Bagration: River Assault – Product Review

By Tom Burgess

My good friend Ed and I have been playing the campaign for the last few months and we have been having a great time with it.  When it came time for our sixth game, the campaign called for the River Crossing special mission that was covered in the Bagration: Soviet book.

Previously we had to use standard mission instead of a special mission because we did not have the still yet to be published Bagration: German book. So this was to be our first special mission played from the Bagration expansion for Flames of War.  This would require some special terrain pieces and assault boats.

Fortunately Ed had bought We knew this terrain pack would have a river mat and card punch-out assault boats we needed, but I did not realize how much this pack actually had in it.  Yes, this pack had the river mat and special pieces but it had so much more.

Bagration German Command Card Review

By Tom Burgess

Battlefront has released its Bagration German book.  I was interested and how, or even if, the Battlefront team could make a unique new book when so much of the standard German units seem already accounted for.  Though I was already quite content with the new book as is, it’s normally the Command Cards that take a new force book to the next level.  That is the case here as I think these new Bagration German Command Cards take an already excellent book product and knocked it out of the park with these new command cards.

Bagration German: Win on the tabletop, but still lose the war

By Tom Gall

The Flames of War Late War series continues with the latest book Bagration German. This is force is the mirror to the . Battlefront has slated the book, command cards, unit cards are more for a January release. Already if you look at the Battlefront site, you’ll see a .

Will this book make up for the Russian advances contained in the Bagration Soviet book? Is there a new meta ahead?  Will Hetzers Hetz? What surprises await? Let’s dive and see what Bagration German offers for you!

FOW D-Day British Missions – Part 2 – Counterattack

By Tom “Chairborne” Mullane

This is Part 2 of my playthrough of the mini-campaign in the back of the British D-Day Release.

My trusty opponent Shane competed in the “Sieze and Hold” mission last time, and for round two, we are reversing our roles.

I will be taking the Germans and a grenadier company, and Shane will be playing a Cromwell recce company.

The British are counterattacking to try and reach the Paratroopers who landed and held points the night before. let’s see how they fare.

Marder III Ausf. H, Sd.Kfz. 138 – A Plastic Soldier Company Review

By Tom Burgess

One of my major projects that I completed in 2019 was building an all-plastic German Mid-War East Front Panzer Grenadier force. And of course, what Mid-War German force can you have without Marders backing it up?

Unfortunately, Battlefront (BF) only offers the Marder III  in one version and in metal resin. Luckily the Plastic Soldier Company Panzer 38(t) kit has the option to build two Marder variants. So I ordered a box from my local game store, Hard Knox Games, to add to my force.

D-Day Waffen-SS Command Cards Review

by Tom Burgess

 

Mitch Reed has already provided an excellent of the D-Day Waffen SS Book for NDNG, so it falls on me to review the Command Cards for this new Flames of War Late War book.

This might be the best part, as it is with the command cards that one can really flavor a list. I’ll break the cards down into the following five groups; Standards, Same as D-Day Germans, New Formations, Special Formation Upgrades, and finally Heroes.

Standards

Softskin Transport and Lucky.  You knew these had to be here. I’m not sure I’ve ever seen anyone actually use the Softskin Card, but as with all Command  Card decks it is here.

Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

Firestorm Galaza Turn 2 Battle AAR – Repulse at El Edem

By Tom Burgess,

My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.

Charles hoped to keep that momentum going for our next Turn Two battle.  This made a lot of sense since Charles was effectively just continuing the attack northward with the 5th Panzer Regiment. So he chose to play Battle One from Turn One at  El Edem (B6). This area was just to the south of Tobruk (see inset map).

Knowing I would be facing a mostly tank force, I based my defending force off of a British Rifle Company, with maxed out 6 pdrs. I also beefed up my Crusaders with a Grant Troop to assist the Firestorm Grant unit already provided from the campaign scenario.  I was very glad to have two Grant Troops as my Crusaders fared very poorly against Panzers in our last battle. Charles force was very similar to our last battle, but he did swap in a full unit of Panzer-IIINs to get some higher firepower.