Firestorm Gazala Turn 2 Battle 5 AAR – Steel Wall at Point 171

By Ed Hall and Tom Burgess,

In Turn 1 of the Campaign, Ed’s combined German/Italian forces attacked Point 171. defended by an Indian Motor Brigade. Ed chose Maneuver in that battle and we ended up playing Dust Up () which ended up as a German win.  For the next try at Point 171, he choose Attack and we ended up with No Retreat. So we slide the big hill, i.e. “Point 171” to the British side of the table and had them try to hold it from the combined German and Italian attacks.

Firestorm Galaza Turn 2 Battle AAR – Repulse at El Edem

By Tom Burgess,

My friend Charles and I recently met up to have another go at a Firestorm Gazala campaign. We had played a game, in Turn,One of the Campaign, where Charles’s Panzers managed to break up my British Motor Company and Crusader force. See that AAR . After breaking my reinforcing Crusaders and destroying all of my Anti-tank guns, his Panzers had free reign to take down my defending infantry.

Charles hoped to keep that momentum going for our next Turn Two battle.  This made a lot of sense since Charles was effectively just continuing the attack northward with the 5th Panzer Regiment. So he chose to play Battle One from Turn One at  El Edem (B6). This area was just to the south of Tobruk (see inset map).

Knowing I would be facing a mostly tank force, I based my defending force off of a British Rifle Company, with maxed out 6 pdrs. I also beefed up my Crusaders with a Grant Troop to assist the Firestorm Grant unit already provided from the campaign scenario.  I was very glad to have two Grant Troops as my Crusaders fared very poorly against Panzers in our last battle. Charles force was very similar to our last battle, but he did swap in a full unit of Panzer-IIINs to get some higher firepower.

Firestorm Gazala Turn 1 Battle 5 AAR – Dust Up at Hill 171

By Ed Hall and Tom Burgess

Continuing with the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign.  Ed wanted to play Battle 5 at area C5 “Hill 171.” Ed selected 80 points, before the addition of Firestorm Troops as the point level for this battle.

We both chose formations representative of the forces committed to this battle.  So for Tom that would be a Motor Co, backed up by a reinforcing Crusader Squadron. Ed wen with an Afrika Korps Shutzen Co. Tom chose a Defense stance to model the situation and Ed chose Maneuver.  Using the Battle Plans matrix this resulted in a Dust Up Mission.

Firestorm Gazala – British Turn 1 Analysis and Turn 2 Commander’s Intent

Battles Generated in Turn 2

By Tom Burgess

Turn One of the Firestorm Campaign was a complete success…maybe not so much for the British effort per say but overall we had 21 games from around the globe reported in. Additionally, Battlefront has risen to the occasion and is now offering two boxed sets each turn as awards for those who submit the most/best written Battle AARs.

So the campaign, as joint Breakthrough Assault and No Dice No Glory effort, is doing exactly what we had hoped it would do, generate themed Flames of War games.  Though Mark, allowed any mid-war forces be used for games in this campaign, the AARs I have seen all have used proper Mid-war Desert British, German, and Italian miniatures on nice desert boards. Huzzah to you all in the field!

So how did Turn One’s 21 battles turn out from the British Perspective?

Firestorm Gazala Turn 1 Battle 4 AAR – No Retreat at Retma

By Tom Burgess

As part of the Breakthrough Assault and No Dice No Glory online Firestorm Gazala Campaign my friend, Charles, and I managed play Battle 4 from turn 1 in the campaign. I’d be playing the defending British with a force themed on the 7th Motor Brigade, while Charles was to roll with a 5th Panzer Regiment force with some loaned support from the 132nd Areite Division’s tanks.

We naturally decided that the British would take a defensive stance while Germans would be attacking. Using the Battle Plans matrix we rolled up “No Retreat’ for a mission. Charles set up the table using my terrain while I finished updating my list from a battle I played on the previous day. Charles set up a mostly open deep desert board. I chose to defend on the slightly more hilly side and where I could have better access to the short table edge.

Firestorm Gazala – Turn 1 British Commander’s Intent

Iron Tom and the boys?

by Tom Burgess (standing in as General Ritchie)

The game is afoot…..

Mark from Breakthrough Assault and I finished the operational moves for Turn 1 in the Breakthrough Assault and No Dice No Glory Collaborative Firestorm Gazala Campaign. Several battles have already been reported but there’s still time to get in those first-round fights.

King and Country need you!

As the British C-in-C, I wanted to share some thoughts about how we got to where we are in the turn one battles and what my hopes for each are.

Though we rolled a high number of battles for turn one, miraculously the British won the initiative in two of these against steep odds.  That was the good news. The bad news was that initiative came late and after the main German attacks had already been committed. The opportunities for spoiling attacks were limited to just one option.

See Turn 1 Battles

Flames of War: Firestorm Gazala

During the lockdown we looked at ways we could help our local gaming stores once the hint of normalcy returned. While under lockdown we chatted a lot with our friends from the UK, the staff of , and Mark Goddard came up with an amazing idea, why not kick off another Firestorm Campaign for . When Mark approached me with the idea I immediately wanted to help support this great idea and I even enlisted our Iron Tom Burgess the commander for one of the teams.

Timelapse of painting a tank army – WW2 Italians in the desert

With so many days at home in this pandemic, I painted a lot of “old lead” (and plastic) have in my reserve. One of the projects I was lingering is a WW2 desert Italian army for . The infantry was already done, so I focused on tanks, armored vehicles, trucks, wheeled guns, and some planes. The entire army in a single go: I started to paint it deployed on my table for each step, and I discovered it was a natural “timelapse”. Here are the photos, with some tricks on painting the WW2 tanks!

Battle Rides – Looking at the SdKfz-251/C from Battlefront and Plastic Soldier Company

By Tom Burgess

One of my major projects of 2019 was to complete an all plastic German East Front Mid-War army. I chose to focus on Gepanzert Panzer Grenadiers. To do this I had two boxes of Battlefront’s ‘s and two Boxes of Plastic Soldier Company’s ‘s. So I thought this provided a nice opportunity to review and compare what these two companies offer for the same model.

Both companies provide the SdKfz-251/C in unit boxes of five vehicles. The Plastic Soldier Company (PSC) boxed set cost $29.99 (US) with crews/passengers but only the machinegun armed transport option and no decals.

Battlefront (BF) box set cost $45.99 (US) and comes with parts to build all five models as the transport (with or without 3.7cm anti-tank gun), the 7.5cm short assault gun, or the 8cm armored mortar version. The BF set also the proprietary unit cards, for use in Flames of War, as well as a sheet of waterslide decals.