By Michael Rafferty
D-Day Upon Us – D-Day +10 Battle Report Part 2: The Revenge of Zombie Whitman
It was Saturday morning and time to start the battle. I divvied up the sides as people arrived, those getting here early were able to pick the forces and the last arriving got assigned the remainders. We had 11 people for the event, making it one of the largest for our local group this decade! Ok, this decade is only four years old, and we haven’t run many events, but I was happy with the turnout.
The Allies had the first turn, since they were the ones on the offensive. Against Caen, the 101st’s first company came on and started moving on the Fallschirmjager. In retrospect, I probably gave everyone too much artillery, but I definitely gave the Fallschirmjager too much. They were also entrenched in the city and surrounding area, so they were hard to kill. This brings us to a house rule we used for this event and will use going forward.
In order to speed up play and allow things to die quicker, we changed bulletproof cover. Instead of forcing a firepower roll, creating a separate roll for every failed save, we had it give the team a +1 to their save. This made play smoother, which letting weapons like machine guns do more damage. There were a lot of Fallschirmjager and not many died to the initial Allied shooting in Carentan, but more died than would normally happen. By the end of the game, the paras were pushing the Germans out of Carentan but had taken heavy loses.