Blood & Everything

By Mitch Reed

With Firelock Games release of Blood & Crowns which covers the period of the Hundred Years War, gamers now have the third game in the franchise as it joins Blood & Valor (Great War), Blood & Steel (era of black powder), and the flagship game Blood & Plunder which covers the early colonial Americas.

Gamers who play all three already know that each of these games shares a DNA that once you learn to play one of them, you understand how the others work. This design fungibility is a huge benefit to gamers who like to play multiple periods without having to learn many different rulesets.

No Dice No Glory Episode 153: Force of Virtue

Today we have Jack and Samuel Gassmann, the brothers behind Masterstroke Game’s  Force of Virtue, a 15th Century themed skirmish game that focuses on the Borgia period in Rome. This game is one that you will want to check out and when you listen to this episode you can hear the love of the period and the intimate knowledge the design team has for this period and which is evident in this game.

No Dice No Glory Episode 152: Interview with Hermann Luttmann and Ryan Heilman

Huge treat for you today in this long (but interesting) episode. We have Hermann Luttmann (A Most Fearful Sacrifice and many others) and Ryan Heilman (Brave Little Belgium and many others) and we talk about their new design “Into the Whirlpool” coming out from Blue Panther Games. We talk about so much more, such as game design and the gaming industry.

Nineveh We Are Coming & The Beauty of Great Game Design

By Mitch Reed

One of the benefits of my day job is that I get to play games at work for research and recently some co-workers and I tried out Nineveh: We are coming from Nuts! Publishing (a company I really like).

Since I knew two members of the design team, Rex Brynen and Brian Train, I felt that the game would be something special and after we played it one afternoon, I saw how great designers can abstract a difficult concept and bring a solid game to the market.

Blood & Crowns: Painting My Armies

By Mitch Reed

I wish that my love of history was more well-rounded.

Blood & Crowns is a new skirmish game that covered the Hundred Years War. The kickstarter campaign is still waiting on production of the initial project, and should ship this spring (northern hemisphere).

My journey from never having an interest in this period to becoming excited about it is a wild story.

When it comes to certain periods of history I have little more than a rudimentary knowledge of what occurred and may be able to recognize a few battles, dates, and historical figures. When it comes to the history of the Hundred Years War, I know it lasted more than a century, and other than reading Shakespeare’s Henry V and John Keegan’s Illustrated Face of Battle, both of which I read back in High School, I know little about the conflict.

When I heard that Firelock Games was working on a new game called Blood & Crowns that covered this period, I did not list it as a “must buy”, however after seeing a draft of the rules and especially after my NoDiceNoGlory.com interview with Eric Hansen, the designer, I was hooked and now I have painted over 100 models to play this great game.

No Dice No Glory Episode 148: David Freer- Wargame Design Studios

We too at NDNG are also fans of some of the games we cover and today was a treat for me. I speak with David Freer from Wargame Design Studios, which now hold the John Tiller Games catalog and so much more. We talk about the whole series which spans multiple decades and conflicts.

If you want to know more about these great games you do not want to miss this one.

 

 

My Return to Painting with Warlord’s Epic Black Powder

By Mitch Reed

I have been hiding a secret from many of you, over the last three years I have not been painting. I have mentioned this on podcasts numerous times and if you ran into me at an LGS or a convention, I probably told you bluntly, “I have not painted in years.” I have no idea what caused this, perhaps from playing too many board games? Could it be that I have all the painted models I need to play the games I love?

No matter the cause, the passion was gone, however recently my passion returned, and the flame was relit.