Late-War Conversations: Views on a Local FOW Meta

By Richard Steer

The Late-War period of Flames of War was completed last year with the release of the Berlin books. With no new releases over the last 12 months, the meta of the competitive scene is probably the most stable it has ever been.

A meta can be defined as “the game around the game”. In Flames of War this includes all of the things that go on up until you start deployment, such as the options that go into list building and your choice of Battle Plan. There’s always been a meta: those lists that appear, dominate the competitive scene for a while, become super popular, and then fade as players work out how to counter them and new books create new competitive opportunities.

Local metas are often created by the way that the most successful players in a particular region or gaming group approach the game. To find out more about the Late-War meta in our local region of Wellington, New Zealand, I recently spoke with four players who have for many years been among the top FOW players in New Zealand: Bede, Chris, and Simon from Wellington, and Sofia from Auckland, to hear their views of the state of the Late-War game in our corner of the world.

AAR : LW Dreamers Vault 95pt Dec 30th Tournament

By Tom Gall

This past Saturday December 30th the usual suspects in Minnesota gathered to play a 3-round tournament at DreamersVault in Minneapolis Minnesota. This time was a 95pt LW contest with 15 players gathered. A number of the crew are bound for LVO at the end of January so they were eager to try some lists out.

Were I in the same state of mind my list would have been trying to balance between something competitive with what can I fit on the airline. It’s extra hard especially if you’re playing both Team Yankee and Flames of War that week!

I ended up taking my Brigade Armoured Assault Company. It’s one of those lists where almost all the units are hit on 3s, most everything is reluctant 5 motivation and skill tends to be a 4 for most units. Those basics are not a solid set of fundamentals to build around, the list is trash and has all sorts of issues so …. hold my beer.

Flames of War: Mid-War Dynamic Points for 2024

By Richard Steer

The latest round of “Dynamic Points” for Flames of War has been finalized. If you are not familiar with the term, a Dynamic Points document is an update that Battlefront publishes that adjusts the cost of units in the game without needing to re-release the books. If you are playing a game using Dynamic Points, treat any units in the document as costing what they are listed there, while any units not in the update continue to use the points given in the books.

So far this concept has only been applied to the Mid-War era, with the 2024 version being the second round of adjustments for the era. The update can be downloaded for free from the FOW website, and have also been applied to the Forces of War list builder.

Great War – Flames of War

Great War Book CoverBy Tom Gall

Flames of War Great War has recently been re-released by Battlefront. Let’s take a 2023 look at the product line, what it offers, and what it takes to get started.

Great War takes Flames into the WWI period. Tanks are in their early infancy. Due to trench warfare, the mortar was refined and saw a great amount of use. The machine gun and light machine gun as infantry support weapons came into their own.

You might be thinking WWI was all trenches and mud, and certainly there was a whole bunch of that, but in 1918 especially as the front became more fluid, fighting both in and out of the trenches occurred and this game reflects that  Battlefront in my opinion really nailed the feeling of WWI in this variant of Flames of War, but only for 1918.

Nam, Fate of a Nation, and Great War are in many ways close cousins in that they’ve taken the core Flames of War rules and adapted them to each period to give you more fun gaming options.

The Highland Dutch

By Jim Naughton

THERE’S THE HIGHLAND DUTCH, AND THE LOWLAND DUTCH…The Dutch in NATO FORCES

For no specific reason, I was reminded of an old Pennsylvania drinking song when I first read the Dutch section of the NATO FORCES book. I was disappointed (but not surprised) when I saw the new book, which takes fantasy to a new level, postulating things that didn’t happen until the ‘90s (five to fifteen years after the Team Yankee notional date of 1985). And most couldn’t happen in 1985 even if Andropov sent Reagan a memo in January 1985, saying “War in August, you-all come.”

For example, Dutch Leopard 2A5. The Dutch get this beast at a slight discount compared to the West Germans. You could hypothesize that the clever West Germans could slap some prototype applique on their limited production of Leopard 2A4s and produce perhaps a company of ‘advanced’ tanks in 1985. But give them to the Dutch? Leopard 2 production was no more than five tanks a week for the life of the production run.

NATO Forces -Overview- WWIII Team Yankee

By Matty MacKenzie

It’s the dawn of a new era in warfare, weapon development, tactics, and clandestine operations are all the rage in the 1980’s. The Cold War is in full swing, the Russians have pushed into Europe.

Their first step is moving deeper into Europe via Eastern Germany. Encountering heavy resistance and Canadian forces, who are ready to push back against the onslaught of T-72 tanks, this is where the new NATO book from Battlefront’s Team Yankee picks up.

The book opens with a nicely laid-out index, that I believe has gotten better over the years and through the course of several games produced by Battlefront. Team Yankee NATO Forces gives each country an equal shake in this publication.

What you will find inside is a little over 150 pages of NATO formations from Canada, France, Netherlands, ANZAC forces, and finally, Belgians. Each one of them receives about thirty pages apiece for you to go through and pick from should you wish to field formations from the new NATO countries available.

Nam June 5-9 1969 Battle of Binh Ba ‘Operation Hammer’

by Dennis ‘Matt Varnish’ Campbell

“GOOOOOOOOD Morning, VIET-NAM!”

With the upcoming re-release of ‘Nam by Battlefront, Scott Roach and I decided it was high time to break out our ‘Nam armies.    We had painted up our forces this winter for the Analogue Hobbies Painting Challenge, but we realised we just didn’t have enough jungle.  We had some of the ‘Nam jungle and paddies, but nowhere near enough.

We gathered up everything we had and one Saturday just laid out the drill, hot glue gun, and MDF and made a heap of jungle bases.  Once covered in AK ‘Jungle Earth’ we just added a bit of ground clutter and away we go. I think we still need a bit more, but this will be fine for our first game. We decided to (loosely) play the opening days of the Battle of Binh Ba.

Assembling Battlefront’s 10.5cm Railway AA Gun

By Richard Steer

Trains are great. I’m sure I’m not alone in saying that I’ve loved trains for as long as I can remember. It’s no surprise, therefore, that when Flames of War allows you to stick a giant anti-aircraft gun onto the back of a railway wagon, I’m going to jump at the opportunity.

To this end, I recently purchased four 10.5cm FlaK39 Railway Cars to add to my Late-War German collection. Unfortunately, there are no assembly instructions either included with the kit or on the web, so I’ve written up the assembly process I used in the hope that it will help others.

Mike Target – An Exercise in List Building for Flames of War

By Richard Steer

“Does anyone have any Wespes that I can borrow?” The request was posted by a friend on one of our local group chats ahead of a Late-War Flames of War tournament last year. Once the accusations of “meta chasing” died down, it led to a conversation about the role and effectiveness of artillery in the game.

As someone who primarily plays British forces, my contribution to the discussion was that while the Late-War British lists have a lot of artillery options, only mortars and AVREs offer good value. The British towed artillery piece, the 25pdr, is only Firepower 4+ and is expensive due to being Fearless Veteran. Where the Germans and Americans have cost-effective three-gun units of self-propelled artillery, the British Priest and Sexton troops are units of four, again being Fearless Veteran.

To cap it off, it’s not easy to make use of that Veteran skill because most British Formation Commanders are only rated as Trained. Almost everything that the 25pdr should be able to do in the game can be done more effectively by Crocodiles.

The 25pdr field gun played an immense role in British and Commonwealth actions throughout the war, and it’s a shame that they don’t see the table more often. To do my bit to help correct this, I challenged myself to build a British list that goes all-in on artillery.

The 25pdr Field Gun

Attero Dominatus: The German Army in Berlin

By Michael Rafferty

“Enjoy the war, for the peace will be savage,” was a dark joke in the German Army during the last days of World War II. Now the walls are closing in and the Soviets are nearing Berlin. Germany is throwing every last man, woman, and child at them in a vain effort to stem the tide. With the Berlin German book, Battlefront has given us the last remnants of the German war machine that once held dominion over Europe.