It’s all in the Cards – American Command Cards for Normandy


By Benny Christiansen
Soviet players, rejoice! Even if the prospects of another Soviet book is a long time into the future, there is plenty of “good stuff” in the Fortress Europe to keep you busy painting and gluing and playing till then.
In this article, I will try to describe a few of the things I have found most interesting and most promising about the content of the Soviet part of Fortress Europe. It will not be a page-by-page walkthrough, but more like a tactical suggestion article. My aim is to let you get a feeling of the things that I have found most likely to be in my first LW battles.
By Chris Jackson
The question on everyone’s lips on the interwebs these days, at least in the forums I frequent, is what’s coming for Late War? has given me a sneak peek at the new book Fortress Europe and I think they have done a good job with it.
A lot of thought was put into how to roll out the new era, and it seems to me a lot of the complaints we as a gaming community have made since V4 was released have been addressed. Now I’m not saying the new v4 is perfect, nor that I don’t have some issues with it, but I think, on the whole, BF has done a good job, particularly with the concept behind this book.
Fortress Europe is designed primarily to get existing FOW players into Late War with a minimum of muss and fuss. Almost every unit in the book (and for the Germans, EVERY unit in this book) is already produced. The units are simply repointed to Late War levels.
My focus for this article will be the German Forces in Fortress Europe.

By Ed Sales
Hello there! Today we take a look at the that arrived in the mail.

Weve recently seen how : a deep simulation for ancient/medieval warfare, with a manual written in a precise, . Now its time to go easier, with a fresh, modern set of rules you can read and understand without Britannica encyclopedia support, and be able to play at a decent level in a couple of hours and we also had a chat with Simon Miller, the author behind the rules. Time to have a look at To
By Tom Burgess
The British forces in Version 4s Great War return with new options. Cavalry and Armored Cars bolster the already solid British infantry formations. The British now have four formations they can take; Line Division Rifle Company, Elite Division Rifle Company, Canadian or ANZAC Rifle Company, and the Cavalry Squadron.
Coming up in March Battlefront will release the v4 update to the . Great War, of course, refers to WWI. For those living through the times, they knew it as the Great War.
I’m excited to share with you some of the details about this new book and Battlefront’s plans. The update is absolutely huge, in size and treatment. It features new army lists, new figures, new units types for existing armies, new army boxes, a v4 update to the rules and a whole lot more. It adds up to a wonderful well crafted set of rules that offer a very fun time.
to its fans is a great horse and musket game for the Seven Years War. This is approximately the years 1740-1763. The war itself started in 1754 and lasted until 1763. As was with the times in Europe it was turbulent with many factions and thus a good topic for action on the tabletop. For those of us within the United States, we know this war as the French and Indian War when the young George Washington was a junior officer with the British Army.
This set of rules is more for Europe, and the author Bill Protz has another set of rules specifically for the French and Indian Wars called
Let’s talk about BAR, what makes it fun and why it might be the game you’re looking for. This period in history has much to offer. Across Europe the political map was complex and the variety of forces involved and their fickle loyalties offer many a what if as well as historical material to plan a game.
by Keith Gilmour
On October 3rd, I was super happy to get my second ever invite to . The invite started all sorts of list noodling and planning on what I was going to bring. The Masters tournaments all have some sort of twist to make them interesting. This year, it was an escalation theme where you had to bring three lists of 62, 88 and 104 points that need to be built on different formations and each would be played twice.