Blood Red Skies Goes Digital

By Mitch Reed

Porting tabletop games to digital is a hit or miss endeavor. Sometimes the developers get it right and sometimes we end up getting a game that just fails. Recently acquired the rights from Warlord Games to bring the aerial combat game Blood Red Skies to the small screen. How well this will turn out remains to be seen, but my talks with some insiders make me feel confident that this port will not crash and burn.

Ranging In – an artillery primer

By Robert Kelly

This article originally appeared in WWPD many years ago.  I thought it would be worth dusting it off and updating it for those who missed it the first time or are new to the game.

In  all you have to know about ranging in on a target is that you have to have guns available, an observer with eyes on the target and that you have to roll dice. In real life, it was a bit more complicated than that, but not much. Having served 18 years in the Royal Canadian Artillery I’ll explain how the Commonwealth artillery would have ranged in, but the same principles apply to other countries as well.

Red Menace Reviewed: Or How I Learned to Stop Worrying and Love the B-58 Hustler

Dr. Strangelove is my favorite film of all time. While a grim satire of nuclear war and the dangerous consequences of nuclear weapons, it’s hard to deny it: being a B-52 guy in the late 50s and early 60s seems awesome. I’ve played board wargames for about fifteen years, and when I heard that Red Menace was about commanding B-52s in “Nuclear combat, toe-to-toe with the Russkies,” I jumped at a chance to play. is a production by Battlespace Games- an indie shop with a few titles, all available through their . The creator, R. Brent Ward, described it as being not 100% realistic, but more about the feel of the era—in that capacity, I think he nailed it.

Review: Oak & Iron Expansion Deck Vol1

The developers from Oak & Iron went right back to work on how they can improve their game as COVID-19 shut down most of the country. Normally the shuttering of local game stores would put game improvements on hold since no one is playing. However, the team at Firelock looked at how they can leverage technology and allow players to play this brand-new game in a safe environment. The Firelock team leveraged online “sandbox” platforms to allow players to enjoy the game despite being locked down and got to see what needed tweaking and what the community wanted to see added to the game.

Soviet ZSU M17 AA (SBX78) Platoon Review

By Tom Burgess

Battlefront is continuing to expand its plastics range now adding Anti-Aircraft options to its Soviet Late War line. As these are now a formation unit in most motorized/mechanized Soviet Late War formations, they have become a bit of a “must have” that I did not have. So I decided to pick up a box to add to the T-34/85 Soviet Tank Battalion I planned to run in the 2020 US Flames of War Masters Tournament. I eagerly awaited for these to show up at my local game store, Hard Knox Games.

Painting Waffen SS Erbsenmuster Camouflage

Related imageBy Kreighton Long

No World War Two military incorporated camouflage as extensively as Germany. Most rivet-counters/armchair historians can eyeball camouflaged German infantry and reliably tell you what branch of the German armed forces the camo-clad trooper served.

This is especially true for the Waffen SS. From their first actions in Poland in 1939 through the fall of Berlin in 1945, the SS was equipped with camouflage uniforms that visually set them apart from the Heer and Luftwaffe ground troops.

Unfortunately for tabletop wargamers, painting the different camouflage patterns of the Waffen SS can be an intimidating challenge. Personally, I held off painting my first SS infantry for years after entering the hobby due to a lack of self-confidence.

Since working up the courage to attempt painting SS camouflage, I completed numerous iterations, each time learning how to suck less next time.

Tom’s First Victory? – A Blood and Plunder Battle Report

By Tom “Chairborne” Mullane

 

It’s been a long journey for me over the past 2 years. Travel down the rabbit hole of a new game system never comes cheap, and I’ve found myself pretty immersed in Blood and Plunder since Mitch Reed showed me how to play all those years ago. Since I started playing the game, both with friends and in tournaments I’ve had a tremendous amount of fun. I’ve made new friends, gotten to interview a premiere pirate historian, started a podcast, and even run demos for a company for the first time at a con. But one thing has eluded me. Over countless games and demos, I have never won a game. But this past weekend, I felt a change in the air. Maybe this weekend was my moment. Maybe the curse Tyler Stone put on me by talking to that witch in the Denny’s parking lot could finally be broken? I’d have to play the game to find out….