Podcast: No Dice No Glory Episode 143: Blood & Crowns
Today we have Eric Hansen the designer of Blood & Crowns, a new game about the 100-Years War from Firelock Games. We talk about the game and the work involved in the design process.
Today we have Eric Hansen the designer of Blood & Crowns, a new game about the 100-Years War from Firelock Games. We talk about the game and the work involved in the design process.
Today we have John Chang the designer of Black Powder Red Earth a 28mm ultra-modern tactical skirmish game. We talk about the game and the design process the developers went through to get the game to market.
The boys are back in town! The NDNG crew went to Historicon 2023 in scenic Lancaster PA. It was a full crew, with Tom, Preston, Scott and Matt gaming and creating mayhem. We have a bunch of guests on the show and we talk about our Firelock Ironman and about wargaming in general.
By Mitche Reed
I hate to reveal my age, but I remember the US withdrawal from South Vietnam in 1975, I remember thinking as they pushed helicopters off the sides of US warships “Won’t they need those?”
Gaming the fall of the South is something that has always interested me; I have played Volko Ruhnke’s Fire in the Lake, Fall of Saigon expansion, but that is a COIN game and I wanted to play just the military aspect of the final act of the Vietnam Conflict. Luckily the designers from Nuts! Publishing has released Saigon 75 a game that covers the topic.
Today we have game designer Maurice Suckling on the show. We talk about his amazing game designs and his upcoming game Crisis 1914 A game about the series of events that lead to the Great War.
By Mitch Reed
I hope many of you can recall my article from the Connections Wargaming Conference in 2022 and the podcast from 2019 that spoke to this event. The 2023 event held at National War College in Washington DC was yet another for the record books and we here at NDNG were glad to attend in force as well as help sponsor the Dice-Breaker social event.

By Mitch Reed
Recently the folks from Draco Ideas contacted us about looking at some of their games. I have been a huge fan of Draco for some time. One of the first games I picked up from them was Normandy: The Beginning of the End and its solo expansion Alone in the Storm.
I also wrote about their amazing ancients game, Onus Traianus. The two games they sent us, Scope: UBoot and Frontier Wars quickly made it to my table to see what they were all about.
By Mitch Reed
A common question from new Blood & Plunder players is about what ships they should collect to play in sea battles and the most common answer we have is “it depends.”
In playing with the ships in Blood & Plunder over the last few years the best advice I have is that you can go big or go small and a lot of that depends on the force you play and your personal playing style.
By Mitch Reed
When we think of the past we often tie the notable personalities of that period. In Blood & Plunder, the notables are at the forefront of the game.
Years ago one of the first things I noticed about B&P was that the characters, whether famous or infamous are a major part of the game. Every force needs a leader, so why not gamify some of the names we associate with the early colonial Americas?
This is part two of our coverage on War Stories from Firelock Games! In the last episode we rolled up our characters and today we expand the squad by adding the two Phil’s and the designer of War Stories, Gabe Garcia. We play a quick game and then give you our thoughts on this new WWII RPG.