Preview: Littoral Commander- A Modern Wargame

By Mitch Reed

One great aspect of my “day job” is that I get to see some really innovative wargame designs and meet some very gifted designers. One such designer is Sebastian Bae, who I have written about before with his work in teaching wargaming at Georgetown University.

Sebastian invited me to see the games his students were working on this past December and I featured them right here on NDNG. One game which Sebastian designed is now available for presale and I wanted to make sure our community had the chance to pick this game up.

North Africa: Support For Your FOW Desert Germans

By Richard Steer

A lot of the focus on the upcoming North Africa release for Flames of War has been on the new units that have been added, and the historical units that haven’t been. This is understandable because as gamers we love having new toys to play with. One area that I haven’t seen much discussion about is the force charts in the book and the way that the source material for the compilation has been combined. In particular, the German support options have some subtle structural changes that are worth taking a closer look at.

Warlord Epic Waterloo – Vive L’ (tiny) Emperor!

by Troy A. Hill

“For the love of God! Troy! Here we are painting up stuff in 28mm and you go batshit crazy in 12mm…” was what one of my local gaming friends posted under the photo of my newly arrived Epic Battles French and British Waterloo sets on Facebook.

He might be correct.

Warlord Games took a gamble on their Epic Battles Scale, and its first incarnation with the American Civil War (ACW). And that gamble paid off big. The napoleonic era seemed to be the next logical entry into the Epic Battles line. So I wasn’t surprised when I learned that Waterloo was the next focus for Warlord.

But why such tiny figures? Warlord is known as the go-to company for 28mm historical (along with their friends the Perry Brothers, who fill the gaps around Warlord’s ranges.) Why produce such a small figure size that doesn’t line up with the other majorly produced conventional scale?

Master of Orion Series Retrospective (Part One)

By Patrick S. Baker

The early 1990s saw the release of many of the seminal games of what would soon be called the 4X (for eXplore, eXpand, eXploit, and eXterminate) PC game genre. Games like Armada 2525, Civilization, and the subject of this article, Master of Orion (MoO) were published some 30 years ago and still influence the genre today.

In fact, reviewer Alan Emrich named the game type “XXXX” in a 1993 preview of Master of Orion for Computer Gaming World (CGW). A year later Martin E. Cirulis in the same magazine shortened the term to “the four Xs” this later became “4X”. While MoO was not the first 4X game, that honor goes to Reach of the Stars released in 1983.

Still, it was Master of Orion  that “would define 4X gaming for years.”

Team Yankee COLD WAR Warrior Revisited the T-55 Tank

By Howard West

Background

With the “official” Team Yankee points reduced for this year’s US National events and with the changing META caused by the new NATO books as described in Tom Gall’s recent No Dice No Glory article on chasing the And since several other upcoming local tournaments have reduced point levels, in the following order 110, 94, and 70.

I wanted to see what a 2nd Warsaw Pact formation might look like and I started playing around with different formations and kept coming back to an old reliable T55/T54 Tank family. Team Yankee represents the T55/54 Family in 20 different tank and motorized infantry formations in 5 different books from the Soviets, East Germans, Czechs, Poles, Oil Wars(Syrians and Iraqis).

The Desert War of Advanced Squad Leader

The Desert War comes to ASL

By David Garvin

From the 10th of June 1940 until the 13th of May 1943, Axis and Allied armies struggled against one another across North Africa until the Axis surrendered 275,000 prisoners of war. Many of us know of many of the battles and famed figures of the war. Kasserine. El Alamain. Tobruk. Rommel. Montgomery.

They all evoke images of the hot, dusty sand and the sweeping tank battles across the desert. There are many games that depict battles in North Africa, but few do it at the tactical level. After how, how does one maneuver over a barren landscape bereft of cover? Well, the folks at Avalon Hill came up with a way to do this with their Advanced Squad Leader (ASL) series.

So that’s what I’m going to discuss: how tactical desert warfare is gamed using ASL and some of the implications of fighting in the desert. Finally, I will discuss how Multi-Man Publications have brought the desert back to ASL after 34 years.

App Review: Model Colors

By Richard Steer

Many wargamers that I know keep a recipe book, a notebook that is used to record which paints have been used for a particular project. This record is invaluable should the project be put on hold for a time, or ends up being extended at a later date due to new releases, as it avoids the question of “what on earth did I paint those with?”

Model Colors is a free iOS application that I have started using in place of my own recipe book. At its core is a paint library holding over 24,000 products from a wide range of manufacturers, which includes other types of products such as inks, pigments, and thinners. It also has a number of features that mean it can serve as more than just a catalog of the paints that you own.

North Africa: Revisiting the British Lists for Mid-War Flames of War

By Richard Steer

The North African campaign has always been the theatre of World War II that I have been most interested in, and specifically the British perspective of the conflict. This interest carried over into , with British forces in the Mediterranean has been my primary focus in the game.

To be honest, I was pretty disappointed with the first releases for FOW V4. Desert Rats and felt very lightweight compared to the previous lists for the African Campaign that we had been playing with, being the original North Africa compilation from 2009. That’s not to say that the V4 lists were bad. On the contrary, with the exception of the 17/25pdr anti-tank gun, Desert Rats was a reasonably historical representation of the most common British armored formations in Egypt and Libya in the middle of 1942. The British lists from Desert Rats were later expanded and re-released as Armoured Fist, which filled in many of the gaps, but the fact remained that the army lists had taken a step backward in detail and completeness under V4.

Big Developments for Grand Scale Napoleonic Gaming – David Ensteness interview from The Wargaming Company

By Tom Gall

January 2nd 2022 The Wargaming Company announced series 3 of Et Sans Résultat (ESR) their Napoleonic results for playing grand / epic scale Napoleonic conflicts. That’s not all,  on December 29th The Wargaming Company announced their own line of 10mm figures was coming. a few of the initial images that David Ensteness from The Wargaming Company had shared.

These two developments make 2022 a pretty exciting year for grand-scale Napoleonics. I have a fondness for the Napoleonic era, there are some good rulesets out there from Empire to Sharp Practice but none scratch the itch for large-scale battles like ESR. For me, ESR is my go-to system for these large battles. Besides the rules, The Wargaming Company has a great lineup of campaign guides that includes very impressive uniform guides for painting your armies.