No Dice No Glory Episode 95: Tails of the Sail EP17

Join Glenn, Tyler and Tom as they continue their Blood and Plunder journey through a variety of topics. We continue to discuss the art of the sea battle and answer listener questions, make a big announcement about a joint Firelock, Blood and Pigment and No Dice No Glory Venture; A GLOBAL CAMPAIGN beginning on June 10th!  Someone finally loses a bet, and will suffer the consequences. Glenn and Tom also announce a Trivia winner this week along with a new question for those with some solid googling skills. Thanks for joining us for our Tales of the Sail this month!

Review: Stalingrad- Inferno on the Volga

By Mitch Reed

Seems like I am playing a lot of games about Stalingrad recently. I recently wrote a review of the digital port of David Thompson’s Pavlov’s House and that got me to pull out a game in my collection that I have yet to get to the table. Stalingrad: Inferno on the Volga by was a game that was funded via Kickstarter in 2018 and received a lot of buzz. I missed the Kickstarter campaign, but I was able to get the deluxe Kickstarter version unopened from someone on Facebook of all places. I was not only glad to get this game to the table, but equally as pleased to find that the buzz behind it was well deserved.

Flames of War: Mid-War Hungarians Spoiled

By Mitch Reed

Hungarians recently were added to the late-war period with the release of the book for Following the Finnish we now have the Hungarians making an appearance for the mid-war period. The new expansion comes in a 36-page booklet and gives you a lot of options if you want to field a Hungarian MW force.

The Canadian Advanced Squad Leader Open

By David Garvin

In May of every year since 1997, the (CASLA) has hosted an (ASL) tournament. This started as the brain child of the late of the Winnipeg ASL club. Last year’s event, won by Carl Nogueira of Massachusetts, was to be held in Fredericton, New Brunswick; however, Mother Nature had other plans and we are still feeling those effects.

COVID-19 wasn’t enough to completely stop the tournament, and through the use of the freeware program , the show indeed went on. This year, the 25th n (CASLO) was once again hosted by the crew out of Winnipeg. Where last year’s tournament was a last minute effort by the tournament director, this year’s online tournament was a full-on plan by CASLA’s committee as a whole. As such, the event was not held over a single weekend, but rather throughout the month of May.

Blood and Plunder: Organized Play Kit

By Mitch Reed

One of the greatest things about Blood & Plunder is the rich historical background the game recreates. The early colonial Americas features some amazing stories that centered around some larger-than-life characters who still hold our imagination today. The team at Firelock brings this history to you with their organized play kit which features unique missions and characters in a linked narrative campaign which is available for free from the website.

HUSZAR: Late War Hungarians in Flames of War.

By Scott Roach

I know for a lot of players out there, the long awaited Hungarian Late War Book for Bagration is out. As a long time Hungarian player, my second Army I ever put together I believe, I have been eagerly awaiting this book update.This article will look at and talk about the base formations within the Bagration Book. It will look at the different base styles of formations and the support options that are available. The article will not look at the Hungarian Cards. These will be provided in a separate excellent article provided by Ian Birdwell from No Dice No Glory.

So lets get started. Firstly lets talk about the Hungarian Special Rules. There are only the two. Firstly, Huszar. Teams with the ‘Huszar’ special rule have a reduced motivation rating when testing to use the follow me movement order. The second rule is ‘Home Defence’. Teams with this rule have an improved last stand rating.

Creating Memories in Advanced Squad Leader

By David Garvin

Games that create memories are what we as wargamers strive for. Such games capture the imagination and immerse the player in the game. No longer is are the players sitting by a table at home, but rather their imaginations have taken them to some far away battle! For my money, no other game captures the imagination like . This game, first released in 1985 by the now-defunct Avalon Hill (but perpetuated by ), is a tactical wargame of the hex-and-counter variety.

The battles are primarily from the Second World War; however, it has since expanded to include the Korean War. Each player maneuvers his squads, crews and AFVs and guns across generic and historical battlefields in games that can last anywhere from 30 minutes to several hours or even days. Practically every game will end up with a narrative that will leave an indelible mark in the players involved.  Allow me to illustrate.

The date was 14 September, 1942, and as the German battalion commander, , I was leading an initial attack in Stalingrad in the historical scenario “In Sight of the Volga”. The simulated battle was noteworthy for several reasons. My opponent, Will, ended up being reluctant to try for his Molotov Cocktails (A 22.6).

Spruce up your Plunder: Accessories from Firelock Games

By Mitch Reed

As gamers we often know the basic requirements for the games we play; models, terrain and a rulebook. However, many games also require game aids that not only help you play, but they also add to the aesthetic experience of the game. Gamers often pride themselves on items like tokens, dice and decks, and with all of games’ in catalog, you have some excellent accessories to choose from.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.