Your Hobby Place Fredericksburg Bolt Action Tournament – 10 May 2025

By Kreighton Long

I recently had the pleasure of attending a 1000 point Bolt Action tournament at Your Hobby Place in Fredericksburg, VA.  The tournament was hosted by Josiah Nehrke and we began the day with six players.  The participants played through three rounds: Key Positions, Seek and Destroy, and Breakthrough. The lower than expected turnout was likely due to the tournament falling on Mothers Day weekend and that the previous weekend was another local tournament at the Richmond Open.  The event progressed smoothly with all parties respecting the prescribed schedule and the whole event had a friendly atmosphere with players joking and helping each other with rules throughout the day.

Josiah’s highlight of the tournament was the high standard for how the players’ armies were painted.  He considers it rare to have such effort and care put into every players’ armies at events and the paint jobs, paired with the tables, made the event a special one.  Special shout out to Wayne W. for his excellent terrain.  Wayne provided nearly 100% of everything on the tables and multiple players took the time to praise the tables we had the opportunity to play on.

Brandon’s Centaur has a most unfortunate first round.

After finishing the day with two wins and a loss, I took home first place.  My Italians pleasantly surprised me with how well they played following a disappointing few months before replacing three L6/40s with two M15/41s.  The M15/41s worked well as they put out up to four pins per turn, if they divided their fire and had targets to engage, and even succeeded in knocking out three vehicles during the day.  Fingers crossed that I can replicate this success at my next tournament at the end of May.  The highlight of the tournament for me was having the opportunity to see so many well-painted armies on great looking tables.  I’m a sucker for the aesthetics of this hobby and when players put effort and pride into armies that go on tables similarly decorated, I can’t help but have a great day. 

My Italian infantry advance under the cover of an M15 and a light mortar.

The second place finisher was Tom Slook, who also finished with two wins and a loss.  Tom’s highlight from the tournament was his Hellcat advancing out of cover, hitting and knocking out his opponents Centaur with the first order die of the first turn of the first game.  That gave Tom a notable morale boost early which carried him through the remainder of the tournament.  His most valuable unit was the M5 Stuart with hedgerow cutters.  The 5+ upgrade allowed the Stuart to open holes in the bocage in his second game which gave him a distinct advantage over his opponent.  Tom also took home the award for Best Sportsman.  Congrats Tom!

Tom’s Hellcat, laying in wait on Ambush, moments before knocking out an Italian M15. Photo by Tom Slook.

 

Tom’s Stuart, upgraded with hedgerow cutters, hunts down my Italians on the bocage table.

Joe Dent took home third place with a record of 1-1-1.  Joe’s highlights from the tournament featured the paint jobs of the armies present.  The tables themselves were also a treat for the players.  The tables were well designed and decorated and each presented a unique challenge for players.  Joe remarked how when seeing the tables he didn’t think, “oh god I hope I’m not on that one.”  Joe’s most valuable units were his Regular German Grenadiers and his Veteran Panzer IV G with Panzer Ace.  Joe brought five identical Grenadier squads and used the one LMG per squad to reach out and put pins on units to force his opponents to take Order Checks.  Working together, the squads stacked pins on units even pinning out an enemy squad in the third round.   Joe’s Panzer Ace Panzer IV was a real menace.  As a Veteran tank, it ignored pins that could not penetrate it’s armor which kept it active throughout the game and it’s murderous Pen 6+1+D6 make quick work of any target it landed it hit on.  It knocked out enemy armor in and survived all three rounds. After eliminating the enemy’s armor, the Panzer IV became a mobile machine gun bunker reliably putting pins on two enemy units per round of firing.  Congrats Joe!

The Best Painted Army award went to my North African Italians.  Josiah emphasized how the judge had to make several laps around the armies during the lunch break due to the caliber of submissions.  This was my first foray into desert themed armies and I ended up enjoying the change of color schemes.  The tan and ochre colors help my units stand out compared to the more common European themed armies which I believe will help them stand out during future painting competitions.

My North Africa Italians. The desert scheme certainly helped them stand out compared to the European themed armies.
Of the five lists shared, there was a near even split between Axis and Allies with the Allies taking a slight advantage.

 

Of the five lists shared, there was an even distributions of different factions. This created a pleasantly diverse crowd at the event.

 

The most common order die amount at 1000 points was 13.

 

All five companies featured an armored platoon and almost all of them saw their infantry supported by a heavy weapons platoon.

 

Every list shared featured an armored platoon with the most common armor value 8+. Armies without anti-tank capabilities would have struggled.

 

Of the five lists shared, there was only one vehicle that was not an armored fighting vehicle. That one was a soft skin gun platform. No transports were present which made the last mission, Breakthrough, more difficult as infantry had to slog their way across the table on foot.

Your Hobby Place, Fredericksburg, is planning on hosting another tournament in July.  Keep an eye out for advertising for that tournament.  Josiah is taking a break and will not run that tournament but plans on being back in his TO chair in November.

Thank you to the sponsors — Warlord Games and Your Hobby Place.  Warlord Games provided a prize support package and Your Hobby Place the entry costs into store credit for the first and second place finishers.

See you next time!

Armies of USA Bolt Action Review

 

by Dennis ‘Matt Varnish’ Campbell

The second ‘Armies of….‘ book is now out, Armies of the Unites States and let’s see if it lets you Be All You Can Be:

Now first of all, do I have a US force for Bolt Action?  No.  Am I planning one?  Also no…  Am I tempted to use this book to represent the 2eme Div. Blindee Free French liberating Paris? Mais Oui! …Possibly yes!

Bolt Action Compendium

by Dennis ‘Matt Varnish’ Campbell

Well all right, this is something I’ve been waiting for, the first non-Army book for Bolt Action, the v3 Compendium articles written by the Community. One thing I loved about Bolt Action v2 was the many campaign books and the extra flavour they brought to the game. I wasn’t a huge fan of the many one-off vehicles that became staples of all competitive lists from the old Campaign books, but I mean, that’s what’s expected when they aren’t really playtested?

So far, in v3, the focus has been the main rulebook, the minor nations PDFs and Armies of Germany. It’s nice to finally have something for the history buffs and not just competitive play.  Speaking of, right off the bat, they do mention that the lists, units and missions in the book have NOT been playtested and shouldn’t be used for competitive play, this to me is the right direction, keep it fun and historical.
So what do we get in this book?   (Note the above FSJ miniature for Op. Rosselsprung is included as of time of writing)

Williamsburg Muster Bolt Action Tournament – 15 February 2025

By Kreighton Long

Last weekend six players assembled to compete in a Bolt Action tournament run by Jacob Kovel at the Williamsburg Muster convention in Williamsburg, VA.  Jacob, a veteran event organizer, kept the tournament running smoothly keeping all players on the proposed timeline.

Throughout the day there were a few instances of rules confusion among the players, of which I was guilty of, largely due to the recent transition from Second Edition to Third Edition.  When a rules confusion occurred, Jacob was quick to swoop in and clarify the correct interpretation, which were well received by the various players.

Jacob’s quick and precise clarifications is a testament to his veteran status as this was his third Third Edition tournament that he has run since the new release.  Competitors brought 1000 point lists and competed in three scenarios throughout the day.  The first scenario was Seek and Destroy, the second was Key Positions, and the third was Hold Until Relieved.

Bolt Action – New ‘Mixed Bag’ Armies of Germany list

by Dennis ‘Matt Varnish’ Campbell

In my previous article here, I mentioned trying out three lists and seeing what I’ll take to some upcoming events. Troubles at the Kruppe plant (aka 3d Printing issues) mean the Panzer IIs were still on the factory floor, and thus I would take either the gunline army or Mixed Bag list out for a spin vs Scott Roach.

Our order for the new Armies of Germany book and my MMG teams not having arrived yet meant probably not the Gunline list, so I decided to put together a list that had many of my new units painted and I could try out the ‘Hit Squad’ idea:

Rifle Platoon
Officer (veteran) SMG 43
3 Veterans with SMG   51
Hanomag (reg)              62     156
Heer Infantry x6 60
1x LMG 15                  75
Heer Infantry x6 60
1x LMG 15                  75
Heer Infantry x6 60
1x LMG 15                  75
Panzerbuchse Anti-Tank Rifle 25
Light Mortar Team (Inex)         21
Light Mortar Team (Inex)         21          448
Heavy Weapons Platoon
Officer (reg) w rifle 30
Medium Mortar 45
Spotter 10                   55
Medium Mortar 45
Spotter 10                   55
Panzerbuchse Anti-Tank Rifle 25
Panzerbuchse Anti-Tank Rifle 25          190
Artillery Platoon
Officer (reg) w rifle 30
Medium Howitzer 90
Medium Howitzer 90                               210
Armour Platoon
Czech 38t  135
Command Tank 10   145
8-Rad                            95                          240
18 OD                                                          1088

Bolt Action: Updating a v2 Reinforced platoon to the new v3 Germans

By Dennis ‘Matt Varnish’ Campbell

Now that Bolt Action is upon us, and more pertinent to me, the new Armies of Germany book, lets see how to update my old v2 army to the new hotness.    When I was collecting for v2, I had one or two of different units, knowing I couldn’t really use more under the Reinforced platoon structure.   While a Rifle Platoon stays pretty much the same with a few added support weapons, you get other vehicles and support weapons and guns in separate platoons now, which means I need more stuff!

Kreighton Paints a Bolt Action Third Edition Army

By Kreighton Long

With my first Bolt Action Third Edition specific army mapped out it was time to get out the sprue cutters, glue, and paints.  My first target was to test out how I wanted to build and paint my Bersaglieri infantry.

I prefer the look of the helmets rather than the XXX for the Bersaglieri, so I started with one sprue’s worth of infantry with helmets.  After considering available options I decided that my infantry would start with an NCO with a rifle, and LMG team, and additional riflemen.

“Battle for Sharpe’s Farmstead” Bolt Action 3rd Ed Battle Report, new Armies of Germany book

by Dennis ‘Matt Varnish’ Campbell, pics by Scott Roach     

Header picture: From the Sharpe’s Rifle series, Sharpe retires with his french wife to a farmstead in France.. we decided this was that farmstead, and as such I put an objective in it

Warlord Games graciously allowed us a preview copy of Armies of Germany, and since I play a Blitzkrieg-themed German Heer army, I felt I should take out some of the new units and rules for a spin and see what’s new.

“Free” weapons on the HQ units are gone, now every member of the Officer team gets a Rifle, and pays for Assault Rifle or SMG, or gets a discount if armed with just their Luger.    Officer units can now take 4 other men, but only 1 can have an Assault Rifle, but everyone else can take SMGs or pistols.  FSJ you can add a 6th man, Waffen SS can take a 2nd Assault Rifle.

Recon Report: Bolt Action Third Edition Armies of Germany

image courtesy of Warlord Games

By Kreighton Long

We here at No Dice No Glory snagged ourselves a preview copy of the first “Armies of…” book to follow the release of Bolt Action Third EditionArmies of Germany.

In an effort to do my part for the war effort I focused my reconnaissance on the units and selectors that caught my eye.

With roughly 180 units to consider adding to your list there is no shortage of options for German players.  Veteran German players will be able to find a unit option for nearly all, if not all, of the fun toys in their collections.

Kreighton Wants a Bolt Action Third Edition Army

By Kreighton Long

Bolt Action Third Edition. Photo from Warlord Games.

With the recent release of Bolt Action Third Edition and the last round of Second Edition tournaments I set my sights on the future.  Warlord’s timing of their Third Edition release complimented by natural project schedule perfectly.  Over the last several years I’ve fallen into a routine build around Kalissa Skibicki’s Bolt Action tournament at the October Call to Arms convention in Williamsburg, VA.  Once that tournament concludes I begin planning, building, painting, and training with a new army with the goal of being battle ready in time for the next Call to Arms tournament.  In this manner I’ve built, competed with, and placed using Romanians, Italians, and Soviets in my last three appearances.  With the release of Third Edition I have the added challenge of adapting the new force structure and implementing the new ruleset.

Warlord has truly done a phenomenal job of tempting me with their recently released kits.  I snagged a box of Winter Americans with the Third Edition rulebook and was hard pressed to not do the same with their Winter Fallschirmjager.  My bank account was disappointed when they also released their German Veterans kit and I couldn’t help but snag the army box with my pre-order of the Armies of Germany Third Edition book.  Despite these temptations, I’m going to take my first dedicated Third Edition army in a different direction — somewhere notably warmer.

Italian tankers rest alongside their M13/40 tank. Photo from Wiki Commons.

In 2023 I captured first at Kalissa’s Call to Arms tournament and as I won it with my Italians I decided to claim a box of Bersaglieri for my prize.  It seemed appropriate enough as I was riding a high after surprising wins with a force I did not anticipate to be as competitive as it ended up being.  That kit sat in my box of shame for the last year and once Third Edition was announced my mind kept wandering to that simple box of plastic.  For my first dedicated Third Edition army I am going to create an Africa Campaign themed Italian army using the Bersaglieri as the core of infantry.

With this project I have three goals in mind.  The first is that I want to challenge myself to leave my comfort zone by painting and basing an army outside of my typical temperate Europe theme.  By painting my army for the North African theater I will accomplish that.  The second goal is to make it thematic.  I will accomplish this by ensuring that whatever I put in this army makes sense within the scope of the Italian contribution to the North African campaign.  Considering that this is the theater that the Italians featured heavily I imagine this one will be fairly simple to pull off.  The third goal is to balance it between competitive and fun.  This is the area I am the most nervous about pulling off.  I want to avoid any units that break the game (looking at you Second Edition Dakka Stuarts/Panzers) while simultaneously keeping my list interesting and fun for me to take to games.  As I do like to win I hope that I can temper my competitive edge to keep my list enjoyable for me to play, and more importantly here, fun for my opponent to play against.

After committing to building my first Bolt Action Third Edition army around the Italian army in North Africa I started to map out how the company would be structured.  Some quick poking around online revealed that six Bersaglieri regiments served in North Africa so I can rest easy that we’re checking the box for historical accuracy (National Army Museum, New Zealand).  Since I already had a box of Bersaglieri in my box of shame the infantry component was decided.  Light Machine Guns will feature heavily in my squads due to the decreased point cost and that the Bersaglieri will play as Veterans which will give them more survivability to keep that LMG firing.  So that’s the infantry platoon worked out.

Photo from Warlord Games.

For the second platoon I envisioned some tankettes or light tanks to support my infantry.  Daydreaming in the twilight of Second Edition I wanted a platoon of tankettes to harass my opponents with.  The L3/33s looked like fun little mobile, armored, MMG teams that were cost effective and could be a real pain for my opponent to deal with if I used them correctly.  With the Third Edition change to vehicle mounted machine guns halving their rate of fire I was reluctantly turned away from the idea of a tankette swarm.  Instead I began looking at other light tanks of the Italian army — and in drove the L6/40.  In Third Edition, I can field a number of Regular L6/40s with a turret light auto-cannon in an 8+ hull with two negative rules (Vulnerable and One-Man Turret) offset by one positive (Recce).  For 100 points, that doesn’t sound like a terrible deal and the fact that this light tank will find itself outgunned and outmaneuvered by most other tanks fits my idea of the Italian armored forces frequently finding itself behind the curve in North Africa.

The L6/40s first arrived in North Africa in December, 1941 for testing and soon after began arriving for combat duty.  The 133rd Armored Division featured three squadrons of the light tank and served in the successful Axis siege of Tobruk in 1942 and continued to serve through the Third Battle of El Alamein (Tank Encyclopedia).  This one example of L6/40s in North Africa, alongside the presence of Bersaglieri, checks the second historical accuracy box in my planned list. Considering the affordable cost of this cute little guy I will start with three in the tank platoon and will likely alternate between two and three in my company depending on the point maximum of the game.

Photo from Warlord Games.

With LMGs and autocannons in my arsenal I decided my third platoon would need some heavy hitting power.  To accomplish this I turned to the Armored Platoon.  Fielding a number of artillery pieces will give my army some penetrating power to stall enemy armor and to knock out infantry squads.  Medium howitzers in Third Edition hit with a 3″ template and +3 penetration.  This level of howitzer can make quick work of Veteran infantry and can even destroy buildings with a lucky shot and the +3 penetration allows you to threaten medium armored vehicles and their 9+ armor.  Against the front armor of a medium tank (9+ armor), the +3 penetration is a poor substitute for a dedicated anti-tank gun requiring a roll of 6 to penetrate.  However, it is enough to force pins on Veteran 9+ vehicles and Inexperienced and Regular armored vehicles regardless of armor value.  And in my experience, pouring pins onto an armored vehicle with howitzers, while not likely to destroy it, can force it to take increasingly difficult order tests and possibly invest a turn rallying.  The indirect fire option is always a handy option when conducting counter-battery operations or trying to force dug in enemy units to displace.  At 90 points apiece for a medium howitzer with a gun shield I plan on picking up three for a healthy battery presence and again will likely fluctuate between two and three depending on point maximums.

I dug around online and struggled to find organic Bersaglieri artillery batteries.  Instead, I often found references to Bersaglieri working alongside divisional artillery assets in the form of the 100/17 Modello 14s which are treated as Medium Howitzers in Bolt Action (Comando Supremo Italy in WWII).  At the time of writing this I have not stumbled onto evidence of Bersaglieri manning 100/17 Modello 14s as these guns were typically Divisional assets manned by regular Army gunners.  Therefore, in keeping with my goal of making my list as historically accurate as I can I decided to purchase Warlord Games Italian Army 100/17 Modello 14 medium artillery kits rather than the Bersaglieri variants.  If anyone can find a source verifying that Beraglieri troops served as gunners of these medium howitzers I would love to be proven wrong before adding these guns to my holiday wish-list.

For a first draft I feel confident that my Bersaglieri Company, made up of an infantry, armored, and artillery platoon, will be able to respond to most threats.  The combination of mobility and firepower this list provides will hopefully end up being as fun to play in reality as it is in my head.  Keeping my list realistic to what was available to Italian forces in North Africa will hopefully create a thematic and cohesive looking army that will look good on the table and be grounded enough to be fun for my opponent to play against.  The next step is to start picking up the kits I need to make this happen and to add them to my painting queue.  More to follow.

Happy gaming!