To The Strongest, a board game with miniatures

We’ve recently seen how : a deep simulation for ancient/medieval warfare, with a manual written in a precise, . Now it’s time to go easier, with a fresh, modern set of rules you can read and understand without Britannica encyclopedia support, and be able to play at a decent level in a couple of hours – and we also had a chat with Simon Miller, the author behind the rules. Time to have a look at To

Precision in Advanced Squad Leader

What does it mean to have precision? Some may equate it with accuracy, but that is, well, inaccurate.  Consider the following: an armed force has a target in a building. Their 155mm round may hit the target accurately, 99 times out of 100; however, if the resulting blast levels the five adjacent buildings, was the effect precise? Not in the least! In order to be precise, one must first be accurate and then one must ensure that the effects are only those desired.

Team Yankee User Content: The Turkish Army

With the release of Oil Wars,  the new book for just about to be spoiled in about a week we here at NDNG want to give you another force to use with this new release. Manning the southern and eastern most flank of NATO sits the Turkish army, ready to fight against the USSR. However alongside this threat the Turkish nations sits near other hot-spots of the mid 1980’s. Turkey also borders the nations of Iraq and Iran, two nations that are represented in the new Oil Wars book.

The Honved at Home: Hungarians of Fortress Budapest Spoiled!

By Ian Birdwell

By mid-1944, the Red Tide sweeping across the plains of eastern Europe had finally begun to lap the borders of Hungary.

By August, Romania had switched sides, Hungary was being invaded, and it looked like Germany wouldn’t quite be able to get everything under control.

The fighting in Hungary represents one of my favorite periods in WW2. It’s the junction of almost every nation fighting in Europe. Hungarian infrastructure was destroyed by US and British bombing after all. Taking center stage was the fighting in and around Budapest.

This is the setting for warlord’s latest theater book for in Fortress Budapest.

Now as far as this review goes, I’m going to be taking you all through the broad strokes of the Hungarian section of the book. I’ll go through the new units added into the Hungarian arsenal and the brand new theater selectors able for the Honved!

Preview: DEFCON ZERO; Realistic Modern Combat

BATTLE REPORT: DEFCON ZERO
EASTERN SYRIA, NEAR FUTURE
SYSTEM: DEFCON ZERO

Eight Russian contractors crouch against the wall, preparing to rush into a building. Eight men—each veterans of countless undeclared wars—know their enemy awaits on the other side. It’s unclear what unit the American infantrymen belong to, but they’re well-trained, well-disciplined, and a threat. That’s what brought the Russians here in the first place—an Iranian-backed oil concern paid Vladivostok Security Solutions a hefty fee to clean out the American military presence. As the squad leader gives a hand signal, asking for ready, gunfire erupts from the flank.
A squad of American infantry has infiltrated unnoticed, and opened fire on the Russians. Two men go down screaming while the unit returns fire. In a matter of minutes, the gunfire ceases, and the only sounds are the cries of the wounded.

This is DEFCON-ZERO in a nutshell. It captures the grisly bleeding edge of modern warfare.

Great War: The French, Americans, and Belgians

The staff here at NDNG is so excited that is updating the Great War book for all of those like me who love all things Great War. As you have seen in our previous articles the new book is bigger and better than the previous version; all the rules are updated to the V4 standard and you have a lot of new forces to play with.

I had the honor of helping the crew at Battlefront put together this book and I want to share some of the amazing forces you can now play on your table. In this article, I will go over the changes to the French and American forces as well as introduce the Belgians to the fight.

Bat-rep Cruel Seas day at D6 Game, or how organized play for Cruel Seas is a lot of fun

By Tom Gall

Saturday February 23rd, seven of us gathered at D6 Games in Rochester to play some Cruel Seas. Seven became eight, then nine as people watching became interested in the action on the table top.

We used the to play some games. We didn’t call it a tournament, but I was looking to validate a number of the missions to continue to try and eek out any bugs. (Note this document is player generated and not official by Warlord games.)

The great attribute of this kind of play is, people can just show up with an agreed to point costed fleet for a day of Cruel Seas gaming.

Across the Flames, Star Wars Armada, X-Wing and other communities, it’s a pretty popular and fun style of play.

Here Chuck getting in his first game with his Germans is taking on Pat’s scratch built Finns.

The mat is by F.A.T. mats and you can purchase from the firelock games website. It’s 4’x6′ which in my opinion is a perfect size for Cruel Seas.

Infanterie Vor! German Forces in Flames of War Version 4’s Great War

by Tom Burgess

As Battlefront expands its Version 4 rules back to the battlefields of the Great War, Germany still remains the only representative of the Central Powers in the new lists. Though not as well equipped with tanks and armored cars as many of the Allies in the book, the German lists offer some interesting options for both previous and new German players.

The two lists options in Version 3’s Great War for the Germans has now been expanded to four list types in Version 4. These are the Infanteriekompanie, the Stosskompanie, the Jägerkompanie, and the Siegfriedstellung. The fist two of these will be familiar to previous German Great War players.  The Jägerkompanie is an elite “light” infantry unit while Siegfriedstellung is more of an economy of force unit used to hold defensive positions.