FOW Historic event – Danish Viking Style

By: Benny Christiansen

In the Danish FOW Community, we have a tradition of playing historic events. Once a year, I participate in the event called “Østerskov”. This year it was in a simplified version. I hope to give you an insight into the event by providing you with information about my lists and why I chose them, as well as brief reports of the battles I played.

The event had around 26 players. As a typical historical event, we play Axis vs Allied and we had to make two lists; one from Overlord/Atlantic Wall for the game Friday night, and then for Saturday’s games, you can choose to play a list from one of these books: Atlantik wall, Overlord, Bridge by Bridge, Market Garden, Battle for the Bulge, the Ardennes Offensive, Bridge at Remagen or Nachtjäger. Lists were set at 1400. We had to note, in advance, which units we wanted in reserves.

Comparing British Tanks in Mid War V4

The Release of Armoured Fist has given the British player a wide array of options.  A quick glance through the book gives a lot to be excited about. I found myself making list after list in an effort to see what was the most cost-effective use of points. This piece will analyze the tactical uses for each of the British tanks. I expect some readers will disagree with me on some of these, and only playtesting will bear it out what works in the long run (I’m looking at you Matt Varnish), but these are my first impressions. I will also analyze the tanks based on the 71 point MidWar Standard for tournament play this year.

Some other notes on force construction.  One of the changes to the Force Organization diagram allows you to mix and match tanks to a larger degree than you could in Desert Rats. Grants can replace a Sherman platoon in their formation for example.  The Death or Glory Boys list is also cheaper (due to it being easier to hit) and requires different, more aggressive tactics for that list to work as intended. For purposes of this analysis, I’ll use the Crusaders and Valentines from their standard formations (instead of the DoGB list) when discussing points.

The DoGB list is excellent in my opinion, using Valentines 2 pdr platoon and combining them with 6pdr Crusaders for firepower. Combined, they’re an excellent combination. My concern with that list has a weakness. The Crusaders are easy to kill off, which would leave the well armoured, but somewhat limited, Valentines to fend for themselves. Playtesting will bear that out, and I am sure many folks will want to give this list a try.

‘NAM Nationalist Forces – Part 4 Nationalist Support Units

by NDNG-Dane and Tom Burgess

Welcome back Comrades,
PAY ATTENTION TO YOUR BRIEFING

We have gone over the glorious and patriotic formations that we will use to vanquish the imperialist and their lackeys in South Vietnam. As strong as these formations are, they cannot succeed alone. They need support. Today’s briefing will explain what support units are available to our formations as they drive the dogs from the South.

We have gone over the glorious and patriotic formations that we will use to vanquish the imperialist and their lackeys in South Vietnam. As strong as these formations are, they cannot succeed alone. They need support. Today’s briefing will explain what support units are available to our formations as they drive the dogs from the South.

FOW Tournament: 21 April, Chantilly VA


Battlefront, The Game Tavern and NDNG want to invite you to the first Flames of War event at the newest store in Northern Virginia.

Details

The Game Tavern Trial By Fire Tournament
4124 Walney Rd, Chantilly, VA 20151

1775 Points – Late War
21 April 2018

Prize support provided by Battlefront. Maximum 36 players.
Every player will receive at least one prize.

Armoured Fist – Reviewed and Spoiled

By Tom “Chairborne” Mullane

Armoured Fist (AF) Wraps up the British Forces of Mid-War in the desert.  The book is large, includes all the equipment the British would have had access to during their fights in the desert, and is a must buy for any British player in Mid war.  This is the book that Desert Rats (DR) could have been. All the formations from that book can be found here.

with a painting guide, equipment overviews, and unit histories, this book is a polished product with all the toys and gadgets us Brit players have been waiting for.

Let’s dive in…

ARVN Forces in ‘Nam

By Charles Christy,

Yeah, come on all of you big strong men,
Uncle Sam needs your help again
He’s got himself in a terrible jam,
way down yonder in Vietnam
So put down your books and pick up some dice,
we’re gonna have a whole lotta fun.

An ARVN Cavalry Squadron prepares to move out!

So Battlefront is revisiting ‘Nam… and it looks like it will be a whole lot of new rules and ratings as the game joins Version 4 FOW with a new look, new ratings, and plenty of new options to play with.

This article will cover the ARVN. When we played Tropic Lightning/Tour of Duty, my army was the ARVN. They offered all the right gear at a great price and, in fact, were very innovative in how they met the PAVN threat.

Team Yankee: Orccon Tourney Report

The Team Yankee tournament at Orccon in Los Angeles (Feb 17,18 2018) gathered 11 players (plus a ringer) for a five-round, two-day event. This event was sponsored by  who provided some awesome prize support for the winners.

Christian Sorenson took top player honors, while Igor Torgenson gathered accolades for his table design, and Alex H. wowed judges with his well-painted West German force. Below are some photos of the day, along with comments of the TO and players, as well as the top force lists.

The tourney was escalation based: Day One at 70 points. All missions were random (card draw) with all tables playing the same mission. Day Two was at 85 points. Players had to field the same type of force as Day One, but could redesign the force as they saw fit. Missions on day two were selected table by table using the More Missions Matrix.

A review of the Avanti Command Cards!

Today I will be going through the Avanti Command Cards for the Italians in Flames of War, including the ones that I am the most excited about, as well as those most likely to change the game.

The command cards heavily favor the Italian tanks, in my opinion. Most of the Infantry cards were expensive in comparison to what they did. Front Line Fighter allows your Infantry Formation Commander to re-roll his misses in assaults for one point. Legions of Rome allows your Bersaglieri Infantry Platoons to go from nine points to 7 points for what fleshes out to be Reluctant Veteran ratings.

One of the more intriguing cards allows you to take an Autocannone 20mm and turn it into a gun team to attach to a Weapons Platoon. This card has the most promise of the Infantry options. There is also the Captured 25 Pdr Artillery card, similar to the one from the German deck, to help add some variety to lists.