FOW Bat Rep: Fog Of War – with Leonid #2

By Benny Christiansen

After my initial tests with Leonid, the day had finally arrived. It’s been a while since I’ve been to any event other than the ones where I’m the TO, so I was eager to get going.

I had the good fortune of having my good friend Helge as “co-pilot” for the trip to Esbjerg. We were going to play three games, but we ended up playing 2½, as the last one (vs Helge) had to be done fast in order to get home to wife/kids.

My preparations

I have read the articles about the IPB by Chris Jackson (, ). I decided to try and do my best to take some notes before each battle and after, on a piece of paper in regards to my thoughts.

Seven Days to the Rhine: A Team Yankee Narrative

Here at NDNG, we like to listen to the gamers in our community and provide them with events we consider fun and challenging. For the last few HMGS conventions, we have been hosting Team Yankee events which include the North American Nationals each July during Historicon.

Based on the comments we got from gamers during Fall-in in November 2018 we wanted to host a narrative doubles event that will test you as a gamer and throw some wrinkles into the game that players will love. which will be held on 15 March 2019 in Lancaster PA will be the site of our first linked narrative event.

FOW Bat Rep Red Banner list (Leonid)

By Benny Christiansen

The table before setting up forces.

 

Following up on my Tactical Suggestion article about the Red Banner Command Card with Leonid in it, I have had a game with a friend, where we tested a list using that card.

I have already had another game with the list, but in that game, he never got to be a part of the game, and I found it hard to make any real analysis based on that game.

Be aware that the game is a Fog Of War game, as I am going to a tournament with all Fog Of War matches, and this was a test of a list for that event as well. We played Dust Up.

Desperate Defense: Hungarians in V4 FOW

By Ian Birdwell

Editor: This week we take a look at one of the first User-Generated Content pieces produced for No Dice No Glory. Author Ian Birdwell on his Flames of War for the Hungarians in WWII:

Hungary and the Eastern Front

By the end of 1942 Hungary was dealt a series of sobering blows by the Red Army, and had lost the entirety of the Hungarian 2nd Army by March of 1943.

In short, the Hungarian Army was in a bad way following the conclusion of the Battle of Stalingrad. With their history of continual losing ground, along with their dramatically outdated equipment the moment it enters service, what’s not to love about the Hungarian army?

Especially with mid-war, when it all begins to circle the drain. 

Kampfgruppes in FOW – Part 3: How to make ‘Desperate Panzers’

By Ed Sales

If it’s one thing I love about painting and making these models, it’s that I have a range of creativity at my disposal. You can really add a lot of character to your tanks. I like to make each of my tanks different from the others, even if they are the same model.

When Desperate Measures came out, this added a whole new dimension of how I looked at modeling tanks. When I modeled my tanks, prior to that release, I might have the stowage a little different on each tank.

Now I can take a StuG Platoon, and paint each tank with a different camo scheme and say that the platoon was thrown together last minute. Maybe one of the Stugs left the factory in primer red because they were running low on dunkelgelb. I could do up a Tiger, and paint the running gear a different color, saying a T34 hit it to track it. You could really go all out and really have fun with it.

IPB Part II Attacking

In the last article, we discussed how a player can use the military technique of Intelligence Preparation of the Battlefield (IPB) to enhance his chances of winning in Flames of War as the defender. This article continues that discussion by applying those same principles to the mission of an attacking player.

For those who have not read it, Intelligence Preparation of the Battlefield is a task the planning staff of a unit performs immediately upon receiving a mission from their higher headquarters. It defines the size and scope of the battlefield, how the terrain and weather will affect the unit’s ability to perform their assigned mission, and what the enemy’s most likely and most dangerous courses of action will be.

US Flames of War Tournament Trends

by Tom Burgess

It always amazed me how many comments I have heard over the last year or so about the “collapse” of the US tournament scene. For sure, Flames of War (FOW) tournament play has declined with Version 4, along with other factors. And though I’m sure FOW has completely dried up in some areas, overall I never felt that the situation was particularly as dire as many have portrayed.

So I did some research to get some actual numbers beyond my own or other’s personal perspectives. Fortunately, US tournament data for the last several years can be easily pulled off of the website, to include its predecessor’s Ranking HQ data. I will share here the data for what its worth. I’ll offer my opinions with it, but I encourage all to make up there own minds on what it all means for the current state and future of the game and our community.

FOW BATREP: Stalingrad Mega Game

By NDNG Dane

 The Huntsville Historical Gamers gathered on December 8th (the day after the day that will live in infamy) to recreate the German attack on Stalingrad as part of Operation Fall Blau (Case Blue) and the Soviet Heroic Defense.  The Mega game was the Culminating engagement of our Mid-War Eastern Front escalation league using the Flames of War V4 system.

Our three board Mega Game centered combat action on: Board #1: The Univermag Department Store and Barmaley Fountain, Board #2: The Red October – Tractor Works, Board #3: The Grain Elevator and Pavlov’s House.  Additionally, we added a few campaign specific rules such as sewer movement.  Infantry teams were allowed to use sewer movement, based on a skill roll, to enter and navigate throughthe Stalingrad sewer network.

Bat-rep Twin Cities Regional Flames of War Tournament

By Tom Gall

This past weekend the Twin Cities crew hosted the first ever Midwest regional tournament for Flames of War at Dreamers Vault in Minneapolis. The goal was to crown the regional champion for the year.  Between D6 Games in Rochester and the two Dreamers Vault locations in the Twin Cities, we’re really blessed to have an active and fun group to spend many a Saturday with pushing lead and rolling dice.

It was a 3-round Flames of War tournament, mid-war at 109pts. We had 18 players in attendance with the Novaks traveling the furthest. The special aspect of the tournament was players were to mark allegiance to a store and the top two scores from that store would result in taking the title of Regional Champion for the year.

The plaque is all ready to be filled in.  Thanks much to Keith Gilmour for all the planning and especially TOing the event.