Return of the 21st Panzer


Jeff Mayo and company always put on a good show up in New Hampshire. If you haven’t gotten the chance to play up here in the North East in a while, come to Black Moon games in Lebanon. I’ll be there and I’m hoping to bring some friends. email Jeff and let him know you’re coming, we have a few spots left. Join the fight and check out the event on our forums today (link below).
By Paolo Paglianti
The new Team Yankee V2 rules arrived with few surprises: we already knew they essentially would have been the Flames of War (FOW) V4 updated for the Cold War era. However, in the rule book we find a lot of references to the new British army book, scheduled for next February. So, lets have a look at this update order of battle.
Guess what? When the new Team Yankee V2 rules come to the picking your force scheme, the example is straight from the new British book. So, even if we dont have all the elements, we can a pretty good idea of our future British army will be, or if we play something different what we can face next year with an opposing player deploying the British Army.
By Tom Gall
Images by Tom Gall and Troy Hill, some courtesy of BattleFront
Team Yankee is a WWIII miniatures game set in approx the 1980s covering almost all aspects of modern warfare tanks, missiles, helicopters, strike aircraft, RPGs, it’s all in there.
The game over the past few years has matured substantially with forces that cover NATO (US, UK, ANZAC, Canada, French, Dutch, West Germans), WARPAC (Soviet Union, Poland, East Germany, Czechoslovakia) and Mideast nations including Syria, Iran, Iraq, and Israel.
This article is all about version 2. What’s new? What stays the same? Throw some screaming big hair metal/punk/rock power tunes into the stereo, crack open a can of new coke and let’s get to it.
The Great War games keep rolling out and for junkies of the conflict are in gaming heaven. The next big release is coming to your PC and it is a remake of one of my favorite games; Strategic Command Great War. For those of you who have not played any games in the series (WW2 came out exactly a year ago) they cover conflicts at the strategic level, so you not only control vast armies but also control the means of production, diplomacy and technological improvements of the nation you play.
Welcome to our new podcast focusing on all things Firelock Games. In Volume 1 we have Tom “Chairborne” Mullane and a new podcast but a long time friend Glenn “Dutch” Van Meter. In today’s episode they talk all about Blood and Plunder and all the other Firelock products you love!
By Troy A. Hill
Images by Warlord Games, or as noted
Warlord has released yet another blockbuster game this year. My painting table doth overfloweth with models I’m itching to paint to get onto the gaming table.
image and painting by Jon RusselJoining my fleet of 14 brigs attached to golf-tees, all in various stages of painting, my seven frigates awaiting rigging and sails, my Cruel Seas R-boats, more PT boats, F-lighters, as well as my Soviet Yaks, British Hurricanes, and a multitude of German fighters for Blood Red Skies (not to mention my neglected armies of British Bolt Action Tommies and their guns and vehicles)… now I have to paint up a load or two of Judges, Fatties, Block Gangs, and other Big-Meg denizens.
Yes, the Judge Dredd game has arrived, and it looks sweet enough to entice a gaming binge of Fattie proportions. (For the uninitiated, Fatties are a “gang” within the Dredd verse. Bazooka barfing is a special ability… see below for details.)
By Pete Harris, Derby, UK
I have been playing FoW Great War since it first came out and for several years my colleague Richard Robinson and I ran participation Great War games on the UK wargames events circuit. The new Great War V4 book has really increased my commitment and I now have British, German Stoss and American forces. For some months now we have been working on several sets of additional rules to cover areas that GW does not currently address such as aircraft, off-table artillery, and special trench warfare rules. The link at the end of this article will take you to the first set of rules for using aircraft in Great War. Hope you find them interesting.
We are live from HMGS’s Fall-In 2019. We also add a new voice to the NDNG podcast crew, Scott Roach. In this episode we talk to Mike Tunez, Kai DeVane and Rufus DeVane from Firelock Games and we talk about Blood and Plunder, Oak and Iron and the yet to be released Blood and Valor.
Version 2 of has been out for a bit now and while I’ve been itching to play to experience the changes first hand, life had other plans.
Finally this past week Eric and I were able to get together at D6 games in Rochester MN, and play a few matches. As we’d both played the original, we none the less started out with the intro game found in the book using their force suggestions. This meant a mirror match with each of us having a Samurai character, a bowman, a musket man and a group of 3 spearmen. In game terms, 11 points a side which is a modest force.