Three Team Yankee Games in Denmark With Three Different Danish Mortens

Morten from Kolding’s excellent Leopards.

For decades now, I’ve been making an annual trip to Denmark. I’ve gotten to know a fair number of players over there and I always try to get a game of some type in when I’m in country. The new Nordic Forces book has helped to grow World War Three -Team Yankee in Denmark, so I decided to arrange some opponents for my Canadians. In talking with a couple of players it was decided that I would bring an 80-point list.  In North America, we tend to go with much bigger lists, but I was able to come up with what I thought would be a competitive list at 80 points.

My 80 points of Canadians with US support from the original book.

My first game was against Morten Peter Schmidt from Aarhus. He’s a very well-known Flames player in Denmark, a stalwart on the Danish ETC team every year and an all-around nice guy. We met up at Einherjerne’s Tabletop clubhouse in Aarhus.  They have a building that they share with a role-playing club and a motorcycle club (not a gang). Most Danish clubs are fortunate in that they have a permanent clubhouse where they can leave scenery and have a fully stocked beer fridge.

Morten from Aarhus’ list.

 

Morten brought his 80 points of Amercians.

Every other year I’ve played games, I’ve forgotten what happened in the games when I got home to write the battle reports. This time I took notes.

I chose to defend, Morten chose to attack and we rolled Bridgehead. I put my Leopards in ambush and my M1s in reserve. I then placed my minefields to force him to go wide. Though with his Spearhead he got very close to my right flank and killed all of my TOW and half of my ADATS with his Sgt Yorks. I took out one Humvee, two M60s, then popped my ambush on the left flank and only killed two of his M60s.

Start of game set up. It’s hard to see Morten’s troops on the extreme right due to the other gaming table.

The carnage has started on turn one.

On turn two Morten’s infantry moved to take the houses in the centre of the table. They killed one of my M113s and bailed two more. His Humvee TOW killed a Leopard and bails another. I then lost another Leopard to an M60. The M60s on my right killed the M113s in front of them. My infantry platoon guarding the objective on my right lost three Carl Gustav stands as I couldn’t make any saves. This is mainly thanks to his M109s doing a repeat bombardment.

His Harriers also came in, 50 cal rounds from my M113s bouncing and then the Harriers wiff. On my half of the turn, the Leopards re-mount and my Reserves arrive. The Leopards kill the last of the M60s in front of them.  This allows the M1s, who arrive on the left to concentrate on helping out the platoon on my right (once they get there). Unfortunately, all they do is kill a Humvee TOW and an M113 and bail another Humvee TOW.

The Harriers wiff.

By turn three the situation on the right-hand objective was getting precarious for me. My M1s were on the board but on the wrong side of the battlefield. Morten made all of his tests but his Harriers decided to stay away from the battlefield. His M60s and infantry got to within assault range of the objective. You can see below how I failed all of my saves for my infantry, leaving me with just one stand holding the objective.

His Humvee TOWs killed two Leopards and bail an M1. Fortunately for me, his M109s failed to range in. Due to the Danger Close rule, he had to move his ranged in marker off of the objective if he wanted to assault it. He then launched his assault on the objective. I bailed his M60, he failed his swings and I failed to counterattack.  I dodged a bullet there. On my turn, my other platoon dug in and I pinned his infantry to keep them away from the threatened objective. I also kill all but one of his M60s.

On turn four his infantry unpins. His M60 made his last stand check and his Harriers arrived. His Sgt Yorks opened up on me again, but I made all my saves. His Humvees then wiff. His artillery also wiffed and his Harriers bail out one tank. All of his TOW missed and his assault fails. His dice went cold again just at the right time for me.

With the rest of my army closing in on the right-hand objective we decide to call the game. Morten’s Americans had lost most of their combat power and their momentum. Another fun game with Morten, but I got a bit lucky when he went for my objective. Pro tip.  Bring a North American tape measure as it’s hard to find one in Europe with inches.  Even though the game has metric measurements, I find it much easier to play in inches.

The game ends with me having one team on the objective and lots of firepower backing up that last team. 

Next up was a game against Morten Vang Alrø from Kolding, Denmark. Kolding is only about an hour away from Aarhus and Morten from Kolding said he would be in Aarhus for a few days to attend a bachelor party. Morten from Aarhus was out of town, so we couldn’t get access to the clubhouse. I then remembered that we had a games room with a ping pong table in our hotel. Morten brought scenery with him and we set up a game, again at 80 points.  We rolled Dust Up.

Morten’s Danish force from the new Nordic book. Most of these models have since been painted.

My opening deployment.  Morten’s objective is the white van from KFUM. My objective is shining in the crop field.

I deployed in a tight box due to the restrictions of the mission. One platoon covered the KFUM van, the rest of the army guarding against a flank manoeuvre with ADATS as far back as possible. I put my Lynx out to my left front to stop a Spearhead. Not much to report on turn one. He killed one of my TOWs.  I can’t wait for the new lists with Tow Under Amour (TUA).  He would have had to roll a six to kill that TOW. My TOW then made a Leopard kill. I also bailed two tanks and he made his remounts.

The farm buildings in the middle of the table were modelled after actual buildings in the training area in Oksbøl, Denmark.

Morten’s excellent 3d printed scouts.  My camera doesn’t do them justice.

Morten’s Tornados come in on turn 2. He used Danish F16s as proxies and they look great. His tanks advanced and shot at their Canadian Leopard cousins, killing one. His TOW miss. His Tornados went for my big target-rich location as seen in the photo. Morten had never gone up against ADATS before.  He lost three aircraft with the fourth one bouncing my 50 cal hits. I lost an M113. On my half of the turn, I only killed one Leopard. My TOW fail to blitz and my Leopards Shoot and Scoot only to bog most of them.

 

 

On turn three Morten passed his morale checks. This is crucial when you have only three tanks in your platoons. My opponents always passed their morale checks and I always failed mine. Fortunately for me, he receives no aircraft or reserves, nor do his mortars range in. All of his Leopards miss their targets, but a TOW bails an M113. A very lucky turn for me.

In my half, my reserves arrived from the right in the form of my IPM1 Abrams.  They made their presence felt by killing all of his TOW along with his commander. The rest of my army misses.

 

 

On turn four, surprisingly, his aircraft and one platoon of Leopards failed their morale checks and fled from the battle. His reserves of three more Leopards arrived. His tanks killed one of my ADATS and a Leopard. Everyone else shot at my infantry and missed.

I always make sure to maintain my Gone to Ground until the very last moment. Somehow my Leopard passed his Last Man check to stay in the fight. My TOW and ADATS pass Blitz Moves and the ADATS bail a Leopard.  The TOW fired and missed. My Leopard also missed, but my M1s moved towards his objective.

Turn five saw one of his Leopards in the centre of the table pass a Last Man check. He then received two more platoons of Leopards from reserves. One platoon engaged my M1s the other moved to support the painted Leopards at the bottom of the table. They killed five of my M113s.

His mortars then pinned my infantry. Unfortunately for me, the Leopard that made the Last Man check moved to the side of my M1s and killed one of them. My last Leopard was hit and bailed, I lost another TOW and he killed one ADATS and bailed another.

When it was my turn to bat in the fifth, my last Leopard remounted but, of course, failed the Last Man check. My ADATS failed the remount but stay anyway. My TOW failed his Last Man check.

Finally, I am able to kill that Last Man Leopard in an act of revenge for the death of my Abrams.

Some of Morten’s Leopards moving towards my objective.  Photo taken moments before their destruction. 

 

My Lynx have moved to contest the objective.

The last of Morten’s reserves arrived on turn six in the form of another platoon of Leopards. Again my infantry were pinned by his mortars. He killed an ADATS and bailed the other one.  He then finished off the last of my M113s.  Not a wise move, as my infantry have no choice but to stay and fight. My M1s reversed to get some distance from his Leopards and kill only two of them. However, they are far away enough that they can’t be hit with side shots next turn.

Turn seven sees Morten get close to the objective at the bottom of the screen. His mortars failed to range in, and he missed my Lynx and my infantry. On my turn, my M1s dashed to get into a better position to shoot at the objective. My infantry platoon bravely jumped out of their fire trenches and moved to his Leopards, killing two of them.

Morten made all of his tests at the beginning of turn eight. His mortars hit my M1s, but did no damage. I lost a Lynx and two infantry stands.

During my last turn, the Lynx failed his test (I failed four of five tests). I then bailed his last Leopard near the objective and captured the tank. We called the game there. Morten was running out of combat power and my M1s were now in a position to cut down anything that moved towards one of the objectives.

Morten said, “Only two things I wish I had done differently in that game. I wasted a couple of turns, not knowing what to do with my scouts, and I should have held back my F-16s for a few turns, till I had cleared out the ADAT’s, so I could have saved them for your Abrams”.  Luckily my strategy of holding onto the objectives with my Canadians until the Abrams saved the day worked.  Both times I got lucky with some dice rolling.  And knowing my ability with dice it won’t always work out in my favour.

Here is one of Morten’s objective markers. Its a van from the Danish KFUM Soldaterhjem.  That translates to the YMCA Soldier’s Home. According to their website, the YMCA Soldier Mission is a nationwide volunteer organization with the goal of being something for the individual soldier. A central purpose from the beginning of the Soldiers’ Mission’s history has been “to be where the soldiers are” – and therefore there are soldiers’ homes at the barracks and preferably also where Danes are deployed. It provides spiritual and recreational services to soldiers. Morten told me that they have an upcoming Team Yankee game at their local KFUM.

YMCA Soldier Mission (kfums-soldatermission.dk)

 

 

The last Morten that I met up with was my friend from Aalborg. Aalborg is just an hour north of Aarhus, so I borrowed my mother-in-law’s three-cylinder Suzuki Celerio and headed north. I’ve been visiting Morten for years now and we always manage some type of game. This year I suggested we play Team Yankee since the Danish Army was now represented.  Morten is a former soldier as well. Our first stop was at the Front page – Aalborg Defence- and Garrison Museum (forsvarsmuseum.dk)   Aalborg Defence and Garrison Museum (see photo) where we were joined by Palle, another former soldier. If there is interest I can do another one of my museum reports.

One problem we had was that none of the boys in Aalborg had a 15mm Team Yankee army. I would have borrowed one from Morten in Aarhus, but he was off to play in the European Team Championships at the time. Morten from Aalborg saved the day when he told me that they had a bunch of 10mm models. He sent photos of what they had and I made up some 85-point lists. I chose 85 points as I found out that there would be a tournament in Copenhagen in October using 85 points. Team Yankee turnering i KBH | Facebook I kept the list fairly basic, so it was a bunch of T72s with some recce, artillery and anti-tank against American M1s and some TOW.

 

The museum in Aalborg.

As I was teaching the game and playing I forgot to take further photos. I paired with Claus commanding the Russians and Morten and Palle played the Americans. In this game, the Russians managed to win the day. Everyone agreed that they liked the idea of playing with the smaller models and didn’t experience the parking lots that they had heard so much about.

They also liked the mechanics of the game and how fast they picked it up. Their only complaint was the lack of an “Overwatch” rule. Like myself, they don’t like the idea that someone can be in a perfect ambush position but has to wait till the other person drives around to your flank to get a shot in.

If you survive, you then get a shot. I think they could do an overwatch rule similar to the Air Defence rule where you can choose to shoot right away or wait until your turn. I left everyone a copy of the rulebook.  Hopefully, when I return next year we can have another game, though I suspect it will be in 10mm again.

Here is the table just before set up.

It was great to be able to bring my troops overseas again.  Those Battlefront bags are great at transporting armies and as usual, nothing was broken or damaged. The Mortens are now familiar with my hold and counterattack strategy, so with the new Nato Book out, I will have to come up with another game-winning Canadian list. The smaller European point totals make the list-building a little tougher, but I think I prefer the faster-moving games.

Vi ses næste år.
(That's Danish for see you next year)

 

 

ETC 2023 – NoDiceNoGlory and Team Italy went to the biggest FOW tournament of the year!

Dear HQ, are you seriously asking to kill an Elephant with an Elefantino gun? Yours, Italian at front without an 88. 

By Paolo Paglianti

Oops, we did it again! NoDiceNoGlory took part in the most important Flames of War event of the world, as we did in 2022. Each year, the European Team Championship is the moment where the most passionate and strong FOW players meet with their national teams. No easy battle, as here you find the best of the best – and not only from Europe, as New Zealand and US Teams also join the party. An amazing long weekend where I met tons of wonderful people with the same passion for wargames and lots of fun.

Nam June 5-9 1969 Battle of Binh Ba ‘Operation Hammer’

by Dennis ‘Matt Varnish’ Campbell

“GOOOOOOOOD Morning, VIET-NAM!”

With the upcoming re-release of ‘Nam by Battlefront, Scott Roach and I decided it was high time to break out our ‘Nam armies.    We had painted up our forces this winter for the Analogue Hobbies Painting Challenge, but we realised we just didn’t have enough jungle.  We had some of the ‘Nam jungle and paddies, but nowhere near enough.

We gathered up everything we had and one Saturday just laid out the drill, hot glue gun, and MDF and made a heap of jungle bases.  Once covered in AK ‘Jungle Earth’ we just added a bit of ground clutter and away we go. I think we still need a bit more, but this will be fine for our first game. We decided to (loosely) play the opening days of the Battle of Binh Ba.

Getting Started in Warlord Games Epic Battles American Civil War

 

By Howard West

Background

When Warlord Games brought out the Epic American Civil War line, several of the people in our group wanted to purchase some of the starter sets and add-on box sets.  I was up for playing a Civil Wars miniatures game again. Since the late 70s our group has played the following Civil War Miniatures rule sets: Rally Around the Flag, Stars and Bars, Blue Light Manual, Fire and Fury, Johnny Reb, and Onto Richmond. I probably have forgotten others.

The problem for me getting into any new rules set was remounting the figures to the required basing and in my case that is a lot of figures. I have eight boxes of figures like the picture below that will need to be remounted, I painted these figures in the late 70s thru the 80s and ’90s.

Call to Arms Bolt Action Tournament — 8 October 2022

By Kreighton Long

Last Saturday, 8 October, I had the opportunity to attend the Call to Arms convention in Williamsburg, VA and compete in the Bolt Action tournament. The tournament was organized by seven-year TO veteran Kalissa Skibicki. Twenty competitors checked in Saturday morning for a day of competitive gaming. The tournament progressed smoothly and after three different scenarios with three different opponents, the tournament came to a successful conclusion.

When in Rome.. Art de la Guerre games at the Club

by Dennis ‘Matt Varnish” Campbell

I have been blessed to live in Ottawa for a few reasons, but one is the strong gaming community we have here. I think ours is larger than Montreal and is definitely larger than Toronto’s, cities with 2x and 5x our population.

I know back when I played WHFB and 40K back in the golden era (1996-2006) we had a very strong showing of Ottawa-based gamers at tournaments including the Grand Tournament. When my group of players switched over to Flames of War and started hosting tournaments, we organized a decent following and hosted the Canadian Nationals for many years.

Now that I have dipped my toes into Ancients and other historicals (Napoleonics) I find that, yet again, we have a strong following, this time in the form of the Ottawa Miniatures Gamers (OMG) some of whom are consistent Art de la Guerre (ADLG) rankings, players. So, I have started attending club nights which are held typically twice a month, and as luck would have it, their rotation of games had ADLG so I tidied up some of my Romans in 28mm and showed up to get trounced!

ETC 2022, 5 games to remember (and one to learn from)!

By Paolo Paglianti

ETC is probably the biggest and most important Flames of War tournament in the WorldI already reported about it here. It was an amazing experience, and I hope to come back in following years. After the above article about the tournament, time to talk about my games with a full report of my six battles with the Iceland Team.

Playing ETC is deeply different than playing a normal, single-player FOW tournament. You are part of a team of six players, and the Captains of the two opposing teams try to find the best pairing for their players. For example, if the opposing team has a US Tank destroyer army, the opposing Captain will try to counter it with Recce Company full of nimble scouts relying on being hidden and to hit the weak side armor of the M10s. The Captains also need to choose which of their players will attack, maneuver, and defend, as they have two “cards” for each stance – ie, you can’t attack with all six players. A lot of strategy even before the game starts!

Team Yankee by the Analytics V3

By Howard West

The original   Team Yankee Analytics was published on January 22nd, 2021 Team Yankee Analytics V2 was published on August 13, 2021, The base premise behind these articles was to answer the question: can a person who plays a miniatures war game use some basic data collection to keep track of your performance in tournament play, over a specific period to improve your tournament results based on previous tournament games?

The original article had data from 50 tournament games from the summer of 2018 thru August 2020, V2 added 34 more tournament games thru August 2021. V3 adds 30 more tournament games thru June 2022. My data set now consists of 114 games.

So what is new in Analytics V3?

After the publication of Analytics V2, I received quite a few comments and e-mails asking me if could add the data on the types of Armies that I have played and the Tank Teams and Air Units in my Army Lists. That information has been added in various sections of this article.

So, let’s start with the definition of Analytics.

The Business Dictionary defines Analytics; as the study of past historical data to research potential trends.

Type of Data that has been collected?

When I originally started collecting the data in, In July 2018, I wanted to answer can I monitor the performance of a new Team Yankee Army? I felt that if I was going to make a financial and time investment to purchase and build a new Team Yankee Army. Could I gain an understanding of the types of armies that I would oppose, how often did I Attack vs Defend, and what was the mission? Did they have Air? What kind of Tank team did they have?

To answer those types of questions, I started writing down some simple consistent notes about each of my games. The following is what I have collected for each of my Team Yankee tournament games since July 2018:

  • Date and Location of the tournament
  • What was the mission?
  • Did I attack or defend?
  • What was the opponent’s army’s nationality?
  • Did the opponents have Armor? If yes what types of tank units did they have?
  • Did the opponents have air? If yes what types of air units did they have?
  • What was the # of points used?

I also have started adding a brief description of the opponent’s list. EX: US M-113 Mech Company with a Canadian Leo-1 Company allied formation. Also, I do not document quantities, EX: 13 Leo-1 or 9 Leo-1 Tanks are just Leo-1 Tanks encountered.

Chart Notes: on the Charts below V1 & V2 means Team Yankee Version V1 & V2

# of points used for each Tournament

The chart below reflects the points used for each of the 36 tournaments that generated the 114 Team Yankee Games. Currently the 90-99 and Variable have been the most popular point tournaments that I have played.

Note on Variable: Variable means that the TO has set different point values for each of the rounds.

What was the mission?

The Chart Below illustrates the % of the Mission types that have been played over the last 114 Team Yankee games. When you compare the current 114 missions that have been played vs the prior two versions of this article you will notice the downward change in the top 5 missions played as the Extended Battle Plans out of the Team Yankee Missions Pack now account for 14% of the total missions that have been played.

Note: The Team Yankee Missions Pack was used in all of the recent tournaments the Tournament Organizers (TO’s) have been using the Extended Battle Plans Matrix. In some cases, they may limit or mandate the number of Attack, Defend or Maneuver stances for each tournament or may provide the Missions.

Did I Attack or Defend?

The chart above illustrates the % of the time that I Attacked vs Defended. This chart reflects a 5% increase in the % that I attack vs the V2 article. Since the V2 article, I have been playing lists with 2 tank formations and normally pick an Attack or Maneuver Stance. This reduces my risk of having to play a Deep Reserves Mission. In tournaments where the TO mandates that you use each stance once, I replace my 2nd tank formation with an infantry formation.

Opponent’s Armies Nationality?

 

The chart above illustrates the % of times that I faced a specific nation. Based on the location of the tournaments that I have entered, the entry still leans very heavily towards the NATO faction.  The 78% vs 22% NATO vs Warsaw Pact is pretty consistent with my first two articles. In my previous article, I counted the Iraqis in with the Warsaw Pact faction and corrected that in this article.

Since the previous article, I have faced multiple different Israeli players, which accounts for the near doubling of the games vs Israelis. Also, I have seen more players using more light formations for their 2nd or allied formations such as American LAV Companies, Light Attack Companies, and Light Cavalry Troops. Also as expected I have seen more West German Marder-2 Formations. This knowledge has defiantly helped me with list construction as my opponents’ army’s meta changes.

In 2022 I think you might see the above mix change especially with the new Warsaw Pact book.

Note on the above chart data: The above data only represents the nationality of the core formation of my opponent’s lists and does not account for an Allied formation that might be in my opponent’s list in a specific game. EX: the United States with a West German Ally.

What have I been playing?

The chart above illustrates the # of times that I played a specific nation in the 114 games played.

The above nations lists that I played had the following additional breakdowns:

  • Soviet BMP Infantry, and or T-62M Tank formations and sometimes with Allied East German T-55AM2, T-72M Tank, or Czechoslovakian T-72M formations.
  • East German BMP Infantry formations + Soviet Allied T-62M Tank formations.
  • Americans Bradley Mech Infantry formation + various American 2nd formations and sometimes West German M-113 Allied Formation
  • Czechoslovakian T-72M and T-72B formations and sometimes a Soviet BMP-2/BMP-3 allied formation.

Did the opponent have Air?

The above chart reflects a 6% decrease in the number of times that I encountered players having Air units in their lists from my V2 Article. This decrease has surprised me. In my V2 article, I stated that I thought I would continue to see an increase in the % of air units that my opponents are using. I still think we should see an increase in Air units being used, with the arrival of the low-cost Su-17 and SU-22 air units in the new Warsaw Pact Book.

But that will be based on the ratio of NATO vs Warsaw Pact changes in my tournament area. Also just because they have them on their lists does not mean they ever leave the comforts of their aircraft shelters. In many of the games, my opponent’s Air Units never arrive or make a single appearance. Going forward my lists will continue to have at least two or three Anti Aircraft Units.

Note: Air is both Airplanes and Attack Helicopters.

Air Units Encountered

The chart below was constructed in response to several of the comments and suggestions that I received from people reading the first publication of Team Yankee Analytics, asking if I had data on the types of Air Units that I encountered.

The chart above reflects the 58 different Air Units that I encountered that my opponents had in their lists in the past 114 games. In several cases, players had multiple Air Units in their lists. EX: Mirages and Gazelles.

Note on the above data: If a player had three Hind units in their list the above chart would only reflect one encounter, in tournaments that allowed players to have multiple lists or the points varied per round. I only accounted for Air Units that were on the lists that I played against in that tournament.

Combined V1 and V2 Tank Units Encountered

The chart below was constructed in response to several of the comments and suggestions that I received from people reading the first publication of Team Yankee Analytics, asking if I had the data on the types of Tank Units that I encountered in my 114 games.

The chart above shows the types of tank units that I have encountered in the last 114 games. I can use the data from this chart and compare it to the Nations that I have played against and it should help in future list construction or list tweaking.  EX: Since I have encountered the US lists 33% of the time, I should have lists that can deal with the M1-Abrams that I have encountered 17% of the time.

Logically if I can deal with an M1-Abrams I should be able to deal with the US or Israeli M-60s, you might see more M-60s than you would see M1 Abrams and you might adjust if folks play M-60s in your playing area. I will be adding T-72B and T-55 Missile Tanks once I encounter them.

List Construction Possible Changes

With the arrival of the new Warsaw Pact Book for Team Yankee, one of the major new units is the T-72B which is available for the Poles, East Germans, Czechoslovakians, and Soviets. If I look at the above data, I have faced tank units with AT < = 20 66% of the time and AT > 20 34% of the time. With that info and compare that to the number of times that I have played East Germans and Czechoslovakians in 40% of my games.

Replacing at least some of my T-72Ms and with T-72Bs with FA18 should help reduce the number of tank losses that I have taken when playing against armies whose tanks are AT <=20 and now have a dice roll chance vs AT>20. Also upgrading a T-55AM2 unit to a T-55AM2 Missile Tank is another option.

Comments on the Tank and Air Chart Data

Just to clarify what you are seeing in the charts, it shows the % of times that one of my opponents had a specific tank unit in their army list. So when you see that I played against M-60 tanks 15% of the time, it does not state how many M-60s. It could be between one platoon to several platoons on an opponent’s list. In a specific tournament if I encountered 3 different players playing M-60s then that would be counted as three for my data set.

This is the same way that I collected the Air Unit data. I also do not differentiate between a Dutch, West German, Canadian, or Aussie Leo-1, they are just Leo-1s for my data collection purposes. The same with M1-Abrams, I did not break down the different M1-Abrams tanks. They are all just Abrams tanks. I hardly ever see an up-gunned Abrams Tank unit. I did this to simplify the charts and my data collection. But I do collect it for the different Warsaw Pact type tanks such as the T-72, T-72M, T-62M, T-62, T-55AM, and the T-55AM2 since the vehicles have different stats.

In tournaments that players could or had to use multiple lists where each round of the tournament you could have different point levels or could choose between two different lists to use. My data only reflects the lists that I played against, not what the player could use in a different round.

Also, none of the Tank types in my armies are in the charts above. The chart below shows the tank types that I used in the 114 games.

My Tank Data

The chart above reflects the tank units that I used in a specific tournament, not the number of times they appeared in each of the tournaments. Not all of my various army lists that I used had tank units in them. When I bring out the V4 article the T-72B and T-55MT will play key roles in my go-forward East German and Czechoslovakian army lists.

Summary:

Collecting the data and storing it in something like Excel was pretty easy, you do not need to be an Excel guru to build the charts and graphs that I have enclosed. The collected data and the results from the analysis of that data have helped me construct better lists. This same approach could be used for Flames of War.

One thing to remember is that your results will vary based on what your opponents are playing in tournaments that you play in.

Send me your questions or ideas on what you might want to see added, I normally reply in a few days.

Good luck with your Team Yankee Analytics, see you in about 25 to 35+ games for V4.

Bulge Germans : Volksgrenadiers vs Americans (with lots of Tank Destroyers)

By Tom Gall

Now that the Bulge German book, command cards, and unit cards are starting to flow out across the planet, I’m sure you’re like me, plotting what to buy and wondering in general how things will play. This article is about a 100 pt game featuring Volksgrenadiers vs American Airborne with tank destroyers and Pershings.

I like the Volksgrenadier formation as it offers fairly cheap German Infantry that can be improved partially depending on what Command Cards you may or may not choose to field.

Some feel yes you can just upgrade a portion of the formation, others feel that no you can’t and must have the 12 Volksgrenidier cards for all unit types you field. Phil Yates from Battlefront did take some time out of his busy day and make a ruling on this which was that you can’t mix the units.

The Spanish Raid Maryland – April Tournament AAR

By Tom Mullane

This past April I turned 39. And when my wife asked me what I wanted to do with my birthday weekend, I told her I had it all planned out. I would be heading down to Maryland to play in my first Blood and Plunder tournament in nearly six months.

Glenn Van Meter, Tyler Stone, and I had been plotting and scheming for months to put on a land tournament at Critical Hit Games in Abingdon Maryland.

The cards had been printed, the terrain had been made, and the invites sent. Heading into the weekend we had 24 signed up but expected a few would drop for the usual reasons. Since I was traveling the furthest, Glenn and Tyler generously told me I could play in the tournament without acting as a TO. (I would not be taking any prize money obviously, because I’m an eagle scout who wouldn’t break the sacred vow we all took as Tournament Organizers).

This tournament I would be bringing my Spanish, to see if my multitude of games getting my clock cleaned might finally pay off. My friends Niguel and Shane get credit as my sparring partners in the lead-up to this Tournament.