River Crossing – A Bagration Special Mission AAR

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last couple of months.  With our sixth game of the campaign we matched up for the River Crossing mission from the Bagration: Soviet book.  Ed had bought which would give us the special pieces we needed for this mission. We played at 105 points.

The River Crossing Mission is much like the No Retreat…with a wide river down the board center. To balance the attacker’s difficulty of having to force a river crossing, the defender does not have an ambush in this mission and instead of having immediate reserves, they are delayed.

Romanian Round Up – A look at Flames of War’s Most Flexible Late War Force

By Tom Burgess

Bagration Axis-Allies, along with the Finns and Hungarians, brings the Romanians to Late War for Flames of War V4. As a wargamer who always prefers Red vs. Blue match-ups, the fact that the Romains fought for then against the Axis in World War 2 makes them very appealing to me.  The Romans lists are solid  with a lot of decent options. The Romanians seem to combine some of the best aspects of axis and allied armies into a force that can fight on either side.

Bagration Axis-Allies gives us three tank and one infantry formation to choose from. These are expanded by command cards options with an additional Pioneer, Cavalry Squadron, Mountain Rifle Company, and T-38 Tank Company formations. We end up with far more options and variations then we ever had from Version 3 for the Romanians.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.

100pt late war flames of war battle report

by Dennis ‘Matt Varnish” Campbell

Editor’s note: Dennis and Jon played this game over two months ago. But we’ve had enough FOW and TY news (books, tourneys, etc) happen that we left this report in the stack for a while. Or, we’ll blame the courier pigeons that took the lazy route from the front, and stopped off for a nosh, then a holiday enroute to NDNG HQ

Tournament Report Flames of War at WOLFKRIEG 2021

By Howard West

Hard Knox Games located in Elizabethtown, KY hosted a Flames of War Tournament on March 13th, 2021 as part of WOLFKRIEG 2021. This year due to the state of Kentucky’s COVID-19 event size restrictions WOLFKRIEG 2021 was been broken into two consecutive weekends. Weekend #1 for Wolfkrieg 2021 took place, March 13th, 2021 was Flames of War and March 14th was Team Yankee. This report covers the Flames of War for weekend #1.

Hard Knox Games has been hosting small gaming tournaments during COVID based on the state of Kentucky’s COVID-19 guidelines that are in place at the time of the event. Chad and the team at Hard Knox have a great store and is like walking into the vendor area at a gaming convention. This is the 12th year that WOLFKRIEG has taken place.

Fun for the Hordes: Multiplayer Flames of War

By Richard Steer

2021 is shaping up to be a big year for with the release of the remaining books in the Bagration series, and a return to the Western Front for Bulge. To celebrate some of our favorite units returning to the game, I’m considering organizing a multiplayer event for our club. I ran something similar in 2019 for the 75th anniversary of the Normandy landings, and I’ve been looking back over my notes from that day, reflecting on what worked and what could be improved for next time.

Bagration: River Assault – Product Review

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last few months and we have been having a great time with it.  When it came time for our sixth game, the campaign called for the River Crossing special mission that was covered in the Bagration: Soviet book.

Previously we had to use standard mission instead of a special mission because we did not have the still yet to be published Bagration: German book. So this was to be our first special mission played from the Bagration expansion for Flames of War.  This would require some special terrain pieces and assault boats.

Fortunately Ed had bought We knew this terrain pack would have a river mat and card punch-out assault boats we needed, but I did not realize how much this pack actually had in it.  Yes, this pack had the river mat and special pieces but it had so much more.

Ranging In – an artillery primer

By Robert Kelly

This article originally appeared in WWPD many years ago.  I thought it would be worth dusting it off and updating it for those who missed it the first time or are new to the game.

In  all you have to know about ranging in on a target is that you have to have guns available, an observer with eyes on the target and that you have to roll dice. In real life, it was a bit more complicated than that, but not much. Having served 18 years in the Royal Canadian Artillery I’ll explain how the Commonwealth artillery would have ranged in, but the same principles apply to other countries as well.