Overrun at Shellerten – A World War Three Team Yankee British Book Narrative Game

by Tom Burgess

My friend, Charles, and I continued on with our narrative gaming following the stories and scenarios from the World War Three Team Yankee British Book. In our last battle, A Squadron of the 2nd Dragoon Guards, the “Bays,” did little to thwart the Forward Detachment from the organic tank battalion of the 207th Motorized Rifle Division in a scenario we played a few weeks ago.

Following up on that success. the 207th Motorized Rifle Division has now committed the rest of its organic tank battalion against the mainline of the British 3rd Armoured Division.  This main attack is directed at the town of Shellerten defended by C Squadron of the 17th/21st Lancers, the “Death or Glory Boys.”

Like our last game. the forces were pretty much set. The scenario is effectively a modified Hold the Line mission. Charles would continue to play his British while I play the Soviets.

In this battle, the Soviets would have to advance across very open fields towards the north end of Shellerten. Just to the north of the town, there is a factory. This would provide the British and advanced position to try to break up the Soviet assault. Further back,  the main town would prove a mainline position.  To the east and the west of Shellerten, there was a small copse of woods that could serve as a good ambush position into the flanks of the Soviet advance.

The British would have some hastily emplaced minefields and a one platoon size ambush.  However, they would be hampered by Deep Reserves requiring most of their heavy hitters to stay have board initially.

Team Yankee A-10 Total Refurbishment

by Dennis ‘Matt Varnish’ Campbell

AF Reserve A-10 painted not-green. These were how my 2nd hand aircraft looked like.

Those that know me, know that I am a huge plane nerd.    So it might be odd that I did the A-10’s for my Team Yankee Americans last and not first. The reason for this was threefold:  In the previous version of Team Yankee, aircraft were too easily killed by AA fire, even humble vehicle machine guns.

Second, the very high AT weapons weren’t really needed in a game without M1A1s, Challengers and T-80s.  Third, they were the Battlefront resin kits, with the weapons in the wrong spot, painted in a Desert Scheme that wasn’t really used, plus I did not have access to decals even if I did repaint them.

Covering Force – Narrative Scenario Play in World War Three Team Yankee

By Tom Burgess

One aspect of playing World War Three Team Yankee that many people enjoy is list building. Trying to design the most perfect list to take on all opponents in all mission is almost a hobby withing itself.  However commanders through history rarely ever get to “design” their force.

Instead, Commanders are generally are assigned units to accomplish a specified task. As much fun as it is to design a force and test it, it also can be very enjoyable to see how well you can do with a set force challenged to contest with specific historical conditions.

We are talking about playing historical scenarios rather than playing generated missions with designed forces.

Though World War Three Team Yankee is set in a fictional World War Three setting, Battlefront has done a great job including “historical” scenarios from this hypothetical war in their  World War Three Team Yankee books.

And the Army Goes Rolling Along – A World War III Team Yankee American – Book Review

By Tom Burgess

I am very excited about the impending release of the new World War III Team Yankee American book. That may surprise many who know me as I have only ever played Soviet and East Block type forces in Team Yankee so far. But the reality is that US forces were my first purchase for Team Yankee and I have quite a collection of US units still boxed and waiting to be built.

I only shifted to Soviets to help the force balance in my local gaming area. By now my Soviets are quite complete and its time for me to go full throttle into Americans for Team Yankee with this new book.

The World War III Team Yankee American book is a significant expansion from the preceding Stripes US Forces in World War III book. All the formations and support that were available to the US player in Stripes are also in the new book. In addition to these, the new book has added the M1A1 Armored Combat Team, M2 Bradley Combat Team, M3 Bradley Cavalry Troop, Combined Army (Heavy) Company, Combined Arms (Light) Company, and the Light Attack Company.

Putting the New American Options to work

By Chris Jackson

The new US book has been sent to the gaming stores and I was able to look at a copy, so after a long, anxious wait we can finally play with the American Army we have seen in news reports and grown to know and love.

Tanks that can swat anything in front of them like flies with near impunity, armored transport that can kill tanks and armored vehicles with the same ease they move across the battlefield.

Aircraft that kill from beyond the reach of most air defense systems, and other technology that allows the Americans to come and to dominate the battlefield like no one else can.

The downside to all of this high tech and nigh-invulnerable equipment is that it comes at a steep price. Even with the elevated points of the 2020 tournament season, a single platoon of M1A1 HC tanks could make up 60% of your points.

A Review Battlefront’s SU-25 Frogfoot Boxed Set

By Tom Burgess

When the WWIII Team Yankee US nationals point levels went to 120 points this year, I was a bit beside myself on how I was going to expand my Soviet collection. At 100 points it already was huge and filling up my ground unit transport cases.

So I decided to go “vertical” and buff up my air support for my Soviets. I already had two of the older resin SU-25s that Battlefront offered previously and a friend offered me a set of the new Battlefront plastic SU-25s () at a price that I could not pass up. Since I now had both the older new sets, I thought it might do be nice to a bit of a combination review and comparison.

Team Yankee Americans: M901 ITV, M981 FIST-V (and other M113 hulls) build & paint

by Dennis ‘Matt Varnish’ Campbell

Alright, back at it, Team Yankee Americans. In this post, I am outlining my Desert MERDC camo M113 hulls.    MERDC camouflage was designed in the 70s to be a standardized pattern that could have 1 or two of the 4 colours repainted and thus transition from region or season.   In reality, apart from some White added for winter, the camo remained and was eventually replaced.   I like the look of it for my desert forces rather than the blander tan you see on most Desert Storm vehicles.   Since I am doing Texas National Guard units (with Texas-based regforce attached) I loved finding a pic of an M901ITV from Fort Hood at the NTC in this very camo!

Disregard the green M150 TOW in the foreground

Choosing a Team Yankee List for your IDF force and paint it Part 2: Infantry and air vehicles

By Paolo Paglianti

Time to complete our IDF force.  we saw the tanks and the armored vehicles, so now we will move to the Infantry, helos, and airplanes.

Having assembled and painted our Merkava 2s, the Perehs, the M113s, and some artillery/AA, we are still missing the infantry. IDF infantry is really good in defending an objective, and they can unleash a powerful volley of shots on any enemy moving to assault them. In our list, we chose to do a single infantry platoon, relying on a double Merkava 2 platoon to assault enemy positions.

Our Game Group’s First Foray into Team Yankee

By Chris Masucci

Looking to jump into a new game and a new time period is a tempting prospect for many gamers. With my local gaming group mostly focused on Bolt Action/Konflikt 47, a few of us recently made the decision to expand our gaming horizons and add a new game to our collection.

Team Yankee seemed like enough of change from our weird war 2 platoon scale endeavors. Jumping into a different time period and with a more zoomed out scope with company scale engagements brings with it the focus on armored warfare and large scale troop movements in a more epic feeling 15mm. With a new project at our heels, our game group quickly divided up what product we could get and all began to choose factions. Not wanting to go for any obvious choices, I decided to build a 1970’s era Egyptian tank company with a bit of support from a motor rifle platoon or two.

Choosing a Team Yankee list for your IDF force and paint it – part one: the tanks

By Paolo Paglianti

After having completed my British BAOR force and an antagonist URSS army, I wanted to move to a different theatre of Cold War. For a while, I was lingering on Fate of Nations setting, but the Oil War book gave me exactly what I was looking for: a new scenery for a brand fresh force, literally thousands of miles away from the ubiquitous NATO green.

As usual, I am going to create a core force of around 100 points for the two sides: at our club in Milan we like to have two opposing forces for every ruleset, so we can demo players wanting to get into the games we like. For Oil Wars, the first force I selected was IDF, and later this year I plan to complete the theatre with an Iranian/Syrian force.