Warlord Epic Waterloo – Vive L’ (tiny) Emperor!

by Troy A. Hill

“For the love of God! Troy! Here we are painting up stuff in 28mm and you go batshit crazy in 12mm…” was what one of my local gaming friends posted under the photo of my newly arrived Epic Battles French and British Waterloo sets on Facebook.

He might be correct.

Warlord Games took a gamble on their Epic Battles Scale, and its first incarnation with the American Civil War (ACW). And that gamble paid off big. The napoleonic era seemed to be the next logical entry into the Epic Battles line. So I wasn’t surprised when I learned that Waterloo was the next focus for Warlord.

But why such tiny figures? Warlord is known as the go-to company for 28mm historical (along with their friends the Perry Brothers, who fill the gaps around Warlord’s ranges.) Why produce such a small figure size that doesn’t line up with the other majorly produced conventional scale?

Master of Orion Series Retrospective (Part One)

By Patrick S. Baker

The early 1990s saw the release of many of the seminal games of what would soon be called the 4X (for eXplore, eXpand, eXploit, and eXterminate) PC game genre. Games like Armada 2525, Civilization, and the subject of this article, Master of Orion (MoO) were published some 30 years ago and still influence the genre today.

In fact, reviewer Alan Emrich named the game type “XXXX” in a 1993 preview of Master of Orion for Computer Gaming World (CGW). A year later Martin E. Cirulis in the same magazine shortened the term to “the four Xs” this later became “4X”. While MoO was not the first 4X game, that honor goes to Reach of the Stars released in 1983.

Still, it was Master of Orion  that “would define 4X gaming for years.”

Team Yankee COLD WAR Warrior Revisited the T-55 Tank

By Howard West

Background

With the “official” Team Yankee points reduced for this year’s US National events and with the changing META caused by the new NATO books as described in Tom Gall’s recent No Dice No Glory article on chasing the And since several other upcoming local tournaments have reduced point levels, in the following order 110, 94, and 70.

I wanted to see what a 2nd Warsaw Pact formation might look like and I started playing around with different formations and kept coming back to an old reliable T55/T54 Tank family. Team Yankee represents the T55/54 Family in 20 different tank and motorized infantry formations in 5 different books from the Soviets, East Germans, Czechs, Poles, Oil Wars(Syrians and Iraqis).

The Desert War of Advanced Squad Leader

The Desert War comes to ASL

By David Garvin

From the 10th of June 1940 until the 13th of May 1943, Axis and Allied armies struggled against one another across North Africa until the Axis surrendered 275,000 prisoners of war. Many of us know of many of the battles and famed figures of the war. Kasserine. El Alamain. Tobruk. Rommel. Montgomery.

They all evoke images of the hot, dusty sand and the sweeping tank battles across the desert. There are many games that depict battles in North Africa, but few do it at the tactical level. After how, how does one maneuver over a barren landscape bereft of cover? Well, the folks at Avalon Hill came up with a way to do this with their Advanced Squad Leader (ASL) series.

So that’s what I’m going to discuss: how tactical desert warfare is gamed using ASL and some of the implications of fighting in the desert. Finally, I will discuss how Multi-Man Publications have brought the desert back to ASL after 34 years.

Big Developments for Grand Scale Napoleonic Gaming – David Ensteness interview from The Wargaming Company

By Tom Gall

January 2nd 2022 The Wargaming Company announced series 3 of Et Sans Résultat (ESR) their Napoleonic results for playing grand / epic scale Napoleonic conflicts. That’s not all,  on December 29th The Wargaming Company announced their own line of 10mm figures was coming. a few of the initial images that David Ensteness from The Wargaming Company had shared.

These two developments make 2022 a pretty exciting year for grand-scale Napoleonics. I have a fondness for the Napoleonic era, there are some good rulesets out there from Empire to Sharp Practice but none scratch the itch for large-scale battles like ESR. For me, ESR is my go-to system for these large battles. Besides the rules, The Wargaming Company has a great lineup of campaign guides that includes very impressive uniform guides for painting your armies.

The Beasts are Back! The Monsters in North Africa Mid-War Forces

By Tom Burgess

When we first saw the Flames of War Version 4 Formations charts, we all wondered what the “Wildcard” box was meant for. Many of us speculated that perhaps that might have some future tie-in with “Mid-War Monsters” or some future rare/special units. Battlefront has been mum on the purpose “Wildcard” for over four years. With the release of the North Africa Mid-War Forces compilation, we know that this was an avenue to bring Mid-War Monsters back into the game.

But that’s not the only way the new North Africa Compilation will let you add for Mid-War Monsters. Battlefront also added new formations to utilize these beasts in their full glory. I think many of us expected to see Mid-War monsters to come back into the game at some point with Version 4, but I don’t think any of us expected to see new formations explicitly for these special units.

Rumble in the Fort: Bolt Action tourney

By Troy Hill

After two years of miss or hit, mostly miss gaming, we’ve finally had our first Bolt Action tourney in North-East Indiana. Power Nine Gaming in Fort Wayne Indiana hosted our Rumble in the Fort, Bolt Action tourney. I was the humble Tourney Organizer (TO), and we hoped to have five tables. Going into the week, it looked like we might make that.

But, cold-like symptoms, such as sore throats, kept two players home. We ended up with seven players, and I jumped into the roster as the “ringer.”

X-COM Franchise Retrospective (Part Six)

By Patrick S. Baker

 Part Four, 

War of the Chosen

War of the Chosen was a Downloadable Content (DLC) expansion pack for XCOM 2 released August 2017 for Windows, MacOS and Linux. Chosen follows the same narrative as XCOM 2, but introduces a number of new elements to the game.

Chosen introduced three new enemy aliens called The Chosen, which were elite alien-human hybrid warriors: the Assassin, the Hunter and the Warlock. The Chosen had the mission to defeat XCOM and recapture the Commander.

The Chosen gained new abilities over time, and eventually work up to launching a direct attack on the Avenger. The Chosen would sporadically reappear during missions even after being defeated. They were only permanently killed when their base was destroyed.

Snipers in Advanced Squad Leader

By David Garvin

Snipers are an important part of modern war, having gained great importance in the Second World War. , trained to provide highly detailed intelligence on the enemy and engage him only if the opportunity presents itself.

However, in World War Two they were largely employed as marksmen, trained to shoot a man-sized target out to about 300 yards, often with only using iron sights. In practically every tactical-level war game that I have played, snipers have often been ignored. It is a tricky problem as to how to mimic the effect of a single rifle-armed soldier taking that one shot that alters the fate of a battle.

Not all games ignore them, however, and in this article, I will show how that aforementioned problem was dealt with by the developers of In so doing, I will explore back through the original Squad Leader system and how it first tackled the problem. Finally, I will give an anecdote about how it affected me, the human player, in one memorable match I played many years ago.