Team Yankee Preview: Czechoslovakians in the New WWIII Warsaw Pact Book – Quantity with Skills
By Howard West
This is the fourth article from the NoDiceNoGlory team concerning the new WWIII Team Yankee Warsaw Pact book.
The link for the first article which was a high-level overview of the new WWIII Team Yankee Warsaw Pact book is below.
https://nodicenoglory.com/2022/03/21/preview-team-yankee-wwiii-warsaw-pact-is-back/
The link for the 2nd article which was an overview of the Polish Forces in the new WWIII Team Yankee Warsaw Pact book is below.
The link for the 3rd article which was an overview of the East German Forces in the new WWIII Team Yankee Warsaw Pact book is below.
https://nodicenoglory.com/2022/04/01/big-changes-in-berlin-east-germany-in-the-warsaw-pact/
Bolt Action, 1940 Hollywood Germans invade France!
by Dennis ‘Matt Varnish’ Campbell
So you know what I really needed? Another game system to get into. Because apparently Italians, Germans, and British in Flames of War, Syrians and US National Guard in Team Yankee, French in Black Powder Napoleonics in 28mm, Prussians in 18mm, Romans in 28mm for Ancients, and 18mm Persians just wasn’t enough.
I’ve been feeling some peer pressure from the likes of Scott Roach and the gang to get into Bolt Action in 28mm, and I took the plunge recently, with Blitzkrieg Germans.
Why Blitzkrieg germans? Rob Kelly has purchased some bicycle troops to defend the Danish frontier for a few hours before capitulating in 1940 so I figured I’d paint something, not from North Africa. This left the grey germans. And we can recreate this scene from the movie April 9th:
I just need some sidecars!
The Hobby within the Hobby: Storage in Advanced Squad Leader
By David Garvin
In any board game, or so I believe, having your pieces ready to play in short order is conducive to an enjoyable time. This is especially true when breaking in a new player. It can be quite frustrating for a new player if an excessive period of time is spent just trying to find the pieces to play. “No, really, it’s a fun game! Just let me find this last piece…” sure isn’t going to get anyone interested. In fact, this is the exact opposite way to make a positive first impression. A better way, perhaps, would be to have the game set up quickly, and maybe – just maybe – impress your newfound opponent just how beautiful the game is. This, my friends, a certain way to impress the newcomer to Advanced Squad Leader (ASL).
Big Changes in Berlin: East Germany in the Warsaw Pact
By Ian Birdwell
Well, it’s that time of year again to ponder what could have conceivably happened if the Soviet Union had tried to adequately equip the Warsaw Pact members with the latest military equipment instead of the dregs they received. You know, normal things.
The latest offering from Battlefront attempts to address that question in the Warsaw Pact supplement for Team Yankee V2, alongside the most important question for us in what Berlin would have done with this new bit of kit and how it changes the game for them in Team Yankee.
No Dice No Glory Episode 119: Tales of the Sail – Episode #25
Join Tyler, Glenn and Tom as they give some updates on their upcoming tournament in Maryland, and jump in for a deeper dive on the new addition to Blood & Plunder, “Fire on the Frontier” Lists are suggested, new units discussed, and Tom explains what not to do during a Social Studies job interview.
A Survey of WWII Rulesets Part 2
Editor’s note: this story was originally published September 2020, and is presented again for your enjoyment.
By Tom Gall
There are a good number of quality WWII rulesets in existence, let’s explore some of these rules, point out what their strong/weak points are and compare what might draw you to one over the other.
The rulesets considered in this article are : (FOW) by Battlefront, by Too Fat Lardies, by Warlord, by Plastic Soldier Company.
Each of these rules is generally company level actions with support, for the most part, feature individual models, and focus on the WWII era. All are D6 based. All have extra material that offer campaign experiences, lists, and flavor to feel like you’re been given command with a battle to win. All are either point costed and/or have a list building system which makes it easier to put together a game.
This week, we’ll look at two of the four: Bolt Action and Chain of Command. The other two systems will follow were published here.
Retrospective of Kingmaker, the Games
By Patrick S. Baker
“Peace, impudent and shameless Warwick, peace, Proud setter up and puller down of kings!” – William Shakespeare – Henry VI, Part III, Act III, Scene 3.
Besides being a great background for some of Shakespeare’s best plays, the Wars of the Roses make a fantastic setting for a great game: Kingmaker. Developed by Andrew McNeil and released in the United Kingdom in the fall of 1974 by Ariel Productions Ltd, a division of Philmar, Ltd. The front page of the rule book read in part: “
…. The game takes as its basis the concept that the dynastic struggle between the royal houses of Lancaster and York (called the Wars of the Roses) was, in reality, a series of brutal and bloody power struggles between factions of self-interested noble families, with the Yorkist and Lancastrian princes the pawns in a greater game of gaining control of the country in the name of one or the other monarch. Players control pieces representing the noble families as they seek power by a combination of military, political and diplomatic skills.”
Team Yankee Preview: Jeszcze Polska nie zginęła, The Polish Forces
By Mitch Reed
I was honored to help the team at Battlefront write the initial Polish list for Team Yankee. The new Polish lists in Warsaw Pact forces make the force (that I love to play) even better. While not blessed with tons of new kit, the update is one that fellow Polish players will really enjoy.
Coastal Patrol – WWII Small Ship Skirmish Rules
By Tom Gall
As someone that bought into the Cruel Seas rules and range by Warlord when it came out back in 2018, I was sad to hear that Warlord has paused the Cruel Seas system. We had been hoping for a second edition of the rules and repointed forces to help with balance. With that not happening in the near future, our local group started looking for a different ruleset to test the waters with.
Where does one with a range of 1/300 WWII MTBs look for a simple ruleset to play? Too Fat Lardies, of course. This article is about Coastal Patrol by James Schmidt. This was our local game group’s first experiment away from Cruel Seas while still using the line of boats from Warlord.