Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Flames of War: Firestorm Gazala

During the lockdown we looked at ways we could help our local gaming stores once the hint of normalcy returned. While under lockdown we chatted a lot with our friends from the UK, the staff of , and Mark Goddard came up with an amazing idea, why not kick off another Firestorm Campaign for . When Mark approached me with the idea I immediately wanted to help support this great idea and I even enlisted our Iron Tom Burgess the commander for one of the teams.

Timelapse of painting a tank army – WW2 Italians in the desert

With so many days at home in this pandemic, I painted a lot of “old lead” (and plastic) have in my reserve. One of the projects I was lingering is a WW2 desert Italian army for . The infantry was already done, so I focused on tanks, armored vehicles, trucks, wheeled guns, and some planes. The entire army in a single go: I started to paint it deployed on my table for each step, and I discovered it was a natural “timelapse”. Here are the photos, with some tricks on painting the WW2 tanks!

Battle Rides – Looking at the SdKfz-251/C from Battlefront and Plastic Soldier Company

By Tom Burgess

One of my major projects of 2019 was to complete an all plastic German East Front Mid-War army. I chose to focus on Gepanzert Panzer Grenadiers. To do this I had two boxes of Battlefront’s ‘s and two Boxes of Plastic Soldier Company’s ‘s. So I thought this provided a nice opportunity to review and compare what these two companies offer for the same model.

Both companies provide the SdKfz-251/C in unit boxes of five vehicles. The Plastic Soldier Company (PSC) boxed set cost $29.99 (US) with crews/passengers but only the machinegun armed transport option and no decals.

Battlefront (BF) box set cost $45.99 (US) and comes with parts to build all five models as the transport (with or without 3.7cm anti-tank gun), the 7.5cm short assault gun, or the 8cm armored mortar version. The BF set also the proprietary unit cards, for use in Flames of War, as well as a sheet of waterslide decals.

Why wait? Using the German D-Day Book to Field Late War Romanian Forces in Version 4 Flames of War

 

Editorial Comment: We all know it will be a while before Battlefront gets around to updating every force and list to it’s Version 4 format. Far too often we see players lament that their forces are not “officially” represented in the rules yet. But in may cases, as Clive shows us with his ideas for Late War Romanians, there are many suitable analogs that, with a little thought, can let  player break out his waiting models and get in great gaming action. Even in “official” events, players could take Clive’s suggestions to expand their gaming opportunities with models they have now.

By Clive Henrick,

During the late war period, the Romanian army is far less than what it was at Stalingrad, but it can still mount a defense and with support do local counter-attacks. It’s more of a defense army at its heart with dogged defenders, good at counter-attacks, but not one that you would normally think off to clear the table of the enemy.

Even without a Late War Romanian 4th edition book, the flavor of the Romanian forces can still be captured in Late War Flames of War by using a combination of German D-Day book and the German D-Day Command Cards.

Taking on the 21st Panzer – A Flames of War Late War AAR

By Tom Burgess

My good friend Ed and I were very excited to acquire last month’s release of the 21st Panzer Division expansion books/cards for the D-Day Germans in Flames of War Version 4. We both have a lot of 21st Panzer Division kit in our collections, but only Ed had any of it done.  So I rolled out my new US Sheman Company so we could get in a game with the new hotness.

Flames of War: A Beginners Story

By Preston Jacob

We all get into wargaming for one reason or another. Maybe you have a certain interest in a historical era, you enjoy the ruleset of the game, or maybe you just like how the models can be painted. For me, I got into wargaming on a lost bet.

Battle Report “D-Day +2” D-Day British vs Germans, Free-For-All, 100pts

by Matt Varnish

Here we go, myself and fellow No Dice No Glory contributor Scott ‘Obsidian23’ Roach, get in a game using the new British D-Day book. As always, the video of the game is linked at the end of the article.

We actually debated using the special D-Day missions in the book but they were either on 4ft by 4ft tables or Airlanding, so we opted to use the normal Battle Planner.. and wound up with Free-For-All. We WERE using the new Bocage rules, however, Bocage Hedgerows are Tall Terrain and provide Bulletproof Cover to gun and infantry teams shot through them. Looking at the above table Scott laid out, you can see that Line of Sight would be an issue for things like Achilles, 88s and Panthers.

D-Day +2, Monty’s forces have pushed past the beachheads and are heading towards Caen.   In their way lies a German Recon Coy sitting in an outskirt called Herouville-St-Clair.