Fun for the Hordes: Multiplayer Flames of War

By Richard Steer

2021 is shaping up to be a big year for with the release of the remaining books in the Bagration series, and a return to the Western Front for Bulge. To celebrate some of our favorite units returning to the game, I’m considering organizing a multiplayer event for our club. I ran something similar in 2019 for the 75th anniversary of the Normandy landings, and I’ve been looking back over my notes from that day, reflecting on what worked and what could be improved for next time.

Bagration: River Assault – Product Review

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last few months and we have been having a great time with it.  When it came time for our sixth game, the campaign called for the River Crossing special mission that was covered in the Bagration: Soviet book.

Previously we had to use standard mission instead of a special mission because we did not have the still yet to be published Bagration: German book. So this was to be our first special mission played from the Bagration expansion for Flames of War.  This would require some special terrain pieces and assault boats.

Fortunately Ed had bought We knew this terrain pack would have a river mat and card punch-out assault boats we needed, but I did not realize how much this pack actually had in it.  Yes, this pack had the river mat and special pieces but it had so much more.

Ranging In – an artillery primer

By Robert Kelly

This article originally appeared in WWPD many years ago.  I thought it would be worth dusting it off and updating it for those who missed it the first time or are new to the game.

In  all you have to know about ranging in on a target is that you have to have guns available, an observer with eyes on the target and that you have to roll dice. In real life, it was a bit more complicated than that, but not much. Having served 18 years in the Royal Canadian Artillery I’ll explain how the Commonwealth artillery would have ranged in, but the same principles apply to other countries as well.

404 Flames of War, Team Yankee, and ‘Nam Teams Painted in One Year

By Tom Burgess

Motivation to finish models when you are facing a huge backlog of miniatures can be daunting. It has been for me over the years and I had to come up with a system to keep ahead of all the new stuff I was buying. I do buy a lot of kit from Battlefront each year.

Even before the COVID impact on 2020, I resolved to complete 365 teams from my huge backlog of Flames of War, Team Yankee, and ‘Nam boxes. As a means to motivate myself to chew through that backlog, years ago I started keeping a log and posting it on the WWPD and then the No Dice No Glory forums when I finished models. It always felt good to post pictures of what I had completed and to mark them done on my tracking spreadsheet.

Bagration German: Win on the tabletop, but still lose the war

By Tom Gall

The Flames of War Late War series continues with the latest book Bagration German. This is force is the mirror to the . Battlefront has slated the book, command cards, unit cards are more for a January release. Already if you look at the Battlefront site, you’ll see a .

Will this book make up for the Russian advances contained in the Bagration Soviet book? Is there a new meta ahead?  Will Hetzers Hetz? What surprises await? Let’s dive and see what Bagration German offers for you!

FOW D-Day British Missions – Part 2 – Counterattack

By Tom “Chairborne” Mullane

This is Part 2 of my playthrough of the mini-campaign in the back of the British D-Day Release.

My trusty opponent Shane competed in the “Sieze and Hold” mission last time, and for round two, we are reversing our roles.

I will be taking the Germans and a grenadier company, and Shane will be playing a Cromwell recce company.

The British are counterattacking to try and reach the Paratroopers who landed and held points the night before. let’s see how they fare.

FoW Bagration Soviet : Extra missions and mini-campaign

By Tom Gall

With the release of the Bagration Soviet book for Flames of War version 4, you might think this is a book that has no interest to you when you have no Soviet forces. There is some gold at the end of the book that might just change your mind.

The majority of the book is devoted to Late War Soviet forces, true. There are 50 pages of list material to consume.

After that there, several sections of extra material that I think will pique your interest. Remember a key feature of the D-Day series of books for version 4 has been extra missions and mini-campaigns. While I’m sure you’re familiar with the  the D-Day books and now Bagration added further missions for you to try your hand at.

Marder III Ausf. H, Sd.Kfz. 138 – A Plastic Soldier Company Review

By Tom Burgess

One of my major projects that I completed in 2019 was building an all-plastic German Mid-War East Front Panzer Grenadier force. And of course, what Mid-War German force can you have without Marders backing it up?

Unfortunately, Battlefront (BF) only offers the Marder III  in one version and in metal resin. Luckily the Plastic Soldier Company Panzer 38(t) kit has the option to build two Marder variants. So I ordered a box from my local game store, Hard Knox Games, to add to my force.

D-Day Waffen-SS Command Cards Review

by Tom Burgess

 

Mitch Reed has already provided an excellent of the D-Day Waffen SS Book for NDNG, so it falls on me to review the Command Cards for this new Flames of War Late War book.

This might be the best part, as it is with the command cards that one can really flavor a list. I’ll break the cards down into the following five groups; Standards, Same as D-Day Germans, New Formations, Special Formation Upgrades, and finally Heroes.

Standards

Softskin Transport and Lucky.  You knew these had to be here. I’m not sure I’ve ever seen anyone actually use the Softskin Card, but as with all Command  Card decks it is here.