My 17th Century Miniatures Project

By Steve Murga

I am fascinated by 17th Century European History. I grew up in Spain reading the Alatriste Novels by Spanish novelist Arturo Perez-Reverte, the adventures of a Spanish sword for hire in the backdrop of a decadent and crumbling Spanish Empire. Is the fast-evolving nature of the 17th Century that captivates me the most, a period between the medieval world and the modern era, a time where the last vestiges of feudalism gave away to the modern state.

25 Year Retrospective of the Close Combat Series (part one)

by Patrick S. Baker

Take command of men who act like real soldiers” was the tag line on the Close Combat box.

When first released in 1996 Close Combat took the war game world by storm. It was not just one of the first real-time tactics/real-time strategy (RTT/RTS) war games, but also boldly claimed to be an accurate simulation of modern war. The game was developed by Atomic Games and published by Microsoft, and was one of the few games published by the software giant at that time.

It was originally announced as Beyond Squad Leader and was to be a digital sequel of Avalon Hill’s million-selling Advanced Squad Leader (ASL) board war game franchise.  However, the companies’ affiliation was fraught and, eventually, Atomic and Avalon Hill parted ways. Atomic renamed the project Close Combat, and continued the development, with Microsoft coming in as publisher.

Little Green Army Men: A Review of Combat Storm

By Mitch Reed

Well before I ever rolled a die, painted a miniature, or put a map under plexiglass I played with little green army men. As my son was growing up, he also gravitated to those green men and played with them for hours. I always wondered what use I would have for the bucket of army men as I grew up. My question has been answered with the game from .

ESR : New Campaign Guide – To Assure My Dynasty – 1808 Iberia

By Tom Gall

The Wargaming Company makers of Et Sans Résultat (perhaps better known as ESR) have started to update and release their line of campaign books. The first in the refreshed line is To Assure My Dynasty, . These new campaign books are collectively called Series 3 to set them apart from past volumes.

With the book in your hands, the very first thing you’ll notice is, it’s a hardback. The prior series were spiral-bound volumes. Definitely a noticeable increase in quality but what about the content?

The campaign guide is 184 pages, all in full color. The book is broken up into several sections, first giving you a bit of background about the peninsular war, the countries, armies, and personalities involved in the conflict.

The next section covers how to use the book, with guidance on the size of the table, players, how to set up the maps, working with rosters, and how to handle scenarios that last for an extended period of time. After that is the campaign, 13 historical battles broken up into two logical parts. Last but not least is an extensive guide to the army uniforms each unit wore.

Ranging In – an artillery primer

By Robert Kelly

This article originally appeared in WWPD many years ago.  I thought it would be worth dusting it off and updating it for those who missed it the first time or are new to the game.

In  all you have to know about ranging in on a target is that you have to have guns available, an observer with eyes on the target and that you have to roll dice. In real life, it was a bit more complicated than that, but not much. Having served 18 years in the Royal Canadian Artillery I’ll explain how the Commonwealth artillery would have ranged in, but the same principles apply to other countries as well.

Red Menace Reviewed: Or How I Learned to Stop Worrying and Love the B-58 Hustler

Dr. Strangelove is my favorite film of all time. While a grim satire of nuclear war and the dangerous consequences of nuclear weapons, it’s hard to deny it: being a B-52 guy in the late 50s and early 60s seems awesome. I’ve played board wargames for about fifteen years, and when I heard that Red Menace was about commanding B-52s in “Nuclear combat, toe-to-toe with the Russkies,” I jumped at a chance to play. is a production by Battlespace Games- an indie shop with a few titles, all available through their . The creator, R. Brent Ward, described it as being not 100% realistic, but more about the feel of the era—in that capacity, I think he nailed it.

Soviet ZSU M17 AA (SBX78) Platoon Review

By Tom Burgess

Battlefront is continuing to expand its plastics range now adding Anti-Aircraft options to its Soviet Late War line. As these are now a formation unit in most motorized/mechanized Soviet Late War formations, they have become a bit of a “must have” that I did not have. So I decided to pick up a box to add to the T-34/85 Soviet Tank Battalion I planned to run in the 2020 US Flames of War Masters Tournament. I eagerly awaited for these to show up at my local game store, Hard Knox Games.