Déjà vu All Over Again: German Eastern Front Spotlight

 

By Mike Rafferty

It’s that time again, Germans are getting the spotlight in the Eastern Front compilation book. Battlefront has been consolidating their Mid-War books and personally, I liked the old North Africa and Eastern Front books, so this is a good thing. Eastern Front combines eight smaller books, with the Germans portion combining the two hardcover releases, Iron Cross and Ghost Panzers, and the Fallschirmjager Mid-War softcover release.

Much like the previous releases, Eastern Front focuses on the iconic battles around Stalingrad and Kursk. These are the most well-known battles of the eastern front of World War II and it makes sense for Battlefront to focus on them, especially considering the new starter sets are called Stalingrad and Kursk. Even with the focus on these two iconic battles, the Germans are provided with a variety of formations that should allow a German commander to recreate any historical force

Déjà vu Again – Spotlight on the Soviet Forces of the Eastern Front Compilation

By Jim Naughton

Four years and forty days ago (approximately) Battlefront continued its Mid-War Journey by introducing Enemy at the Gates and Iron Cross, bringing the Eastern Front to life in Version Four.  A few short months later these books were complemented by Red Banner and Ghost Panzers.  It would take two further years to see Finns, Rumanians, and Hungarians as BF focused on its Late War Journey.

Accompanying those four books were two Firestorm Campaigns.  Our group played both campaigns and continued to play East Front Flames of War up to the release of Fortress Europe.  It was a good run.

The newest release from Battlefront combines eight smaller books – four for the primary antagonists, 3 allies, and one for German paratroopers.  The German paratroopers’ separate book is consolidated into the Ghost Panzers chapter, giving the new book seven chapters.  Others will give you an overview of the big volume or focus on the Axis forces.  My task is to highlight the Soviets – what’s changed, and what stayed the same.  One thing absent from the compilation is the rules on City Fighting and Airborne Assault found in the originals.

Eastern Front the new Flames of War compendium and why you want to send yourself there

Battlefront is releasing a new compendium entitled Eastern Front for MidWar Flames of War players. Within this massive 361 page book are the previously released v4 books Enemy at the Gates, Red Banner, Iron Cross, Ghost Panzers, Death from Above, White Death, Hungarian Steel, and Brave Romania.

But wait, there’s more, like the North Africa book that was released this year, they’ve included new units and formations which no doubt you’ll want to consider when composing new armies to field.

It’s also filled with the usual unit histories, great artwork, and polish that makes Battlefront sourcebooks a joy to read.

Team Yankee by the Analytics V3

By Howard West

The original   Team Yankee Analytics was published on January 22nd, 2021 Team Yankee Analytics V2 was published on August 13, 2021, The base premise behind these articles was to answer the question: can a person who plays a miniatures war game use some basic data collection to keep track of your performance in tournament play, over a specific period to improve your tournament results based on previous tournament games?

The original article had data from 50 tournament games from the summer of 2018 thru August 2020, V2 added 34 more tournament games thru August 2021. V3 adds 30 more tournament games thru June 2022. My data set now consists of 114 games.

So what is new in Analytics V3?

After the publication of Analytics V2, I received quite a few comments and e-mails asking me if could add the data on the types of Armies that I have played and the Tank Teams and Air Units in my Army Lists. That information has been added in various sections of this article.

So, let’s start with the definition of Analytics.

The Business Dictionary defines Analytics; as the study of past historical data to research potential trends.

Type of Data that has been collected?

When I originally started collecting the data in, In July 2018, I wanted to answer can I monitor the performance of a new Team Yankee Army? I felt that if I was going to make a financial and time investment to purchase and build a new Team Yankee Army. Could I gain an understanding of the types of armies that I would oppose, how often did I Attack vs Defend, and what was the mission? Did they have Air? What kind of Tank team did they have?

To answer those types of questions, I started writing down some simple consistent notes about each of my games. The following is what I have collected for each of my Team Yankee tournament games since July 2018:

  • Date and Location of the tournament
  • What was the mission?
  • Did I attack or defend?
  • What was the opponent’s army’s nationality?
  • Did the opponents have Armor? If yes what types of tank units did they have?
  • Did the opponents have air? If yes what types of air units did they have?
  • What was the # of points used?

I also have started adding a brief description of the opponent’s list. EX: US M-113 Mech Company with a Canadian Leo-1 Company allied formation. Also, I do not document quantities, EX: 13 Leo-1 or 9 Leo-1 Tanks are just Leo-1 Tanks encountered.

Chart Notes: on the Charts below V1 & V2 means Team Yankee Version V1 & V2

# of points used for each Tournament

The chart below reflects the points used for each of the 36 tournaments that generated the 114 Team Yankee Games. Currently the 90-99 and Variable have been the most popular point tournaments that I have played.

Note on Variable: Variable means that the TO has set different point values for each of the rounds.

What was the mission?

The Chart Below illustrates the % of the Mission types that have been played over the last 114 Team Yankee games. When you compare the current 114 missions that have been played vs the prior two versions of this article you will notice the downward change in the top 5 missions played as the Extended Battle Plans out of the Team Yankee Missions Pack now account for 14% of the total missions that have been played.

Note: The Team Yankee Missions Pack was used in all of the recent tournaments the Tournament Organizers (TO’s) have been using the Extended Battle Plans Matrix. In some cases, they may limit or mandate the number of Attack, Defend or Maneuver stances for each tournament or may provide the Missions.

Did I Attack or Defend?

The chart above illustrates the % of the time that I Attacked vs Defended. This chart reflects a 5% increase in the % that I attack vs the V2 article. Since the V2 article, I have been playing lists with 2 tank formations and normally pick an Attack or Maneuver Stance. This reduces my risk of having to play a Deep Reserves Mission. In tournaments where the TO mandates that you use each stance once, I replace my 2nd tank formation with an infantry formation.

Opponent’s Armies Nationality?

 

The chart above illustrates the % of times that I faced a specific nation. Based on the location of the tournaments that I have entered, the entry still leans very heavily towards the NATO faction.  The 78% vs 22% NATO vs Warsaw Pact is pretty consistent with my first two articles. In my previous article, I counted the Iraqis in with the Warsaw Pact faction and corrected that in this article.

Since the previous article, I have faced multiple different Israeli players, which accounts for the near doubling of the games vs Israelis. Also, I have seen more players using more light formations for their 2nd or allied formations such as American LAV Companies, Light Attack Companies, and Light Cavalry Troops. Also as expected I have seen more West German Marder-2 Formations. This knowledge has defiantly helped me with list construction as my opponents’ army’s meta changes.

In 2022 I think you might see the above mix change especially with the new Warsaw Pact book.

Note on the above chart data: The above data only represents the nationality of the core formation of my opponent’s lists and does not account for an Allied formation that might be in my opponent’s list in a specific game. EX: the United States with a West German Ally.

What have I been playing?

The chart above illustrates the # of times that I played a specific nation in the 114 games played.

The above nations lists that I played had the following additional breakdowns:

  • Soviet BMP Infantry, and or T-62M Tank formations and sometimes with Allied East German T-55AM2, T-72M Tank, or Czechoslovakian T-72M formations.
  • East German BMP Infantry formations + Soviet Allied T-62M Tank formations.
  • Americans Bradley Mech Infantry formation + various American 2nd formations and sometimes West German M-113 Allied Formation
  • Czechoslovakian T-72M and T-72B formations and sometimes a Soviet BMP-2/BMP-3 allied formation.

Did the opponent have Air?

The above chart reflects a 6% decrease in the number of times that I encountered players having Air units in their lists from my V2 Article. This decrease has surprised me. In my V2 article, I stated that I thought I would continue to see an increase in the % of air units that my opponents are using. I still think we should see an increase in Air units being used, with the arrival of the low-cost Su-17 and SU-22 air units in the new Warsaw Pact Book.

But that will be based on the ratio of NATO vs Warsaw Pact changes in my tournament area. Also just because they have them on their lists does not mean they ever leave the comforts of their aircraft shelters. In many of the games, my opponent’s Air Units never arrive or make a single appearance. Going forward my lists will continue to have at least two or three Anti Aircraft Units.

Note: Air is both Airplanes and Attack Helicopters.

Air Units Encountered

The chart below was constructed in response to several of the comments and suggestions that I received from people reading the first publication of Team Yankee Analytics, asking if I had data on the types of Air Units that I encountered.

The chart above reflects the 58 different Air Units that I encountered that my opponents had in their lists in the past 114 games. In several cases, players had multiple Air Units in their lists. EX: Mirages and Gazelles.

Note on the above data: If a player had three Hind units in their list the above chart would only reflect one encounter, in tournaments that allowed players to have multiple lists or the points varied per round. I only accounted for Air Units that were on the lists that I played against in that tournament.

Combined V1 and V2 Tank Units Encountered

The chart below was constructed in response to several of the comments and suggestions that I received from people reading the first publication of Team Yankee Analytics, asking if I had the data on the types of Tank Units that I encountered in my 114 games.

The chart above shows the types of tank units that I have encountered in the last 114 games. I can use the data from this chart and compare it to the Nations that I have played against and it should help in future list construction or list tweaking.  EX: Since I have encountered the US lists 33% of the time, I should have lists that can deal with the M1-Abrams that I have encountered 17% of the time.

Logically if I can deal with an M1-Abrams I should be able to deal with the US or Israeli M-60s, you might see more M-60s than you would see M1 Abrams and you might adjust if folks play M-60s in your playing area. I will be adding T-72B and T-55 Missile Tanks once I encounter them.

List Construction Possible Changes

With the arrival of the new Warsaw Pact Book for Team Yankee, one of the major new units is the T-72B which is available for the Poles, East Germans, Czechoslovakians, and Soviets. If I look at the above data, I have faced tank units with AT < = 20 66% of the time and AT > 20 34% of the time. With that info and compare that to the number of times that I have played East Germans and Czechoslovakians in 40% of my games.

Replacing at least some of my T-72Ms and with T-72Bs with FA18 should help reduce the number of tank losses that I have taken when playing against armies whose tanks are AT <=20 and now have a dice roll chance vs AT>20. Also upgrading a T-55AM2 unit to a T-55AM2 Missile Tank is another option.

Comments on the Tank and Air Chart Data

Just to clarify what you are seeing in the charts, it shows the % of times that one of my opponents had a specific tank unit in their army list. So when you see that I played against M-60 tanks 15% of the time, it does not state how many M-60s. It could be between one platoon to several platoons on an opponent’s list. In a specific tournament if I encountered 3 different players playing M-60s then that would be counted as three for my data set.

This is the same way that I collected the Air Unit data. I also do not differentiate between a Dutch, West German, Canadian, or Aussie Leo-1, they are just Leo-1s for my data collection purposes. The same with M1-Abrams, I did not break down the different M1-Abrams tanks. They are all just Abrams tanks. I hardly ever see an up-gunned Abrams Tank unit. I did this to simplify the charts and my data collection. But I do collect it for the different Warsaw Pact type tanks such as the T-72, T-72M, T-62M, T-62, T-55AM, and the T-55AM2 since the vehicles have different stats.

In tournaments that players could or had to use multiple lists where each round of the tournament you could have different point levels or could choose between two different lists to use. My data only reflects the lists that I played against, not what the player could use in a different round.

Also, none of the Tank types in my armies are in the charts above. The chart below shows the tank types that I used in the 114 games.

My Tank Data

The chart above reflects the tank units that I used in a specific tournament, not the number of times they appeared in each of the tournaments. Not all of my various army lists that I used had tank units in them. When I bring out the V4 article the T-72B and T-55MT will play key roles in my go-forward East German and Czechoslovakian army lists.

Summary:

Collecting the data and storing it in something like Excel was pretty easy, you do not need to be an Excel guru to build the charts and graphs that I have enclosed. The collected data and the results from the analysis of that data have helped me construct better lists. This same approach could be used for Flames of War.

One thing to remember is that your results will vary based on what your opponents are playing in tournaments that you play in.

Send me your questions or ideas on what you might want to see added, I normally reply in a few days.

Good luck with your Team Yankee Analytics, see you in about 25 to 35+ games for V4.

Two-Bee, or Not Two-Bee

By Jim Naughton

TWO-BEE, or NOT TWO-BEE, THAT IS THE QUESTION

Zwei-bae, oder nicht Zwei-bae, das ist heir die Frage…somehow the pun doesn’t work in German. But it is an important question for PACT players. When you buy your new T72 battalion for BattleFront’s Team Yankee system, you can build your T72 models as the older T72/T72M variant or the brand-spanking-new T72B variant. The layers of reactive armor look awesome. The T72B brings missile capability along with the reactive armor, as well as advanced penetrators.

If you buy the AT-8/AT-11missiles for long-range engagements the T72B makes NATO come to the party by outranging their tanks and is a threat to hunter-killer helicopters. The move-and-shoot capability of the AT-8/AT-11 ensures that even from reserves, the T72B is a credible threat to any visible target. The ERA gives the tank the ability to crash lines of Irish Guards, an ability the Soviet/PACT has been sadly lacking. My heart, be still.

Bulge Germans : Volksgrenadiers vs Americans (with lots of Tank Destroyers)

By Tom Gall

Now that the Bulge German book, command cards, and unit cards are starting to flow out across the planet, I’m sure you’re like me, plotting what to buy and wondering in general how things will play. This article is about a 100 pt game featuring Volksgrenadiers vs American Airborne with tank destroyers and Pershings.

I like the Volksgrenadier formation as it offers fairly cheap German Infantry that can be improved partially depending on what Command Cards you may or may not choose to field.

Some feel yes you can just upgrade a portion of the formation, others feel that no you can’t and must have the 12 Volksgrenidier cards for all unit types you field. Phil Yates from Battlefront did take some time out of his busy day and make a ruling on this which was that you can’t mix the units.

Playing with the cats – Flames of War Bulge Germans on the tabletop

By Tom Gall

With the release of the Battle of the Bulge German forces by Battlefront, the German player is granted a luxurious set of choices for new units to play with for version 4 of Flames of War. This article is about putting together a Volksgrenadier formation with the addition of some of the fun thematic late war German super weapons and playing it against Americans on the tabletop. What works well? What doesn’t?

The Return of the King – The Big Cats of Bulge: German

By Richard Steer

Flames of War began its Late-War Journey in June 2019 with the publication of Fortress Europe, bringing V4 into the 1944-45 era. Subsequent releases have seen Late-War develop with books covering the Normandy and Bagration campaigns, and most recently the Ardennes.

Throughout the last three years, however, there has been something missing. You can argue about their historical significance. You can make jokes about them breaking down, running out of fuel, and being unable to cross bridges. But one thing is certain: in the Tiger II, Jagdtiger, and Jagdpanther, Bulge: German contains some of the most anticipated additions to V4.

Do they live up to expectations? Let’s take a closer look at how these vehicles have been represented in the game.

“The Germans Strike Back” Introducing the German Bulge Book and V3 vs V4 Comparison

By Howard West

No Dice No Glory has received advance copies of the next force book for the V4 Flames of War(FOW) Bulge German Book from Battlefront Miniatures.

I was asked to do a comparison of the Flames of War V3 Ardennes Offensive vs the new V4 Bulge German Book. and at the same time introduce the new Bulge German Book to our Flames of War followers on NO Dice No Glory.

This will be the first of several articles that will be done by the NoDiceNoGlory Team. The next article will be about “The Big Cats”

A Rock and a Hard Place: Making Foxhole Markers for FOW

By Richard Steer

Tokens play an important role in Flames of War by marking the status of your units. The tokens in the Battlefront Gaming Sets are nice, but they do detract from the visual appeal of the game, particularly after the lengths we go to painting our miniatures in historical colors and creating realistic terrain for them to fight over.

The FOW token sets include four Foxholes markers, with the intention being that one marker is used per dug in unit. At times it is beneficial to have foxhole markers for each team, particularly when teams consolidate during the Assault step, so I am making myself a bunch of them.