AdeptiCon Historicals 2023 Preview

By Michael Rafferty

AdeptiCon is back! After a triumphant return last year, the premier wargaming convention is back in Schaumburg, Illinois.

AdeptiCon continues to grow year after year, with new events and larger existing events. Wizards of the Coast will be in attendance this year with their new game Onslaught. No longer contained by only the Marriott Renaissance, the Hyatt Regency will again host several events. Historical events like Bolt Action and Flames of War will be there again, but we welcome A Song of Ice and Fire and Lord of the Rings to the growing AdeptiCon presence at the Hyatt.

But you didn’t come here to read about how we’re growing. You want to know what’s going to be run at the con! Battlefront will be hosting a one-day Mid-War National tournament. This will be a four-round event at 100 points held on Thursday.

Flames of War Sexton/Ram Kit Review

By Richard Steer

One of the most enjoyable parts of the current Flames of War release cycle has been the new plastic kits that Battlefront has developed. A number of new kits have been released for Bulge: British, including a box that covers the Sexton self-propelled gun, the Ram tank, and the Ram Kangaroo armored personnel carrier. I have a bit of a soft spot for the Kangaroo, so I recently picked up the box in order to add some to my Late-War British.

The box can build four vehicles, and contains two sprues per vehicle. The first sprue has all of the components needed to build a Sexton, specifically the Sexton Mk II.

Berlin: Flames Of War Soviets Reach The Reichstag

By Richard Steer

The Late-War era of Flames of War V4 is rapidly drawing to a close with the upcoming release of Berlin: Soviet. This book picks up where the Bagration series left off and represents the Red Army in its campaigns in Europe in 1945 leading to the final destruction of Nazi Germany.

The pattern that V4 has followed has been to support each book with the release of new plastic kits. Berlin is no exception, with the main new plastic kit being the lend-lease M4A2 Sherman.

Only the Enemy in Front: Late-War British Reconnaissance in FOW

By Richard Steer

Bulge: British is the final book covering Late-War British forces for Flames of War 4th Edition. Combined with D-Day: British, these books are Flames of War’s representation of the British, Canadian, and Polish forces in Northwest Europe from D-Day through until VE Day.

Supporting each book is a deck of Command Cards. These cards add additional formations, units, and upgraded weapons, that are not included in the core books. Amongst the cards for the British books there are a number of options for different reconnaissance units. This article looks at the historical units, and how they have been represented in the lists.

The British are Coming! British Armoured Lists from the Bulge

The Nijmegan Push
XXX Corps at Nijmegan during Adepticon 2020

By Mike Rafferty

The British Bulge book is finally out, which covers the British from post-Normandy Market Garden up to the end of the war. The book adds a lot of new features and army lists for the British and has a special significance for me. Welsh Guards Cromwells were the first army I actually built and painted fully. I still have this force and the Cromwell is my favourite-looking tank of the war, despite the obvious superiority of the Sherman. The new book adds Challengers, so I can finally play my Welsh Guards as intended with Cromwells and Challengers.

The Infantry of Bulge: British

By Richard Steer

Bulge: British is the latest release for the Late-War era of Flames of War. This book covers the British, Canadian, and Polish forces in Western Europe from August 1944 through to the end of the war in Europe.

It’s a book that many of us have been looking forward to for a long time. The arrival of the Comet is a large part of that anticipation, but there are several infantry formations in the book that also deserve a close look.

Kangaroo Rifle Company

Bulge: British takes the standard Rifle Company from the previous books and upgrades it. The overall structure of the formation is identical to those earlier iterations, but the Company HQ and Rifle Platoons now have the option of including Ram Kangaroo transports.

Big Flames of War Games for Big Days

By Tom Gall

This past Labor Day afforded the opportunity for a number of us Flames of War players to get together at D6 Games in Rochester Mn for a casual day of gaming. As sometimes happens when you have a group gather the desire strikes to do something larger with Flames of War. Our hearty band decided to set up three 4’x6′ tables together to make an extra large Flames of War game.

ETC 2022, 5 games to remember (and one to learn from)!

By Paolo Paglianti

ETC is probably the biggest and most important Flames of War tournament in the WorldI already reported about it here. It was an amazing experience, and I hope to come back in following years. After the above article about the tournament, time to talk about my games with a full report of my six battles with the Iceland Team.

Playing ETC is deeply different than playing a normal, single-player FOW tournament. You are part of a team of six players, and the Captains of the two opposing teams try to find the best pairing for their players. For example, if the opposing team has a US Tank destroyer army, the opposing Captain will try to counter it with Recce Company full of nimble scouts relying on being hidden and to hit the weak side armor of the M10s. The Captains also need to choose which of their players will attack, maneuver, and defend, as they have two “cards” for each stance – ie, you can’t attack with all six players. A lot of strategy even before the game starts!

Déjà vu Again – Spotlight on the Soviet Forces of the Eastern Front Compilation

By Jim Naughton

Four years and forty days ago (approximately) Battlefront continued its Mid-War Journey by introducing Enemy at the Gates and Iron Cross, bringing the Eastern Front to life in Version Four.  A few short months later these books were complemented by Red Banner and Ghost Panzers.  It would take two further years to see Finns, Rumanians, and Hungarians as BF focused on its Late War Journey.

Accompanying those four books were two Firestorm Campaigns.  Our group played both campaigns and continued to play East Front Flames of War up to the release of Fortress Europe.  It was a good run.

The newest release from Battlefront combines eight smaller books – four for the primary antagonists, 3 allies, and one for German paratroopers.  The German paratroopers’ separate book is consolidated into the Ghost Panzers chapter, giving the new book seven chapters.  Others will give you an overview of the big volume or focus on the Axis forces.  My task is to highlight the Soviets – what’s changed, and what stayed the same.  One thing absent from the compilation is the rules on City Fighting and Airborne Assault found in the originals.

Bulge Germans : Volksgrenadiers vs Americans (with lots of Tank Destroyers)

By Tom Gall

Now that the Bulge German book, command cards, and unit cards are starting to flow out across the planet, I’m sure you’re like me, plotting what to buy and wondering in general how things will play. This article is about a 100 pt game featuring Volksgrenadiers vs American Airborne with tank destroyers and Pershings.

I like the Volksgrenadier formation as it offers fairly cheap German Infantry that can be improved partially depending on what Command Cards you may or may not choose to field.

Some feel yes you can just upgrade a portion of the formation, others feel that no you can’t and must have the 12 Volksgrenidier cards for all unit types you field. Phil Yates from Battlefront did take some time out of his busy day and make a ruling on this which was that you can’t mix the units.