Basing with Baking Soda and CA Glue

by Troy A. Hill

Wait? CA glue?

That stuff we curse at every time we instantly bond our fingers to the model we’re holding? And what’s this about baking our bases?

No worries, mate! Just a lesson I learned from “Uncle Atom” over at the Table Top Minis YouTube channel. You can catch

Having a Great Time Playing the Great War

Part of what we do here at NDNG is to bring excitement into our hobby and reach out to the community to get them to enjoy all the great games we play. Part of this is holding demo games whenever possible and I recently had the opportunity to hold a demo of the new Great War book at in Ashburn Va.

Holding a demo at this store seems fitting, my first taste of was playing FOW-1918 at a convention hosted by the owner of Huzzah Chris Huhn almost ten years ago. I asked Chris, who is a huge Great War fan if I can hold a demo at his store and he quickly found me some space at his store.

The Best Defense is a Good Offense BATREP FOW

By Ian Birdwell

After having all of my time the past few weeks eaten up by “real life” and “responsibilities”, I was finally able to take some time to head over to the club to play a game.

Challis, one of club members, has also been waylaid by the same things I have been and hadn’t had an opportunity to play his soviets since August of last year (Check out the battle report here ) we were fixing for a friendly throw down.

Given our mutual love for all things Eastern Front, we opted to throw down with 109 point forces from Red Banner and Desperate Defense (check out the release article here ).

Neptune Rising: The Resurgence of Naval Wargaming

My first real foray into miniatures was with naval games and to this day I have almost 325 dreadnought period ships in 1/2400 scale. Even now I love playing naval games and I have been on luck over the last few months with some great naval wargames either hitting the market or in pre-production. Are naval war games making a comeback? Or are these new games just the latest editions in a very popular segment of our gaming community.

Tanks The Modern Age

Right now, you can play a lot of rulesets: every history age, from chariot warfare to modern skirmish, sci-fi, and fantasy, any scale from 6 mm to 1/48. However, if you are an “aged” wargamer in his thirties or forties, you’ll probably have been looking for a ruleset to play with younger players. They could be those teenager guys at the club still playing Warhammer 40K and lingering on something deeper or different, or your own kids who’ve seen you playing obscure rulesets like so difficult to understand when you don’t know exactly what is happening on the table, but still wanting to “play with daddy”.

Tanks: The Modern Age (TMA) is a really good solution. It’s a fast, inexpensive set of rules (24 Dollars or 23 Euros) for tactical skirmishes. You can play almost everywhere since it needs a relatively small surface, and you can reuse your Team Yankee vehicles (or FOW ones, if you prefer the original Tanks, set in WW2 – the rules are pretty the same). Most importantly, you can teach the rules in 15 minutes even to your grandmother in law.

City Fight thoughts and experiences

By Benny Christiansen

Table setup before the fight. We did not have a lot of city terrain available, so we had to do with this.

One of the things I enjoy doing is to experiment. City Fight rules, found in the back of Enemy Of The Gates and Iron Cross books, were very interesting for me. I was preparing for a tournament at the time and thus did not have the time to pay much attention to them.

Going through the rules, I noted a few things before my first games.

First, smoke barrage seemed very effective. Filling a room with smoke seemed a good way to protect your assaulting units. Assaulting teams benefit from concealment and bulletproof cover when assaulting rooms, and with smoke, it could be potentially very, very difficult to stop an assault.

I really wanted to find out more about this, so I decided there and then, to make sure I would test a list that could fire smoke.

 

Rubble and Tree lines are suggested terrain features, and I have realized that in V4, I really love the infantry, and so I could see a chance to throw loads of infantry on the table and have fun.

Painting a FOW Army: how to field totally unique tanks and vehicles

D-Day is coming! In June (could be any another month?) Battlefront will publish army lists for the Normandy landings, effectively starting the Late WW2 period. After years fighting with “hit on 3+” and “test morale on 5+”, US troops will finally get much better, with tanks able to worry the German counterparts. For this reason, I began to assemble my new US army, with a mix of Mechanized infantry, Shermans, M3 halftracks, 105mm artillery, and M10s to punch enemy armour. But I also wanted a “personal” army, something really unique. Each tank with a different layout, each infantry base with a personal touch.

In this first half of the US Late Army painting guide, we will see how to customize your tanks (they can be German or Russian, obviously) with some tricks and advice to have flags, sandbags, and nets where you want.

Merkava – The Israeli Defense Force in Oil War

by Tom Burgess

The Israeli Defense Force (IDF) makes its third appearance in the Team Yankee/Flames of War universe in Oil War. Having been an IDF player in the Fate of a Nation (1st and 2nd Ed), I volunteered to review them in Oil War. I was particularly keen to see how much of my previous Fate of a Nation collection would carry forward to the circa 1985 period.