win!

Remembering the Fantastic Fours: The SPI Quad Games Revisited

By Mitch Reed

I guess I am an old time wargamer, I started with Avalon Hill’s Tactics II in 1978, then Gettysburg by the same company. Soon after I purchased my first game from Simulations Publications Inc (SPI) which was their quad game, Blue and Gray II which contained four great battles of the American Civil War.

This purchase solidified me becoming a grognard, and now forty-plus years later I still wargame. Recently someone posted a picture of some of the quad games and I thought about how much these games probably brought so many people into the hobby such as it did for me. I also thought how much these games meant to our hobby and I wanted to revisit and discuss these great games.