Combined Arms: Warlord’s WWII Campaign Game

By Troy Hill

Well, Warlord did it again.

They released a new game. That uses rules from their other games. For an entirely new game. Or something like that.

Combined Arms is both a stand-alone board game, and a campaign set for Warlord’s suite of World War II games, Bolt Action, Blood Red Skies, Cruel Seas, and Victory at Sea.

And my gaming group in Indiana has been salivating for a campaign system we can use. Warlord timed the release of the game well, right as gaming is ramping up across the globe after two years mostly in pandemic lockdowns.

Adepticon 2022 Retrospective

By Mike Rafferty

This past March, Adepticon returned after a two-year hiatus (caused by “nothing in particular).

The convention once again returned to Schaumburg, IL. This was a different convention from years past, and not just because of the wait between conventions.

While Keyforge was held offsite in 2019, this year historical games were at the Hyatt giving Adepticon its first true offsite venue.

I volunteered to run this offsite venue and historicals to ensure that historical players, of which I am one, received a great convention experience. My long-term goal is that we can use this space to grow historicals at Adepticon and establish our own identity to stand along with the Games Workshop and Star Wars players at Adepticon.

Writing the Game: An interview with Mark Barber

D-DayBy Troy Hill

Prolific wargaming and historical author Mark Barber recently sat down via email with me to discuss the ins and outs of writing books for the gaming community. If you’re not sure who Mark is, here’s the blurb from his Amazon Author page:

Mark Barber writes in the military history and wargaming genres. He has written several military aviation titles for Osprey Publishing and spent several years working with Gaijin Entertainment’s record-breaking ‘War Thunder’ software package, acting as a historical consultant, in-game content writer, and article writer. He has also written several titles for Warlord Games’ Bolt Action tabletop game and has written fiction for the Kings of War and Gates of Antares franchises.

Mark has written several of the popular campaign books for Bolt Action, including several of the D-Day series.

Bolt Action, 1940 Hollywood Germans invade France!

by Dennis ‘Matt Varnish’ Campbell

So you know what I really needed?  Another game system to get into. Because apparently Italians, Germans, and British in Flames of War, Syrians and US National Guard in Team Yankee, French in Black Powder Napoleonics in 28mm, Prussians in 18mm, Romans in 28mm for Ancients, and 18mm Persians just wasn’t enough. 

I’ve been feeling some peer pressure from the likes of Scott Roach and the gang to get into Bolt Action in 28mm, and I took the plunge recently, with Blitzkrieg Germans.   

Why Blitzkrieg germans?  Rob Kelly has purchased some bicycle troops to defend the Danish frontier for a few hours before capitulating in 1940 so I figured I’d paint something, not from North Africa. This left the grey germans. And we can recreate this scene from the movie April 9th

I just need some sidecars!

A Survey of WWII Rulesets Part 2

Editor’s note: this story was originally published September 2020, and is presented again for your enjoyment.

By Tom Gall

There are a good number of quality WWII rulesets in existence, let’s explore some of these rules, point out what their strong/weak points are and compare what might draw you to one over the other.

The rulesets considered in this article are : (FOW) by Battlefront, by Too Fat Lardies, by Warlord, by Plastic Soldier Company.

Each of these rules is generally company level actions with support, for the most part, feature individual models, and focus on the WWII era. All are D6 based. All have extra material that offer campaign experiences, lists, and flavor to feel like you’re been given command with a battle to win. All are either point costed and/or have a list building system which makes it easier to put together a game.

This week, we’ll look at two of the four: Bolt Action and Chain of Command. The other two systems will follow were published here.

Bolt Action French for the Desert

By Andy Allcock

Greetings! Let me introduce myself. I’m Andy, I’ve been wargaming since I was a young teenager. I started with Warhammer 40k (2ed) and moved shortly afterward into historical and fantasy gaming.  A buddy and I wrote our own ruleset years ago, and I’ve been known to know where and how to find rules in other games.

For 2022 I’ve decided to start yet another Bolt Action army.  I’ve already got early Germans, late war winter Germans, British Commandos, British 8th Army, USMC (which I play as 1st cav), Africa Italians, and regular Italians. With such a widespread of armies, I decided it was time to dive into the French.

Rumble in the Fort: Bolt Action tourney

By Troy Hill

After two years of miss or hit, mostly miss gaming, we’ve finally had our first Bolt Action tourney in North-East Indiana. Power Nine Gaming in Fort Wayne Indiana hosted our Rumble in the Fort, Bolt Action tourney. I was the humble Tourney Organizer (TO), and we hoped to have five tables. Going into the week, it looked like we might make that.

But, cold-like symptoms, such as sore throats, kept two players home. We ended up with seven players, and I jumped into the roster as the “ringer.”

Soft Underbelly: Bolt Action Italian Campaign

By Troy Hill

The long awaited chance for Warlord Games to get a decent set of army special rules for the Italian forces is finally …. not here yet.

Don’t get me wrong. The new Campaign Italy: Soft Underbelly book is great when you hold it in the context for which it is intended. That being a historical approach to gaming the invasion of Sicily during Operation Husky and beyond.

For those Bolt Action gamers hoping for a new set of Italian Army rules that brings the Italian army into the competitive zone most other armies get in the game… yeah, that didn’t happen here either. In context, a competitive Italian Army wasn’t to be had in the invasion of Sicily nor the Italian mainland.

But, if you’re into a historical approach to your gaming, instead of just pounding away with the meta and special rules to dominate in tourneys, this is an excellent book.

Converting a Romanian 75mm Artillery Piece

By Kreighton Long

While window shopping for light artillery models for my WW2 Romanian army I found limited options to choose from. While Great Escape Games makes a fine looking Romanian light artillery piece (one will make its way into my arsenal eventually) I wanted to challenge myself with a bit of conversion work to add variety to my three-light artillery Romanian list for Bolt Action.

For my conversion attempt I began with the wooden spoked wheel variant of the WWI French style 75mm gun as found in the Warlord Games . The crew themselves needed a little customization to make them more Romanian which is where the conversion work was done for this piece. I did attempt to find a way to modify German, Soviet, and American helmets to the point where they would pass as Romanian but the solution alluded me.

Ahhh… Gaming again and a batrep

By Troy Hill

I didn’t realize how much I missed other gamers until I had to go about 18 months without seeing them.

True, we stayed connected on social media. And a lot of us used TableTop Simulator, or Roll20 to get in virtual games.

But there is nothing like being back in person. Seeing friends (for me, new friends that I barely got to know last winter. I forget if we had a March game day (maybe?)

This technically wasn’t my first game back from the great distancing. We had one of those in June. Back then we had four players at our North-east Indiana Bolt Action day. Our group gets together once a month for Bolt Action on the second Saturday of the month, and again on the fourth (occasionally the fifth weekend if there is one). This Saturday we had five players for Bolt Action. Not bad. We’d had a few drift off to other games, or still ensconced in catching up with family. Five is a good number. Except someone has to take on two opponents…

Yep. That someone was me. And mistakes were made.