City Fight thoughts and experiences

By Benny Christiansen

Table setup before the fight. We did not have a lot of city terrain available, so we had to do with this.

One of the things I enjoy doing is to experiment. City Fight rules, found in the back of Enemy Of The Gates and Iron Cross books, were very interesting for me. I was preparing for a tournament at the time and thus did not have the time to pay much attention to them.

Going through the rules, I noted a few things before my first games.

First, smoke barrage seemed very effective. Filling a room with smoke seemed a good way to protect your assaulting units. Assaulting teams benefit from concealment and bulletproof cover when assaulting rooms, and with smoke, it could be potentially very, very difficult to stop an assault.

I really wanted to find out more about this, so I decided there and then, to make sure I would test a list that could fire smoke.

 

Rubble and Tree lines are suggested terrain features, and I have realized that in V4, I really love the infantry, and so I could see a chance to throw loads of infantry on the table and have fun.

Painting a FOW Army: how to field totally unique tanks and vehicles

D-Day is coming! In June (could be any another month?) Battlefront will publish army lists for the Normandy landings, effectively starting the Late WW2 period. After years fighting with “hit on 3+” and “test morale on 5+”, US troops will finally get much better, with tanks able to worry the German counterparts. For this reason, I began to assemble my new US army, with a mix of Mechanized infantry, Shermans, M3 halftracks, 105mm artillery, and M10s to punch enemy armour. But I also wanted a “personal” army, something really unique. Each tank with a different layout, each infantry base with a personal touch.

In this first half of the US Late Army painting guide, we will see how to customize your tanks (they can be German or Russian, obviously) with some tricks and advice to have flags, sandbags, and nets where you want.

Merkava – The Israeli Defense Force in Oil War

by Tom Burgess

The Israeli Defense Force (IDF) makes its third appearance in the Team Yankee/Flames of War universe in Oil War. Having been an IDF player in the Fate of a Nation (1st and 2nd Ed), I volunteered to review them in Oil War. I was particularly keen to see how much of my previous Fate of a Nation collection would carry forward to the circa 1985 period.

Iran in Oil Wars

The history of the Iranian government since the 1979 revolution has been….complicated. And in the case of this part of the oil wars book, the fluff provided gives an appropriately involved and messy political history worthy of the 3rd World War environment of the book.  The Iranians make a devil’s bargain with

their Soviet overlords, and find themselves in a slugging match with many other nations across the desert.  Because of the nature of the varied assistance, they have received from 1st world and 2nd world allies over the past several decades, Iran is a hodgepodge of different tanks, equipment packaging, and weapons systems.

Iraqis and Syrians in Team Yankee: Oil War

By Dennis Campbell AKA Matt Varnish

Hello everyone,

Let’s talk about Iraq and Syria in Team Yankee. While we will not discuss politics at all in this article, when you think of Villains of the late 20th century, the regimes of Iraq and Syria certainly are at the top of the list.

So why play them?  For me, I tend to run ‘the bad guys’ stemming from my little brother always wanting ‘the good guys’ as toys (he wanted GI Joes, so I played Cobra, he wanted Rebels, so my figurines were Imperial for Star Wars, etc) and since then, my tendency to play bad guys translated to other games such as Warhammer and 40k, and now to Team Yankee. I am currently re-painting my old Soviet force into Syrians, and as you can see, I even have the terrain ready to go:

Oil Wars Reviewed and Spoiled

By Chris Jackson

It’s almost here. The long-awaited Oil Wars hits the shelves in a few short days. I have been lucky enough to get a sneak peak at it and more importantly, I have permission to share what I have seen.

Oil Wars covers the armies of the Middle East at the time of the fictional WWIII portrayed by Team Yankee. Iran and Iraq have been at war for four years and both find their armies rejuvenated by an influx of equipment, advisors, and direct support from their respective superpower benefactors.

Duel in the Desert: A Funzie Event Recap

, in sunny (and smoggy) Los Angeles California was recently home to a 28mm scale face-off between Rommel’s DAK and a mixed band of allies. The event was hosted by NoDiceNoGlory.com, with prize support from , and , and the chapter. This event was played with the Bolt Action rules set and featured armies primarily from the Western Desert book released last year by Warlord Games.

The event was inspired by Brad at the and based loosely on his event, Suns Out, Guns Out down in Australia, as well as inspiration from the gents at the . Even though we ran the event with tournament style, one-on-one games on 4×6-foot tables, the goal of this was for to compete for the overall victory of one’s side, and not try to dominate each game to be the top player.

To The Strongest, a board game with miniatures

We’ve recently seen how : a deep simulation for ancient/medieval warfare, with a manual written in a precise, . Now it’s time to go easier, with a fresh, modern set of rules you can read and understand without Britannica encyclopedia support, and be able to play at a decent level in a couple of hours – and we also had a chat with Simon Miller, the author behind the rules. Time to have a look at To

Precision in Advanced Squad Leader

What does it mean to have precision? Some may equate it with accuracy, but that is, well, inaccurate.  Consider the following: an armed force has a target in a building. Their 155mm round may hit the target accurately, 99 times out of 100; however, if the resulting blast levels the five adjacent buildings, was the effect precise? Not in the least! In order to be precise, one must first be accurate and then one must ensure that the effects are only those desired.