No Dice No Glory Episode 4; ‘Nam Spoiled Part 1

The guys from NDNG are at it again!

This time Iron Tom, Matt Varnish, Chairborne Tom, and Mitch talk about the upcoming release from Battlefront “‘NAM”.

They talk about the new universal rules, the special rules and the US forces in the new book. Even if you are not into games about Vietnam you should tune in and hear these guys talk about how excited they are for this great new release.

Loads of excitement from the Delta to the DMZ, so grab your surfboards and join us for the first of many articles about ‘Nam!

BatRep FOW LW (Part 2)

By Benny Christiansen

The typical Dane. Happy-go-lucky with a positive look at almost everything. Giving you a glimpse of the way the Danes do it.

In the first article, I focused on the Fog Of War cards in the game. In this article, I try to give you examples of how we play with the Flames of War (FOW) V4 rules. 

The Third Game of the day

Notice the minefields in the middle of the table. I wanted to ignore them

In the final game, I had the privilege to play against two of my dear friends, Helge and Lynge, who some of the ETC community may know. Helge is the Captain of the Danish FOW team and also a person who is involved in the ETC community for FOW. Lynge is a regular on the Danish ETC Team, and I see him as one of the best players in a tournament, as he never knows how to give up or give in.

Our games were to be two vs two players. In order to keep the number of players even and an equal number of Axis vs Allies, I had agreed to run two forces at a time. Against these two, I knew I was in for a challenge. I rarely win in games against Helge, and to play against Lynge and Helge at the same time… well… I decided that I would do my best, at least to give them as good a challenge as possible.

Avanti Italians vs. the Crusader Horde a Dust Up AAR

By Tom Burgess

“Battle Buddy” Ed and I had a chance to test out the new Avanti Mid War lists for Flames of War. As a diehard Italian player, Ed was particularly excited to get his miniatures on the table. We thought that the best test of the new Avanti Italians would be to throw them up against the dreaded British Crusader Horde.

Random selection gave us Dust Up as a mission. We gamed on a suitably open desert table. We chose to play at 71 points so I could also get some practice for Adepticon. Given that we were playing a fair fight on a fairly open board, I thought my chances were good.

Nam: Reviewed and Spoiled

Next month Battlefront will release the book ‘Nam, which covers the Vietnam War from 1965 to 1972. This book is a significant release for many reasons; it not only covers previous titles that covered the conflict; it also ushers in what will be a standard rules set for all Battlefront games and expands the forces that you can play with. While the Vietnam period may not be your thing (this will change) it shows us the way ahead for future releases and how they will link with one another. This book was released in a partnership with Osprey Press and this collaboration will also be behind the upcoming re-releases of Fate of a Nation and The Great War.

Tournament News: Cold Wars 16-17 March 2018

Gamers!  This year at the run “Cold Wars” No Dice No Glory will be running two events with the folks from Battlefront.

The event takes place in Lancaster PA at the .

Friday 16 March: Team Yankee

  • 64 Points, 3 Rounds, battle plans will be used
  • Registration 10:00 AM Start 10:30 AM
  • All books and PDFs allowed
Saturday 17 March: Flames of War Mid War
  •  Flames of War Mid War to be run by Battlefront.
  •  115 Points per player. Battleplans will be used.
  •  Sign in will start at 10:00 AM, and dice will roll at 10:30 AM.

Reserve your spot by emailing me at NDNG_Mitch_R@NoDiceNoGlory.com

See you in Lancaster!

Stripes – What it means to the Tournament Scene

By Ed Sales

Hello there! Today we are going to take a look at what Stripes brings to the Tournament Scene. (Spoiler Alert: It’s a game changer.)

Photo Credit to Battlefront.

There has been a ton of intrigue about what Stripes would bring to the table after Red Thunder came out. If you play Americans, this book helps immensely when you deal with the Red Scourge in competitive play. If you play a USSR or East Germans, be warned, the lists in this book will give you headaches, but you can learn a lot when you see what your opponent might bring to the table.

Stripes brings a new set of tools for the Americans and NATO Allies to wield, in a way that can be used the same way East Germans wield T55s. The M60, at four points a tank, is not as cheap as the T55, but I’d take those over the T55s. More shots and being hit on fours is a good break away from the Abrams which comes in at twice that amount, though the Abrams has a lot more survivability.

Battlegroup: A Look at the Rulebook

By Troy A. Hill
Photos by the Author

This is the first of a series looking at the Battlegroup wargaming rules. This piece originally appeared on WWPD.net and is being reprinted here as part of an ongoing look at the Battlegroup game system.

Battlegroup is The Plastic Soldier Company’s entry into the WWII gaming system. Written by Warwick Kinrade, the rules system is a tight, fairly historical approach to gaming at a variety of force sizes, in either 15mm or 20mm scales.

They have published a core rulebook, and a variety of Theatre of Operations books, including (as of now): Kursk, Barbarosa, Blitzkrieg, Tobruk, Overlord, Bulge (Wacht Am Rhein), Market Garden, and Fall of the Reich.

I’ve had a chance to read the rules and begin some skirmish games at our local gaming club. The rules are different, much different than what I’m used to with other systems. But, they’re not complicated. The biggest challenge I’ve faced has been trying to think inside of the Battlegroup rules, and not applying rules from another game set.

This article will look at the Battlegroup main rulebook, its layout, and how it presents the core of the Battlegroup system. The rules themselves will be covered in later write-ups.

The Rule Book

Battlegroup is published by  and is distributed by Plastic Soldier Company (PSC).  The rules were written by Warwick Kinrade, with assistance from Piers Brand. The rulebook was originally published as a small paperback book distributed with the Battlegroup Kursk theatre book. It now exists as a hardcover, stand-alone product.

Fog of War: BatRep FOW Late-War

By: Benny Christiansen

The typical Dane. Happy-go-lucky with a positive look upon almost everything. Giving you a glimpse of the way the Danes do it.

In these two articles I would like to present the Fog Of War cards used at the event and also, by going through the last game in detail, I try to give you examples of how we play with the V4 rules. 

In Denmark we have a concept called “Hygge.” Try to look it up, as the closest translation is probably “Cosy”, but that does not fully cover the meaning.

We try to keep the gaming community active by hosting one-day events, where the main focus is on meeting each other and playing. For this event, the guys in Aarhus (Denmark) had arranged one of those one-day events. The games were two vs two, with 1000 pts lists for each participant. Each game would be determined by Battle Plan Cards and then a dice to see which of the missions in the Battle Plan we would play.

Originally, I was paired with my friend Stephan. We agreed that we would field some fun lists. However, due to last-minute sign-ups,  I played as a solo-player with two lists of 1000 points alone. This way we had an equal number of teams on Axis and Allied side.

Examining the Team Yankee Fighting Force – Air Defense

By No-dice-Dane

In November, WWPD published an excellent article by Tom Burgess on “Fight Outnumbered and Win – The U.S. Army in Team Yankee’s Stripes,” which can

Building on that foundation, I would like to start highlighting each element of the Air – Land – Battle, Combined Arms Team. Let’s start by taking a look at the Air Defense umbrella, doctrinally known as Short Range Air Defense (SHORAD).

Avenues of Approach

If the enemy has air superiority, the avenue should provide concealment from the air. Air avenues for attack helicopters airmobile forces and close air support have different characteristics.
Analyzing avenues of approach is as important to the defender as to the attacker. The defender must accurately determine the main approaches to his sector and identify the internal avenues which will permit him to maneuver against the attacker.

Stripes: Team Yankee Allied Formations – Should You or Shouldn’t You?

 

A lot of people were excited when Stripes came out and finally allowed a NATO ally to fight alongside the U.S. force.  BF quickly came out with modifications to all the force diagrams so everyone could have an Allied Formation even on the Soviet side.

I saw quite a few people on the BF forum misinterpret this change.  Many people harkened back to FoW v3 which allowed you to take a Churchill Flamethrower Platoon as part of a U.S. Infantry Company, for example.  That is not what this new change allows.  If you want another country to fight alongside you, you need to take an entire formation.  So, no you can’t simply add a platoon of rock-hard Leo2’s to beef up your force.  You would have to take a minimum sized company of five Leo2’s coming out to a whopping 55 points.