Retrospective of Vietnam ’65

“We are fighting a war with no front lines, since the enemy hides among the people, in the jungles and mountains, and uses covertly border areas of neutral countries. One cannot measure [our] progress by lines on a map.”—General William C. Westmoreland

By Patrick S. Baker

1965 was the year that, as one source puts it, “Vietnam Becomes an American War”. The massive bombing campaign, Operation Rolling Thunder, started. The first American ground combat units arrived “in country”. The Battle of the Ia Drang, the first major set-piece battle of the war (so well detailed in We Were Soldiers Once… and Young by Lieutenant General (Ret.) Hal Moore and Joseph L. Galloway) was fought in November that year.

It was also in 1965 that the bifurcated nature of the Vietnam War became clear. Part of the war was a conventional ground war with regular American military and Army of the Republic of Vietnam (ARVN) units fighting conventional battles against the communists’ guerrillas, called the Viet Cong, (VC or Charlie) Main Force units and the North Vietnamese Army (NVA) units.

The other part was a counter-insurgency (COIN) campaign with America and her South Vietnamese allies trying to win the  “hearts and minds” of the largely rural population with generous foreign aid, civic construction projects, and Special Forces (SF) deployed to train the local defense forces to battle the VC guerrillas.

Achtung Panzer! Getting a demo game in

A game of Achtung Panzeer about to be played
The battle is about to begin!

By Troy Hill

A lot of interest is brewing about Warlord’s impending new arrival, the Achtung Panzer game. And rightly so.

I had the opportunity to lead members of our local gaming group through a (very) basic game this weekend. Reviews were positive from the players, post-game.

Rather than give a blow-by-blow of the battle, I’d like to look back at some of the rules, what we kept looking up, and how the game rules functioned as the players challenged my memory (like a rusty steel trap with a broken spring) and kept me looking up rules.

Painting Italian Vehicle Continentale Camouflage

By Kreighton Long

As I work on improving my Bolt Action Italian army I found myself needing a little extra firepower and maneuverability by utilizing the Armored Car slot.  After looking through the options for the Italians I settled on an Autoblinda AB 41 and was lucky enough to stumble across one at a brick and mortar store I visit whenever possible.  While looking into different paint schemes for my new speedy-pew-pew I was inspired by photos of Italian armor painted in a three tone paint scheme with a base of tan with blotches of green and brown known as Continentale

The Continentale paint scheme was used on a few Italian vehicles predominantly in Italy as the Allies pushed the fighting from Africa to the Italian peninsula.   Gaps between the brown and green where the undercoat showed through created a unique looking vehicle camouflage pattern that I decided to reproduce.  After some trial and error I found a process that allowed me to reproduce the paint scheme I wanted in the least painful way possible.

Achtung Panzer! Skirmish level tank battles

By Troy HillCover of Achtung Panzer rulebook

Images courtesy of Warlord Games

Warlord is doing it again!

What are they doing?

Creating another game that expands into an underserved niche. If you feel the need to run some tank on tank combat in 28mm without all that pesky infantry bogging you down, Achtung Panzer! could be the game for you. 

But we have a ton of WW2 games now!

I hear you. Warlord’s flagship is Bolt Action, WW2 level Skirmish platoon level combat on the tabletop. There’s also Flames of War in 15mm at the Company level. Not to mention the Too Fat Lardies range of WWII games, and countless others available via sites such at Wargame Vault.

Warlord even has their Tank Wars variant rules for Bolt action.

But this is not Bolt Action rehashed.

Winter Offensive 2024

Plenty up for sale!

By David Garvin

With the new year, many gamers across the land get excited for the annual Winter Offensive, hosted by the folks at Multiman Publishing (MMP). With over 150 attendees, this is one of the larger annual conventions, but it differs from many in that it does not focus on a wide variety of games.  The two major games here are Advanced Squad Leader (ASL) and the Great Campaigns of the American Civil War (GCACW).

There were some other games being played, but those two were the main ones.  Furthermore, the Winter Offensive is a charitable event, with the benefactor being the World War Two Foundation. Every year, MMP raises thousands for this important group, raising awareness of this important event in our shared history.

Team Yankee Battle Report – Danes vs Canadians: The Rematch

The mural in the main room of the Soldier’s Home

By Robert Kelly

You may recall that I played a game of Team Yankee this summer against Morten from Kolding, Denmark. Three Team Yankee Games in Denmark With Three Different Danish Mortens – No Dice No Glory  I managed to pull out a win, and now it was time for Morten to seek his revenge.

The local Soldier’s Home in Fredericia, Denmark is located just outside the base (caserne) and is run by the YMCA. YMCA Soldiers’ Home – YMCA Soldiers’ Mission (kfums-soldatermission.dk) Their website says, “The YMCA Soldiers’ Home is a sanctuary for soldiers. In soldier slang, it is called “Kuffen” and serves as the soldiers’ second home. Here they relax, eat good food, watch TV together or play games.

At the YMCA Soldiers’ Home, we make an effort to create a homely setting. This means a good atmosphere, shared activities and space to be yourself”.

YMCA in Danish is KUFM, hence the nickname Kuffen.  After Christmas they usually organize a gaming day which is translates to “Christmas Beatings”.  There would be other games along with our Team Yankee game. I did the hour long drive from Aarhus in my mother in law’s three cylinder Suzuki Celerio to face a determined foe in Morten. It was a toss up as to whether he would use his usual list with some refining or a fun list of 30 tanks and an infantry platoon. We went with the fun list.

Burnout and finding a new gaming path

By Troy Hill

I had to face a stark realization recently. I’m in gaming burnout.

That’s not surprising looking back at the last three years. When the pandemic hit, a lot of gamers went from 60 to Zero in the blink of an eye. We needed our gaming fix! But how?

We overcompensated, at least I did, by hobbying in so many other ways. Three-D printing was coming into it’s golden age, and like so many other gamers lurking in our little zones of no-people outside the bubble, I have printed a huge “pile of opportunity” in my my little gaming cave. And I’ve got another HUGE “pile of opportunity” in plastic figures from a variety of games, all waiting for paint, and for table time.

Sooooo many games to learn. So many games to play. And, now that the world has opened up, soooooo many cons to attend.

And then the record screech sound effect echoed, and I realized I was in a big pit of gaming burnout.

But what is it, and how to get through it?

Painting WWII Soviet Union Airborne

 

By Kreighton Long

World War Two served as both the testing grounds and the high water mark for airborne operations.  All the major powers trained and equipped their own airborne corps with some getting more attention than others.  The Germans were the first to gain notoriety for their use of airborne forces during the early war period and the United States and Britain learning from Germany’s successes and improving upon them in their own airborne operations during the mid and late war periods.

Move to Contact – Flames of War fun

By Tom Gall

The folks at Hard Knox Games in Elizabethtown Ky are on to something for Flames of War and you probably want to know about it. With Flames of War (FOW) (and TY) I’m sure you’re more than familiar with the current matrix of missions that dot the competitive and casual landscape.

Part of the fun of FOW is showing up with a list, and not knowing what mission you’re going to play. You and your opponent each pick a stance (Attack, Maneuver, or Defend), reveal which gets you to a table to roll a D6, and decide the mission to play. The mission of course determines where you place objectives, where you deploy your forces, if you have reinforcements and other situational rules that’ll give your game extra flavor.

It’s a great system and thankfully Battlefront has been refreshing it approximately yearly. Sometimes tho, you want a little more variety. This is where the Move to Contact format you’ll find is interesting!

The folks at Hard Knox have run this format of missions 5 times now. Locally we’ve been using the missions for casual play, we’re fans.