It’s all in the Cards – American Command Cards for Normandy

By Tom Burgess
The US forces are getting ready to hit the beach in D-Day American Forces in Normandy 1944. This in itself is a great expansion of the Flames of War Version 4 Late War universe, but the new US Normandy Command Cards truly take the US book options to the next level. I was amazed at the richness and depth that these Command Cards bring to the force offerings in the book. In my opinion, this is the best Command Card deck to date and I really hope this is the model we will see used across future Later War Command Card decks.
So let’s take a look at how the D-Day American Command Cards break down. There are a total of 40 Cards in the deck. I like to break these down into five categories; Generic, Effects, Unit/Equipment Upgrades, Heroes, and Division Cards.

Blood & Guts: US Forces in Fortress Europe LW V4

By Tom Burgess
Bottom line up front (BLUF)…the US lists in the Fortress Europe are exactly what Battlefront said they would be. They let a player use his existing Version 4 Mid-War US collection in Late-War Version 4… and not much beyond that. I had to go back and remind myself of that goal while writing this review because honestly as a US player from Version 3 days, I was a bit disappointed that US options in Fortress Europe were not going to let me run the forces I wanted.

Having a Great Time Playing the Great War

Part of what we do here at NDNG is to bring excitement into our hobby and reach out to the community to get them to enjoy all the great games we play. Part of this is holding demo games whenever possible and I recently had the opportunity to hold a demo of the new Great War book at in Ashburn Va.

Holding a demo at this store seems fitting, my first taste of was playing FOW-1918 at a convention hosted by the owner of Huzzah Chris Huhn almost ten years ago. I asked Chris, who is a huge Great War fan if I can hold a demo at his store and he quickly found me some space at his store.

Coming Soon from BattleFront…

By James Copeland

When I first started playing Flames of War (FOW) many years ago I fell in love with the Late War period. It was my favorite because it was the culmination of the advance of technology of the nations involved in the conflict. By 1944 the major armies of 1939-1942 either improved their weapons, tactics, and doctrine drastically from the start of the war or ceased to exist as a credible force.

NDNG Iron Man competition

No Dice No Glory Iron Man Series: Fall-In 2018
held 9 -10 November, Lancaster Host Resort Hotel, 2300 Lincoln Highway East (Route 30) Lancaster, PA 17602

They say war is hell, and sometimes gaming can be tough too. We all know the feeling of exhaustion after a full day of playing in a tournament; what would you feel like after two days of competitive play? Those willing to play in back to back events and test their skills in both Team Yankee and Flames of War deserve recognition, and that is the title of “Iron Man”.

NDNG Podcast Episode 14

Our Wednesday post a day early!

Iron-Tom, Tom “Chairborne”, Dennis and Glenn get together to share thoughts about what we are up to at NDNG.

In addition, they discuss the NDNG Tunisia Campaign, BattleFront’s Open Day UK info, and the upcoming events at Historicon 2018.

 

The Free Nations book for Team Yankee Spoiled

While the membership NATO has grown since 1985 (15 members to 29 today) the mission and role of the alliance is just as relevant today as it was when first formed in 1949. So far has given us the forces of the major nations of the alliance and now it is time for the smaller nations to enter in the game. While these nation’s may have smaller and less well-equipped armies than the major players, their commitment to NATO should not be overlooked. They do play a major role supporting NATO’s mission.