HUSZAR: Late War Hungarians in Flames of War.

By Scott Roach

I know for a lot of players out there, the long awaited Hungarian Late War Book for Bagration is out. As a long time Hungarian player, my second Army I ever put together I believe, I have been eagerly awaiting this book update.This article will look at and talk about the base formations within the Bagration Book. It will look at the different base styles of formations and the support options that are available. The article will not look at the Hungarian Cards. These will be provided in a separate excellent article provided by Ian Birdwell from No Dice No Glory.

So lets get started. Firstly lets talk about the Hungarian Special Rules. There are only the two. Firstly, Huszar. Teams with the ‘Huszar’ special rule have a reduced motivation rating when testing to use the follow me movement order. The second rule is ‘Home Defence’. Teams with this rule have an improved last stand rating.

Creating Memories in Advanced Squad Leader

By David Garvin

Games that create memories are what we as wargamers strive for. Such games capture the imagination and immerse the player in the game. No longer is are the players sitting by a table at home, but rather their imaginations have taken them to some far away battle! For my money, no other game captures the imagination like . This game, first released in 1985 by the now-defunct Avalon Hill (but perpetuated by ), is a tactical wargame of the hex-and-counter variety.

The battles are primarily from the Second World War; however, it has since expanded to include the Korean War. Each player maneuvers his squads, crews and AFVs and guns across generic and historical battlefields in games that can last anywhere from 30 minutes to several hours or even days. Practically every game will end up with a narrative that will leave an indelible mark in the players involved.  Allow me to illustrate.

The date was 14 September, 1942, and as the German battalion commander, , I was leading an initial attack in Stalingrad in the historical scenario “In Sight of the Volga”. The simulated battle was noteworthy for several reasons. My opponent, Will, ended up being reluctant to try for his Molotov Cocktails (A 22.6).

Spruce up your Plunder: Accessories from Firelock Games

By Mitch Reed

As gamers we often know the basic requirements for the games we play; models, terrain and a rulebook. However, many games also require game aids that not only help you play, but they also add to the aesthetic experience of the game. Gamers often pride themselves on items like tokens, dice and decks, and with all of games’ in catalog, you have some excellent accessories to choose from.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.

Victory at Sea A Naval Newbie’s first look

By Troy Hill

Many years ago, when I was a wee university gamer lad, I witnessed a spectacle I’d never seen before. The student union’s grand ballroom taken over by fleets of model ships, model planes on stands, torpedos, and gents with reams and notebooks full of charts and graphs, and even several pocket protectors full of colored pencils.

They were playing Fletcher Pratt’s Naval Wargame in large scale in a game that took almost two and a half days. It was a daunting first exposure to naval wargaming. One that kept me out of that genre of the hobby until John Stallard and his crew at released .

Warlord’s newest addition to their WWII line up premiered in the midst of the world’s lock-down during the pandemic. Our own local gaming scene was mostly socially distanced games in people’s garages or basements, so I didn’t worry about investing the time nor fund in the game. Until now.

Now I’m interested in , and just received my hardcover rulebook.

Before I decided whether to invest in yet another game (Warlord keeps putting out good ones, and my mountain of minis keeps growing) I wanted to read the rules, see the various fleets.

Overview: Bagration Axis-Allies

By Mitch Reed

The Germans are no longer going at it alone for late war with the addition of the Bagration Axis-Allies book that brings the Hungarians, Romanians and the Finns into . Many gamers have been eagerly awaiting these forces to come back into the game and now their wait is over with new book that contains three of the most important allies that Germany had in the Second World War.

100pt late war flames of war battle report

by Dennis ‘Matt Varnish” Campbell

Editor’s note: Dennis and Jon played this game over two months ago. But we’ve had enough FOW and TY news (books, tourneys, etc) happen that we left this report in the stack for a while. Or, we’ll blame the courier pigeons that took the lazy route from the front, and stopped off for a nosh, then a holiday enroute to NDNG HQ

25 Year Retrospective of the Close Combat Series (part three)

By Patrick S. Baker

The first phase of the Close Combat game franchise came to an end in 2000 with the fifth game in the series, Close Combat V: Invasion: Normandy. Business and management issues left the franchise’s future in doubt, with only three developers still at Atomic still working on it.

Then came the United States Marine Corps (USMC) to the rescue. Militaries worldwide have used “serious games” as training tools ever since the early 19th Century when Kriegsspiel (wargame in German) was created for the Prussian Army. The American Military was impressed by the Close Combat games, especially the realistic physiological modeling. So, in 2003 the USMC reached out to Atomic to see about building a Close Combat game as a training aid.

In 2004 the USMC and Atomic partnership produced Close Combat: Marines: “A tactical decision-making simulation of modern warfare”, the game was released in the September 2004 issue of the Marine Corps Gazette. It was used as a tactical instructional tool for junior leaders. A civilian version of the game was released in 2004 as Road to Baghdad. This was the first post-World War Two entry in the franchise and the only one without Close Combat in the title.