Mixing Ace Campaigns with Flames of War Tournaments

by Tom Gall

Over the past few years, Battlefront has released several Ace campaign packs. These cover Bloody Omaha, Race for Minsk, and Battle of the Bulge. Each campaign pack retails for approximately $20 and includes a set of playing card sized decks which gives you all you need to run a ladder campaign with missions, rewards, side missions, and a collection of Ace Ability cards.

Recently at D6 Games in Rochester Minnesota, we hosted a Flames of War Late War tournament built around the Battle of the Bulge Aces campaign. This article is going to cover how it worked and served to make the tournament one that will be remembered and talked about for a long time.

For each round of the tournament (there were 3 rounds) we made use of the episodes of the campaign. This set the tone as well as picked the mission and who was attacking. The first episode in the Bulge Aces campaign has the Axis on the attack with Breakthrough as the mission. Further each episode sets forth a set of rewards depending on the outcome. For round one, both players receive a Tier 1 reward.

Crystallum: Conflict in the Far Future Battle Report Vlast vs Federation of Columbia 450 pts

 

By Chris Masucci

This week, Chris brings us a battle report featuring the Crystallum rules set, of which he is co-author.

A swirl of radioactive dust swept through the silent streets of East Atana, the border town that had been under Federation control for the past three months until strategic command lost contact with the small division stationed there. East Atana would have been yet another forgettable settlement.

However, its still functional airbase had been well utilized by Federation forces and the presence of an AX-15 Heavy Lifter Craft currently stationed at the base spurred Federation command to send a relief force to East Atana.  Unbeknownst to the advancing Federation column, East Atana had been taken by hostile forces. A mixed platoon of Vlast vehicles and personnel had been stationed in the settlement and awaited the Federation forces to try and retake the city.

Greek and Persian: the new kickstarter from 3D Breed to print-at-home your Battle of Marathon army

By Paolo Paglianti
Oops, 3D Breed did it again! After a couple of successful kickstarters about World War 2 and one about Ancient world, the Spanish STL producer just launched a new Kickstarter focused on Greek and Persian army. The previous “ancient” Kickstarter spanned from Republican to Imperial Roman age, so now we travel back in time to the Thermopylae and Marathon battles, when the Achemind Persians tried to invade Greek and were stopped by the Hoplites from Athens, Sparta, Thebes and other Cities form “Magna Grecia”.

Team Yankee Preview: Czechoslovakians in the New WWIII Warsaw Pact Book – Quantity with Skills

By Howard West

This is the fourth article from the NoDiceNoGlory team concerning the new WWIII Team Yankee Warsaw Pact book.

The link for the first article which was a high-level overview of the new WWIII Team Yankee Warsaw Pact book is below.

https://nodicenoglory.com/2022/03/21/preview-team-yankee-wwiii-warsaw-pact-is-back/

The link for the 2nd article which was an overview of the Polish Forces in the new WWIII Team Yankee Warsaw Pact book is below.

https://nodicenoglory.com/2022/03/25/march-team-yankee-preview-jeszcze-polska-nie-zginela-the-polish-forces/

The link for the 3rd article which was an overview of the East German Forces in the new WWIII Team Yankee Warsaw Pact book is below.

https://nodicenoglory.com/2022/04/01/big-changes-in-berlin-east-germany-in-the-warsaw-pact/

Bolt Action, 1940 Hollywood Germans invade France!

by Dennis ‘Matt Varnish’ Campbell

So you know what I really needed?  Another game system to get into. Because apparently Italians, Germans, and British in Flames of War, Syrians and US National Guard in Team Yankee, French in Black Powder Napoleonics in 28mm, Prussians in 18mm, Romans in 28mm for Ancients, and 18mm Persians just wasn’t enough. 

I’ve been feeling some peer pressure from the likes of Scott Roach and the gang to get into Bolt Action in 28mm, and I took the plunge recently, with Blitzkrieg Germans.   

Why Blitzkrieg germans?  Rob Kelly has purchased some bicycle troops to defend the Danish frontier for a few hours before capitulating in 1940 so I figured I’d paint something, not from North Africa. This left the grey germans. And we can recreate this scene from the movie April 9th

I just need some sidecars!

The Hobby within the Hobby: Storage in Advanced Squad Leader

By David Garvin

In any board game, or so I believe, having your pieces ready to play in short order is conducive to an enjoyable time. This is especially true when breaking in a new player. It can be quite frustrating for a new player if an excessive period of time is spent just trying to find the pieces to play. “No, really, it’s a fun game! Just let me find this last piece…” sure isn’t going to get anyone interested. In fact, this is the exact opposite way to make a positive first impression. A better way, perhaps, would be to have the game set up quickly, and maybe – just maybe – impress your newfound opponent just how beautiful the game is. This, my friends, a certain way to impress the newcomer to Advanced Squad Leader (ASL).

Big Changes in Berlin: East Germany in the Warsaw Pact

By Ian Birdwell

Well, it’s that time of year again to ponder what could have conceivably happened if the Soviet Union had tried to adequately equip the Warsaw Pact members with the latest military equipment instead of the dregs they received. You know, normal things.

The latest offering from Battlefront attempts to address that question in the Warsaw Pact supplement for Team Yankee V2, alongside the most important question for us in what Berlin would have done with this new bit of kit and how it changes the game for them in Team Yankee.

A Survey of WWII Rulesets Part 2

Editor’s note: this story was originally published September 2020, and is presented again for your enjoyment.

By Tom Gall

There are a good number of quality WWII rulesets in existence, let’s explore some of these rules, point out what their strong/weak points are and compare what might draw you to one over the other.

The rulesets considered in this article are : (FOW) by Battlefront, by Too Fat Lardies, by Warlord, by Plastic Soldier Company.

Each of these rules is generally company level actions with support, for the most part, feature individual models, and focus on the WWII era. All are D6 based. All have extra material that offer campaign experiences, lists, and flavor to feel like you’re been given command with a battle to win. All are either point costed and/or have a list building system which makes it easier to put together a game.

This week, we’ll look at two of the four: Bolt Action and Chain of Command. The other two systems will follow were published here.

Retrospective of Kingmaker, the Games

By Patrick S. Baker

“Peace, impudent and shameless Warwick, peace, Proud setter up and puller down of kings!” – William Shakespeare – Henry VI, Part III, Act III, Scene 3.

Besides being a great background for some of Shakespeare’s best plays, the Wars of the Roses make a fantastic setting for a great game: Kingmaker. Developed by Andrew McNeil and released in the United Kingdom in the fall of 1974 by Ariel Productions Ltd, a division of Philmar, Ltd. The front page of the rule book read in part: “

…. The game takes as its basis the concept that the dynastic struggle between the royal houses of Lancaster and York (called the Wars of the Roses) was, in reality, a series of brutal and bloody power struggles between factions of self-interested noble families, with the Yorkist and Lancastrian princes the pawns in a greater game of gaining control of the country in the name of one or the other monarch. Players control pieces representing the noble families as they seek power by a combination of military, political and diplomatic skills.”