The medieval done right: Lion Rampant Ver 2


By Troy A. Hill

When it comes to gateway drugs in miniature wargaming, a historical period like the dark or middle ages isn’t a period one would expect to draw in new miniatures table-top wargamers. Is Lion Rampant Second Edition that gateway drug?

Is it another Song of Ice and Fire miniatures game that can use pop culture to bridge Hollywood fans into table-top gaming like a Crisis Protocol game for a certain Comic-to-Movie franchise? Or even a historical game with interesting meta-gaming twists like Saga and their battle board/saga dice system?

Is it a game that can draw in the Win At All Cost (WAAC) meta netlist players from that space orc game, and get them to play historicals?

Probably not, unfortunately. But, it is a stand-alone game in a crowded field of historical and fantasy-style historical-esque games. It’s a welcome addition to my gaming library.

Why we play Advanced Squad Leader

Getting a plaque from my late friend, John. RIP, pal!

By David Garvin

Ever since I first played Advanced Squad Leader (ASL) for the first time, back in 2015, I have spent many thousands of dollars on playing it. Not just in purchasing the widely-available gear and components, but in travel and in tournament fees. I have traveled across much of the US North East as well as across Eastern Canada.

When I lived in Virginia, I would spend hours on the road every month just to play; as a play-tester for Multi-Man Publications, as a member of the Fredericksburg Fire Eaters, and of course as a DC Conscript. Here’s the thing: my experience is not that unique in the world of ASL. There are many others who, like me, will spend a great deal of time, money, and energy on playing this game. This is something that I’ve not experienced to this level in any other game, though I’m quite sure ASL is not alone in this regard.

ETC 2022, 5 games to remember (and one to learn from)!

By Paolo Paglianti

ETC is probably the biggest and most important Flames of War tournament in the WorldI already reported about it here. It was an amazing experience, and I hope to come back in following years. After the above article about the tournament, time to talk about my games with a full report of my six battles with the Iceland Team.

Playing ETC is deeply different than playing a normal, single-player FOW tournament. You are part of a team of six players, and the Captains of the two opposing teams try to find the best pairing for their players. For example, if the opposing team has a US Tank destroyer army, the opposing Captain will try to counter it with Recce Company full of nimble scouts relying on being hidden and to hit the weak side armor of the M10s. The Captains also need to choose which of their players will attack, maneuver, and defend, as they have two “cards” for each stance – ie, you can’t attack with all six players. A lot of strategy even before the game starts!

Connections Wargaming Conference 2022

by Mitch Reed

Last month wargamers of every ilk converged at the Institute for Defense Analyses (IDA) facility in Alexandria, for the annual Connections Wargaming Conference. This was the first live event since 2019 due to COVID19 and many people, including myself, were excited to have an in-person event.

Review: Wings of Glory Digital: Right on Target

By Mitch Reed

Years ago, for those who remember my days with WWPD, I did a story on the Giants of the Sky Kickstarter from Ares Games which turned out to be the last release from the company for their Great War flying game called Wings of Glory”. I really liked the game and went “full afterburner” on collecting the many aircraft in the series. Since that 2016 release, the company has been quiet and while I thought they abandoned the series they turned around and released a digital port of their popular tabletop game.

ETC 2022 – NoDiceNoGlory went to the biggest FOW team tournament of the year

By Paolo Paglianti

One hundred twenty players, 20 teams, 60 tables, and everyone was happy. European Team Challenge (ETC) is probably the most important tournament in the world, and for sure it is for the Old World. Every year, hundreds of players train and test their armies for the spectacle of three days of wargaming, not only to see who is the best but, more importantly, to play together.

 

Human Wave 2022

By David Garvin

In Early July, 2022, Advanced Squad Leader players from the DC Area and beyond gathered in Tysons Corner, Virginia, for the 5th annual tournament to be hosted by the DC Conscripts, an ASL club in the greater DC metropolitan area. Human Wave started by pure will back in 2018 and was almost a disaster.

The room booked for the tournament lost air conditioning and the venue moved to what was essentially a glorified hotel room. That said, the players played on and the tradition of hosting an annual tournament began. The event in 2019 was in a better venue (and coincidentally, the same weekend as ComiCon.) The Pandemic forced Human Wave 2020 to be run virtually using the online tool Virtual Advanced Squad Leader (VASL). 2021 was a hybrid, thanks to loosening restrictions, but this year saw Human Wave back to its original and best form: in person.

Retrospective of Sid Meier’s Civilization I

“Just…One…More…Turn…”

– Everyone who has played Civilization

  • By Patrick S. Baker

Bill Stealey and Sid Meier co-founded MicroProse in 1982 and over the next few years published several phenomenally successful flight and military simulation games, such as Spitfire Ace, Solo Flight and Red Storm Rising.  Then, in 1987, the company, at Meier’s insistence, shifted into also producing highly successful strategy and adventure games such as Sid Meier’s Pirates!, Sword of the Samurai and Railroad Tycoon.

In 1990, after completing and releasing Railroad Tycoon, Meier and his protégé, Bruce Shelley turned to working, with a distinct lack of enthusiasm, on an espionage adventure game called Covert Action. At this same time, the newly married Meier was also working on another project on his own time, which would eventually become Sid Meier’s Civilization (Civ I).

Various sources report different inspirations for the game: One source says that Civ I came out of Meier’s enduring fascination with SimCity. Meier thought the “so-called software toy” was a “stunning achievement” and thought he could “gamify” it to make the experience more involving.

Déjà vu All Over Again: German Eastern Front Spotlight

 

By Mike Rafferty

It’s that time again, Germans are getting the spotlight in the Eastern Front compilation book. Battlefront has been consolidating their Mid-War books and personally, I liked the old North Africa and Eastern Front books, so this is a good thing. Eastern Front combines eight smaller books, with the Germans portion combining the two hardcover releases, Iron Cross and Ghost Panzers, and the Fallschirmjager Mid-War softcover release.

Much like the previous releases, Eastern Front focuses on the iconic battles around Stalingrad and Kursk. These are the most well-known battles of the eastern front of World War II and it makes sense for Battlefront to focus on them, especially considering the new starter sets are called Stalingrad and Kursk. Even with the focus on these two iconic battles, the Germans are provided with a variety of formations that should allow a German commander to recreate any historical force

Miniature Wargaming Wedding Cake

By Tom Mullane

This winter, my sister got married in a small ceremony in NJ. I served as the minister, and it will have been the 8th wedding I have performed since being ordained in the Ministry of Life Church (certificates available online for 35$— includes parking pass) Every great wedding party needs a wedding cake, even small receptions for family and close friends like the one my sister and my new brother had planned. In an effort to make use of my wargaming skills in a non-wargaming capacity, I decided to make a winter-themed diorama for the cake and desserts my wife Angela was going to make.