Ranging In – an artillery primer
By Robert Kelly
This article originally appeared in WWPD many years ago. I thought it would be worth dusting it off and updating it for those who missed it the first time or are new to the game.
In all you have to know about ranging in on a target is that you have to have guns available, an observer with eyes on the target and that you have to roll dice. In real life, it was a bit more complicated than that, but not much. Having served 18 years in the Royal Canadian Artillery Ill explain how the Commonwealth artillery would have ranged in, but the same principles apply to other countries as well.




My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.