Breakthrough: A FOW Battle Report
By Richard Steer
“Why aren’t more people choosing the Manoeuvre stance?”
I asked this question of my friend Bede after a day spent running a Late-War Soviet Forward Detachment at a recent Flames of War tournament. In several games, I had attacked Berlin: German armored forces with combinations of StuGs, Hetzers, Panthers, and Panzer IV/70s. Every player I faced had also chosen to attack, with that combination in the Battle Plans mission selector leading to our games being meeting engagements.
I can see the attraction of the Attack stance. It leads to faster and simpler missions, and you usually don’t have Reserves so you get all your toys on the table. However, I was thinking about the advantages the German forces had over my Soviets: Careful Veteran skill, high front armor, and good anti-tank weapons, and whether the Attack stance was making the most of those.
By choosing to attack, the German players had been forced to advance to take objectives, reducing their Rate of Fire, bringing their tanks towards the anti-tank weapons of my infantry, and allowing my Shermans and SU-76s to get into their side armor.