Bolt Action Skirmish in the Dark

By Troy A. Hill

“Suddenly a low flying aircraft buzzes them and a flare is fired beyond the trees. As they walk the men look up, first at the plane and then at the flare as it hung in the air slowly moving toward the ground. As their eyes lower to the horizon, they widen. Across the road behind another stone wall are figures with the distinctive silhouette of German soldiers. Alarmed the five American stragglers realise they are facing the enemy, feeling a rush of adrenaline they raise their weapons.” – excerpt from Campaign D-Day: Overlord by Warlord Games and Osprey Publishing

That snippet is from the opening text for mission #5 in the new D-Day: Overlord book for Bolt Action. Our gaming group at Brookhurst Hobbies in Garden Grove California is gaming in the Normandy theatre, and we decided to give this scenario a try this past weekend.

Converting with Nothing

A standard arm from a Bolt Action figure. Another photo below shows how little material you need to remove to change to a much more dynamic pose.

By Jacob Shober

Converting is one of my favorite parts of assembling miniatures; customizing them by changing (whether simply or drastically) from the original model, to create your own flavor of character or pose.

This is sometimes daunting to a beginner, as you see tutorial after tutorial on using green stuff, plasticard, brass rods, and various other extra parts. Sometimes, you end up spending as much as if not more on extra materials to convert your model as you did on the model itself.

This does not need to be the case, however, as this article will show. Sometimes, it is as simple as shaving off a tiny bit of plastic, “cutting and pasting” from other parts on the same sprue, or even using parts of the sprue itself. Below are several examples of tricks I have used to customize my own miniatures, so you too can bring your models to life in your own special way.

Air Force Wargamers Fight in the Blood Red Skies

It wasn’t an average Friday for the folks who run wargames at the Pentagon for the US Air Force, Instead of starting off their weekends, a few of these professional wargamers stuck around to play a game of in order to become familiar with the hobby side of wargaming.

Some of you may recall from my podcast welcoming Phil and Nate to the NDNG team that my day job is to conduct wargames for the US Air Force. While many may believe the two worlds are similar I would point out, despite a few similarities, they are vastly different.

Bolt Action: Overlord Americans

By Jacob Shober

Soldiers, Sailors and Airmen of the Allied Expeditionary Force: You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you…

Gen. Dwight D. Eisenhower, Supreme Allied Commander, 6 June 1944

The Allied forces faced one of the most difficult tasks ever undertaken by military forces in the assault on Fortress Europa.

D-Day became one of the events which through its incredible bravery, sacrifice, and test of the human spirit, will never be forgotten for generations to come. Among the other Allied forces, the American landings and paratroopers overcame immense odds to secure the beaches and important inland targets. This allowed the Allies to plant one solid foot that could not be shaken off on the European mainland; the first step towards Berlin and ending the war. The American forces, selectors, and special characters in the D-Day rulebook are a great addition, to both thematic-based forces, as well as providing new tools at your disposal.

Bolt Action Overlord: Germans

By Jacob Shober

The first twenty-four hours of the invasion will be decisive. . . . [T]he fate of Germany depends on the outcome. For the Allies as well as Germany, it will be the longest day.

—Field Marshal Erwin Rommel, 22 April 1944.

D-Day has finally come to , and I can definitely say that the campaign book does it justice. At least from the German perspective, one can definitely feel the gravity of the situation, the desperate hold on the beachhead bunkers and fortifications as wave upon wave of Allied troops storm the beach, drop from the skies, and rain high-caliber naval shells on top of them.

It also shows much of how the Germans appropriated French armor and guns for their own purpose after the successful invasion in 1940. From both a historical and gameplay viewpoint, this campaign book has a lot of content to offer, from the units, to the fortifications, and lastly, the theater selectors.

Bolt Action: D-Day Overlord Book Review

By Troy A. Hill

Images from the book and/or the

The latest addition to Warlord Games series of campaign books for Bolt Action, Campaign D-Day: Overlord (D-Day), lives up to my expectations.

Almost every WWII game with an ongoing campaign or theatre of operations book is releasing something this year. The year of 2019 marks the 75th anniversary of the breaching of Hitler’s Fortress Europe. Warlord has a fitting combination of games for their soon to launch

That campaign is to combine results of their three flagship WWII games: Bolt Action, Cruel Seas, and Blood Red Skies.

While Warlord has not released details of that campaign yet, the book for D-Day is sure to figure into their plans for the campaign.

Black Powder: Napoleonics

By Dennis “Matt Varnish” Campbell

Napoleon.   Stop me if you’ve heard this one before:   “Man takes over country, then takes over Europe, and has grand ideas of marching to Moscow, but is then thwarted by logistics and winter”

Scott’s place on a Saturday, with some Sharpe’s Rifles on the tele

Napoleonics? Why? Well, for me with my gaming background starting mainly with sci-fi and fantasy (Games Workshop) I had never really looked at historicals, and certainly not Napoleonics. I knew who Napoleon was, and the era, mainly from watching Sharpe’s Rifles, a series where A: Sean Bean’s character doesn’t die, and B: Has Elizabeth Hurley in it (see header pic)

Johnny Red and Comics in Gaming

Recently my best friend Jon Russel from told me about a new addition to the game . Warlord’s WWII aerial combat game introduces well-known historical aces. In a shift, they are about to release a new ace in the line-up. The ace?

Johnny Red, a fictitious character from the comic series of the same name. Not only do I want to tell you about this new release and the Johnny Red Series I also want to talk to comics in wargaming.

Cruel Seas : Japanese bring the big guns – AAR

First, before I get started, it’s important to note that a was released on April 3rd. Be sure to pick it up and have a look!

As the game Cruel Seas continues to mature, one of my friend Chuck Hiner and I got together for him to try out his new Japanese fleet that he had just completed painting. We decided to play at 1000 points which would allow both of us plenty of options.

Chuck had picked up the , and was wondering how he would approach building a fleet. Included in the fleet box is one Hei minesweeper, four Sampans, six T-14s, a Val, and of course the six of the little kamikaze boats. Chuck decided to get an addition Hei minesweeper and use two of them as the backbone for his force.

Duel in the Desert: A Funzie Event Recap

, in sunny (and smoggy) Los Angeles California was recently home to a 28mm scale face-off between Rommel’s DAK and a mixed band of allies. The event was hosted by NoDiceNoGlory.com, with prize support from , and , and the chapter. This event was played with the Bolt Action rules set and featured armies primarily from the Western Desert book released last year by Warlord Games.

The event was inspired by Brad at the and based loosely on his event, Suns Out, Guns Out down in Australia, as well as inspiration from the gents at the . Even though we ran the event with tournament style, one-on-one games on 4×6-foot tables, the goal of this was for to compete for the overall victory of one’s side, and not try to dominate each game to be the top player.