I Can Spam, and Now So Can You! (The Brave Romanians!)

By James Copland

Mid-War Romanians are coming, soon! (October maybe) I will frame this review/preview with this nugget of knowledge. Bring more MGs to all your list building. Did you add and MG Platoon? Ok, now add another one. I have friends who will smile and friends who will shudder at this statement, but Romanians are going to be a terror in MW Flames of War. So sit back, relax, as best you can while I show you how this force is a better elite army than Germany or Brits… a better spam force than the Soviets or Italians/Americans and superior to their fellow MW Axis Minors.

Flames of War Milan Tournament – back in action!

By Paolo Paglianti
Twenty players under the same wide room, throwing die and blaming luck, moving tin soldiers and plastic tanks. How long we missed this!  After two years of interruption, we began to live again our usual lives: as wargamers, it also means we are now back on business with our games! In Italy, they lifted the lockdown in Summer, but in Belpaese everything stops in August (Holiday time!) so we managed to create the first Flames of War tournament in mid-September.

Bang for Buck: Bagration German Artillery Options

By Richard Steer

provides Late-War German forces in with a wealth of list building options, including a wide variety of artillery units. Following on from last month’s article , it makes sense to subject the other side the same scrutiny.

To recap, the analysis a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

Bang for Buck: An Analysis of Bagration Soviet Artillery Options

By Richard Steer

Soviet artillery is quoted as being “the god of war”, so it is no surprise that there is a large array of artillery choices available in the  book for Flames of War. Being so spoiled for choice leaves players with some difficult list-building decisions. Mortars or guns? One big battery or two smaller ones? Which of the 8pt units is the best? Is Soviet artillery even worth spending any points on in the first place?

To test this, I built a model that simulates each dice roll in the scenario being tested to find an outcome, then repeats that simulation thousands of times in order to find the likelihood of each particular outcome occurring. The targets are dug in Careful infantry teams, with five teams under the Artillery Template, or nine teams under a Salvo Template. The other assumptions are that the Spotting Team is the Formation Commander, and a +1 penalty is added for Ranging In on terrain.

It is important to remember that dice can do strange thing, and the numbers may not line up with your experience. There are always going to be patches of good or bad luck, or that one in a thousand chance which could occur in a game, but knowing the most likely outcome does help you have realistic expectations that can assist with your planning for the game.

Panzerschreck 2021 Tournament Report

By Richard Steer

Panzerschreck is an annual Flames of War tournament in New Zealand, hosted by the Manawatu Duellists club in the city of Palmerston North. It has the honor of being the longest-running FOW event on the NZ wargaming calendar, having first been held in 2001 when the game was still in open beta.

The format of the 2021 tournament was 160pt Late War doubles, with 2.5 hour rounds played on 8’x4′ tables. Teams were required to field a valid force with a minimum of one formation per player, with the points able to be split between players however they wanted.

White Death: Mid War Finns in Flames of War

By Richard Steer

It’s been a long wait, but the Finns will soon be returning to  with the release in June of a 26-page booklet that allows them to be played in the Mid War era.

The Finnish Mid War list has three Formations: an Armoured Company, an Infantry Company, and a Light Infantry Company. The troops are all rated as Careful, Fearless Trained. All of the infantry units have the Hunters rule, which allows them to Cross-country Dash through snow, woods, and forests, and units in the Armoured Company and Light Infantry Company have the Crafty rule, giving them Tactics 3+.

404 Flames of War, Team Yankee, and ‘Nam Teams Painted in One Year

By Tom Burgess

Motivation to finish models when you are facing a huge backlog of miniatures can be daunting. It has been for me over the years and I had to come up with a system to keep ahead of all the new stuff I was buying. I do buy a lot of kit from Battlefront each year.

Even before the COVID impact on 2020, I resolved to complete 365 teams from my huge backlog of Flames of War, Team Yankee, and ‘Nam boxes. As a means to motivate myself to chew through that backlog, years ago I started keeping a log and posting it on the WWPD and then the No Dice No Glory forums when I finished models. It always felt good to post pictures of what I had completed and to mark them done on my tracking spreadsheet.

D-Day Waffen-SS Command Cards Review

by Tom Burgess

 

Mitch Reed has already provided an excellent of the D-Day Waffen SS Book for NDNG, so it falls on me to review the Command Cards for this new Flames of War Late War book.

This might be the best part, as it is with the command cards that one can really flavor a list. I’ll break the cards down into the following five groups; Standards, Same as D-Day Germans, New Formations, Special Formation Upgrades, and finally Heroes.

Standards

Softskin Transport and Lucky.  You knew these had to be here. I’m not sure I’ve ever seen anyone actually use the Softskin Card, but as with all Command  Card decks it is here.

Firestorm Gazala – British Turn 2 Analysis and Turn 3 Commander’s Intent

Turn 2 Battles

By Tom Burgess

The No Nice No Glory and Breakthrough Assault’s online Firestorm Gazala Campaign is now rolling into it’s third and final phase. The campaign has been driven so far by the 47 games played around the world from Turn 1 and Turn 2. The battle still hangs very much in the balance and either side could claim victory based on how the next four battles in Turn 3 go.

Turn 2 Analysis

The five battles in Turn 2 went three to the German/Italian forces and two to the Commonwealth forces.  Most importantly, British players in Turn 2 won some of the battles that mattered. The British line held to the south of Gazala at Knightsbridge (B5) and southwest of Gazala at El Adem (B6). However, to the southeast of Gazala at Belhamed (B7), Rommel did turn the flank and is now on the outskirts of Tobruk.

Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.