Battlegroup: A Look at the Rulebook

By Troy A. Hill
Photos by the Author

This is the first of a series looking at the Battlegroup wargaming rules. This piece originally appeared on WWPD.net and is being reprinted here as part of an ongoing look at the Battlegroup game system.

Battlegroup is The Plastic Soldier Company’s entry into the WWII gaming system. Written by Warwick Kinrade, the rules system is a tight, fairly historical approach to gaming at a variety of force sizes, in either 15mm or 20mm scales.

They have published a core rulebook, and a variety of Theatre of Operations books, including (as of now): Kursk, Barbarosa, Blitzkrieg, Tobruk, Overlord, Bulge (Wacht Am Rhein), Market Garden, and Fall of the Reich.

I’ve had a chance to read the rules and begin some skirmish games at our local gaming club. The rules are different, much different than what I’m used to with other systems. But, they’re not complicated. The biggest challenge I’ve faced has been trying to think inside of the Battlegroup rules, and not applying rules from another game set.

This article will look at the Battlegroup main rulebook, its layout, and how it presents the core of the Battlegroup system. The rules themselves will be covered in later write-ups.

The Rule Book

Battlegroup is published by  and is distributed by Plastic Soldier Company (PSC).  The rules were written by Warwick Kinrade, with assistance from Piers Brand. The rulebook was originally published as a small paperback book distributed with the Battlegroup Kursk theatre book. It now exists as a hardcover, stand-alone product.

Fog of War: BatRep FOW Late-War

By: Benny Christiansen

The typical Dane. Happy-go-lucky with a positive look upon almost everything. Giving you a glimpse of the way the Danes do it.

In these two articles I would like to present the Fog Of War cards used at the event and also, by going through the last game in detail, I try to give you examples of how we play with the V4 rules. 

In Denmark we have a concept called “Hygge.” Try to look it up, as the closest translation is probably “Cosy”, but that does not fully cover the meaning.

We try to keep the gaming community active by hosting one-day events, where the main focus is on meeting each other and playing. For this event, the guys in Aarhus (Denmark) had arranged one of those one-day events. The games were two vs two, with 1000 pts lists for each participant. Each game would be determined by Battle Plan Cards and then a dice to see which of the missions in the Battle Plan we would play.

Originally, I was paired with my friend Stephan. We agreed that we would field some fun lists. However, due to last-minute sign-ups,  I played as a solo-player with two lists of 1000 points alone. This way we had an equal number of teams on Axis and Allied side.

Battle Report Italians vs Desert Rats, Encounter, 71pts

By Dennis Campbell AKA Matt Varnish

Photos by the Author

Here we have the 2nd game using the Italians out of AVANTI, this time versus the British ‘Desert Rats,’ Encounter, 71 points. Nothing like playing Desert armies when it is -40 something degrees outside! Chris Caron once again obliged me in being my opponent and hosting, this time playing the British, and he opted for a Combined Arms approach, as he usually does, with an Infantry formation, an Armoured formation, and some Artillery support.

Brit 25 pdrs, 2 on the hill, 2 off for maximum visibility, he had no OP

Battlegroup: An interview with the designer

By Troy A. Hill

Piers (left) and Warwick (right) performing historical research for a period other than WWII.

With Warwick Kinrade. All photos courtesy of Ironfist Publishing.

This piece originally appeared on WWPD.net and is being reprinted here as part of an ongoing look at the Battlegroup game system.

I recently had a chance to correspond with Warwick Kinrade, primary author of the , published by  and The .

He’s had help along the way from Piers Brand, the other half of the Ironfist Publishing force. In what I’ve learned is true “Piers Fashion” he deferred all of my questions about the game design of Battlegroup to Warwick.