FOW LW Battle Rep: It Paras vs US TD

By Benny Christiansen

As FOW V4 was released, I still remember that surprise I felt when I found out just how mobile the game became. Mobile is a word that contains value based on your own point of view. In this case, I am thinking of the infantry and the amount of movement they made. In my V3 games infantry tend to stay stationary and in competitive situations, I would have a certain way I would deploy my infantry platoons to optimize my defensive position. After deployment, they would rarely – if ever – move.

Under V4 rules, my infantry will, in most of my games, be forced to move a lot. Under the V4 system, I see only benefits in moving them (in general). Standing still is an invitation for destruction. But such claims are easy to make and hard to prove. So I will try to make an example via a game I played recently.

The Science of Wargaming: Playtesting

I have a lot of experience in playtesting everything from miniatures, board wargames and even video games over my years in gaming. I also go out and seek opportunities to playtest when possible and my reasoning is simple, I want the community to enjoy their gaming experience as much as possible.

Over the last few weeks I have been playtesting the upcoming battleship game Heart of Leviathan (HoI) and someone asked me how I planned to play test this game. I thought the advice I gave was worth sharing it with the rest of the community.

Team Yankee Syrians, First Tournament Experience

By Matt Varnish

The lads from Montreal had their second annual Team Yankee tournament (I missed the first one) at JacHOBBY in Laval, a suburb of Montreal.  Their guys have come down to Ottawa for Canadian Nationals, so we returned the favour and crashed their tournament with myself, Rob, Scott and Andrew B.

The Store and Terrain

First of all, the store is fantastic, and they are the local seller of terrain and accessories.

I’m going to pimp their stuff despite not getting paid or anything, we spoke to the main guy, he basically designed 40k, WFB, RPG dungeon tiles and walls, Necromunda, and now has some 15mm stuff, seen below:

 

FOW Tactical suggestion: Red Banner Gunline

By Benny Christiansen

Having played a few games with less than 50% win rate, I have decided to try and find a stronger list. One of the things that I have thought about earlier is the “Gun line”. Many of the lists in FOW MW are mobile and flexible. I find MW to be a game of mobility, but I have decided to test that requirement by making this Gun Line list.

Basing with Baking Soda and CA Glue

by Troy A. Hill

Wait? CA glue?

That stuff we curse at every time we instantly bond our fingers to the model we’re holding? And what’s this about baking our bases?

No worries, mate! Just a lesson I learned from “Uncle Atom” over at the Table Top Minis YouTube channel. You can catch

Having a Great Time Playing the Great War

Part of what we do here at NDNG is to bring excitement into our hobby and reach out to the community to get them to enjoy all the great games we play. Part of this is holding demo games whenever possible and I recently had the opportunity to hold a demo of the new Great War book at in Ashburn Va.

Holding a demo at this store seems fitting, my first taste of was playing FOW-1918 at a convention hosted by the owner of Huzzah Chris Huhn almost ten years ago. I asked Chris, who is a huge Great War fan if I can hold a demo at his store and he quickly found me some space at his store.

The Best Defense is a Good Offense BATREP FOW

By Ian Birdwell

After having all of my time the past few weeks eaten up by “real life” and “responsibilities”, I was finally able to take some time to head over to the club to play a game.

Challis, one of club members, has also been waylaid by the same things I have been and hadn’t had an opportunity to play his soviets since August of last year (Check out the battle report here ) we were fixing for a friendly throw down.

Given our mutual love for all things Eastern Front, we opted to throw down with 109 point forces from Red Banner and Desperate Defense (check out the release article here ).

Neptune Rising: The Resurgence of Naval Wargaming

My first real foray into miniatures was with naval games and to this day I have almost 325 dreadnought period ships in 1/2400 scale. Even now I love playing naval games and I have been on luck over the last few months with some great naval wargames either hitting the market or in pre-production. Are naval war games making a comeback? Or are these new games just the latest editions in a very popular segment of our gaming community.

Tanks The Modern Age

Right now, you can play a lot of rulesets: every history age, from chariot warfare to modern skirmish, sci-fi, and fantasy, any scale from 6 mm to 1/48. However, if you are an “aged” wargamer in his thirties or forties, you’ll probably have been looking for a ruleset to play with younger players. They could be those teenager guys at the club still playing Warhammer 40K and lingering on something deeper or different, or your own kids who’ve seen you playing obscure rulesets like so difficult to understand when you don’t know exactly what is happening on the table, but still wanting to “play with daddy”.

Tanks: The Modern Age (TMA) is a really good solution. It’s a fast, inexpensive set of rules (24 Dollars or 23 Euros) for tactical skirmishes. You can play almost everywhere since it needs a relatively small surface, and you can reuse your Team Yankee vehicles (or FOW ones, if you prefer the original Tanks, set in WW2 – the rules are pretty the same). Most importantly, you can teach the rules in 15 minutes even to your grandmother in law.